Author Topic: AXLE - 2011 Axe Platformer Contest  (Read 23106 times)

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Offline tloz128

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AXLE - 2011 Axe Platformer Contest
« on: September 05, 2010, 12:29:52 am »
So I'm finally posting a thread about my Axe parser contest entry. I do not know if I will finish it by the 16th (but most likely a demo will be done), and if that is the case I will continue to post progress afterward. I have attached the latest screenshot, showing off gravity and jumping (which is why it is in a very tall room). Please leave me feedback and give me suggestions about the game.

EDIT:
I'm reusing this topic for this year's contest entry, since I will be using the same sprites. However, I would like to assure everyone that it is an entirely new project and I'm working on it from scratch. I'm putting it here to show what the game is being based off of.

Also, It is being named AXLE. (spelled with all caps)
« Last Edit: May 16, 2011, 04:22:07 pm by tloz128 »
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Offline meishe91

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Re: Axe Platformer (Contest Entry)
« Reply #1 on: September 05, 2010, 12:31:38 am »
That looks really cool! Good luck on getting the demo done :)

One question, why is it that when you hit your head on that platform that you continue to go up after you get out from under it?
« Last Edit: September 05, 2010, 12:33:42 am by meishe91 »
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Offline tloz128

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Re: Axe Platformer (Contest Entry)
« Reply #2 on: September 05, 2010, 12:35:47 am »
That looks really cool! Good luck on getting the demo done :)

One question, why is it that when you hit your head on that platform that you continue to go up after you get out from under it?
Thanks! As for the head thing, I liked it better with it like that (so yes, it is intentional). Do you think that I should change it?
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Offline DJ Omnimaga

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Re: Axe Platformer (Contest Entry)
« Reply #3 on: September 05, 2010, 12:37:20 am »
Wow nice! And yeah about what Meishe said, I was wondering that too. I think you should change it so it won't continue going up after hitting his head. Maybe do like Mario and have him go down immediately.

Also do a lot of backups in case, not just the Axe backup tool but also on the PC, in case.

Good luck! :)
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Offline tloz128

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Re: Axe Platformer (Contest Entry)
« Reply #4 on: September 05, 2010, 12:40:04 am »
Wow nice! And yeah about what Meishe said, I was wondering that too. I think you should change it so it won't continue going up after hitting his head. Maybe do like Mario and have him go down immediately.

Also do a lot of backups in case, not just the Axe backup tool but also on the PC, in case.

Good luck! :)
Well, I will try it. But yeah, I've been backing up my files on my computer, so I don't think that I'll have to worry about that ;).
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Offline meishe91

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Re: Axe Platformer (Contest Entry)
« Reply #5 on: September 05, 2010, 12:44:05 am »
Well in the end it's your choice of what you do. Just looked a little funny to me. I'd be happy with it just staying at that level once you hit something, instead of continuing up afterwards. But also not just drop down immediately.
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Offline tloz128

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Re: Axe Platformer (Contest Entry)
« Reply #6 on: September 06, 2010, 10:24:02 pm »
update:
I've started working on entering doors/hitting spikes. also, I added in some animations
as always, screenie
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Offline Quigibo

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Re: Axe Platformer (Contest Entry)
« Reply #7 on: September 06, 2010, 10:33:55 pm »
Whoa, this is awesome.  Very nice sprites and animation.  That transition going through the door looks great as well.
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Offline tloz128

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Re: Axe Platformer (Contest Entry)
« Reply #8 on: September 06, 2010, 10:36:00 pm »
^^ Thanks! Oh, and I forgot to mention that this is running in 6mhz mode, so speed almost definitely won't be an issue.
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Offline meishe91

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Re: Axe Platformer (Contest Entry)
« Reply #9 on: September 06, 2010, 10:41:06 pm »
Looking very nice! :) I like the animation. What is the static in the beginning for? Also, it looks like you did DJ's idea on the hitting a platform.
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Offline Madskillz

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Re: Axe Platformer (Contest Entry)
« Reply #10 on: September 06, 2010, 11:37:45 pm »
Looks great keep up the progress your entry is looking good.

Offline Builderboy

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Re: Axe Platformer (Contest Entry)
« Reply #11 on: September 07, 2010, 01:21:05 am »
These screenies are looking amazing :) Keep up the good work and good luck getting it into the contest in time!

Offline DJ Omnimaga

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Re: Axe Platformer (Contest Entry)
« Reply #12 on: September 07, 2010, 04:14:23 am »
WOAH! THat's amazing! I love the physics and animations. Only thing, though, I would not use the static animation when starting the game (before the title screen), though, else people might think their calc crashed XD

Btw, I like how you managed to make the char move at intervals larger than 8 pixels. I tried this before and had troubles dealing with collision detection. Nice job on the whole thing so far and good luck working on it :)
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Offline tloz128

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Re: Axe Platformer (Contest Entry)
« Reply #13 on: September 12, 2010, 03:07:35 pm »
well, I'm sorry to say that it looks like I probably won't have a demo in time for the deadline  :(
I'm encountering some strange glitches that I have no idea how to fix, however I will still be continuing to work on it.
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Offline meishe91

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Re: Axe Platformer (Contest Entry)
« Reply #14 on: September 12, 2010, 04:00:36 pm »
Well I hope you are able to resolve them quick and get the demo done in time. Good luck!
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For the 51st time, that is not my card! (Magic Joke)