Author Topic: AXLE - 2011 Axe Platformer Contest  (Read 22903 times)

0 Members and 1 Guest are viewing this topic.

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: AXLE - 2011 Axe Platformer Contest
« Reply #90 on: June 26, 2011, 03:15:11 pm »
Alright, I have an update. I'm working on a title screen right now. What you see below is a work in progress, so let me know what you think.

Along with that, I have finished the first two levels. I have a screenie, but I should warn you that it is HUGE (over 9mb). It shows the paths through the first two levels and every room in them. I wouldn't recommend looking at it if you would like to figure out the way through the levels by yourself, which is why it is a spoiler. If you do look at it, please let me know how my level design is. :)

Spoiler For Spoiler:


The only main thing I have left is level design, along with a few finishing touches (such as saving and improving the effects and transitions). I will have a full game this year, and I hope for it to be very competitive. I would like to wish everyone the best of luck with their projects as well.
This is looks good. Great work.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: AXLE - 2011 Axe Platformer Contest
« Reply #91 on: June 26, 2011, 05:02:52 pm »
hmm, that seems a bit slow-paced for some reason. still, it's the first two levels and i'm watching it rather than playing, which makes a big difference. just make sure to add in puzzle elements or something to make later levels more challenging. level design can be the most difficult part of any game, but i know you'll be able to come up with something good. you have something great already, and it can only get better. =D

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #92 on: June 26, 2011, 07:05:15 pm »
Wow.  I voted for this game last year, I'm ready to vote for it again, it's even better!  :D

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #93 on: July 12, 2011, 11:39:04 pm »
I've finished designing all four levels, and the game weighs in at over 19,000 bytes. :o
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #94 on: July 13, 2011, 12:00:29 am »
So is your entry finished? That would be great! :D Also, a level editor for external levels would be a nice addition(perhaps when the contest is over ;)).

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #95 on: July 13, 2011, 12:28:51 am »
So is your entry finished? That would be great! :D Also, a level editor for external levels would be a nice addition(perhaps when the contest is over ;)).
It's pretty much done. I just need to make some final touches.
As for a level editor, that would be more difficult. I'll post a link to the final editor after the contest, and it can be used in conjunction with the source code to make custom levels. :)
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #96 on: July 13, 2011, 05:51:58 am »
Good too hear. :) Make sure to test it thoroughly before submitting it. No one wants a buggy entry. D:

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #97 on: July 15, 2011, 02:46:29 pm »
It's finished!
------------------------------------
(taken from the README)

AXLE is a platformer for TI-83+ calculators created in the Axe programming language.
It can be run through the DoorsCS shell (http://www.ticalc.org/archives/files/fileinfo/430/43068.html).

There are four stages that must be traversed through:
-Razor Forest
-Underground Acrobatics
-Pipeline Plummet
-Myriad City

Orbs are collected on the way. 100 orbs gives the player an extra life.
+ signs give the player health.

There are two types of enemies:
-Stompers
-Treads

Both are very nasty and can be destroyed by being jumped on.


---Controls---

Left and Right Arrows: Move Left and Right
Up Arrow:    Enter Door
2nd:           Jump
Mode:         Pause
Clear:          Exit
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline p2

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 849
  • Rating: +51/-11
  • I'm back :)
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #98 on: July 15, 2011, 02:53:05 pm »
The disappearing looks exaktly like the one in StickNinja

The rest looks great!
*insert supercool signature*

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #99 on: July 15, 2011, 02:53:21 pm »
wow, this has a really good chance in the contest and an almost-definite feature.  O.O

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #100 on: July 15, 2011, 03:39:03 pm »
This looks great! You have a great chance of winning the contest!

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #101 on: July 24, 2011, 10:21:51 am »
I tried this game for the contest. Very good game, I was confused by all the doors but the graphics and the gameplay are great!

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #102 on: July 25, 2011, 09:28:15 pm »
I tried this game for the contest. Very good game, I was confused by all the doors but the graphics and the gameplay are great!
Thanks. It's the point of the game to be confusing... I like really hard games (as you can probably guess I am a fan of a lot of the old NES platformers :)).
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: AXLE - 2011 Axe Platformer Contest
« Reply #103 on: July 25, 2011, 09:29:01 pm »
TLOZ do you mind compiling AXLE for Ion? I can't use DoorsCS anymore :/
In-progress: Graviter (...)

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: AXLE - 2011 Axe Platformer Contest
« Reply #104 on: July 25, 2011, 09:31:50 pm »
Why not but I can compile it if you want
This used to contain a signature.