Author Topic: Awsome intro for xLIB powered games  (Read 4537 times)

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Offline kalan_vod

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Awsome intro for xLIB powered games
« Reply #15 on: January 29, 2006, 10:41:00 am »
Use source coder or ti graphlink, to see the code then type it into your calc or save it and resend?>

Offline Spellshaper

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Awsome intro for xLIB powered games
« Reply #16 on: January 29, 2006, 10:48:00 am »
aaah got it... I

Offline tr1p1ea

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Awsome intro for xLIB powered games
« Reply #17 on: January 30, 2006, 07:23:00 am »
I could maybe incorporate something like this into the lib itself as another function?
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline Spellshaper

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Awsome intro for xLIB powered games
« Reply #18 on: January 30, 2006, 07:39:00 am »
If u really like to do that :)smile.gif

But u have done so much already :Dbiggrin.gif

Offline kalan_vod

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Awsome intro for xLIB powered games
« Reply #19 on: January 30, 2006, 09:33:00 am »
QuoteBegin-Spellshaper+30 January 2006, 13:39-->
QUOTE (Spellshaper @ 30 January 2006, 13:39)
If u really like to do that :)smile.gif

But u have done so much already :Dbiggrin.gif

Can

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Awsome intro for xLIB powered games
« Reply #20 on: January 30, 2006, 09:46:00 am »
yeah that'd be cool

at least *CDI

Offline kalan_vod

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Awsome intro for xLIB powered games
« Reply #21 on: January 31, 2006, 08:05:00 am »
Hehe, I think it would be awsome!