Author Topic: Basic RPG  (Read 2811 times)

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BCTurk

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Basic RPG
« on: January 05, 2006, 04:21:00 pm »
Ok, so I've decided to code a RPG, but I need some help on where to start.  I will write up a storyline once I have a place to start from.  The current goals of the project are listed below.
  • Immersive Storyline
  • Fantasy or Modern Genre
  • Easy to run (even for the game-playing only audience)
  • Lots of re-playibility
  • No bugs ;)wink.gif
If anyone has any ideas on maybe a theme or something that would be cool to see in a RPG, please post

(Note: I will have a title as soon as I decide on a theme)

Questions that have been answered:

xLIB or ASCII?

Don't know yet, once I get more in place, I will decide.  I can tell you that if I use the graphscreen, I will use xLIB.

Help

I might need help when it comes to some coding, the frontend stuff I enjoy doing, so I don't see any reason to need help there.

Customizible Characters

I will probably have some unique forms of customization, nice suggestion.

Non-Linear Side Quests

Hmmm, still dunno on this one

Offline DJ Omnimaga

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Basic RPG
« Reply #1 on: January 06, 2006, 03:03:00 am »
are you planning to make it in xLIB or ASCII? If so we could be able to help :)smile.gif Since you are making it easy to install I assume you will probably need the new resource feature from the new xLIB,so you can keep the amount of subroutine to a minumum and be able to run practically everything from archive
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Offline rivereye

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Basic RPG
« Reply #2 on: January 06, 2006, 04:14:00 am »
sounds cool. I can help where you may need me
>(<')

dragon__lance

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Basic RPG
« Reply #3 on: January 06, 2006, 02:25:00 pm »
u kno something i've always wanted to see done on the 83's but never got around to doing it myself? perhaps u should make a Rogue Type game that would almost have unlimited REplayablility. Like a fantasy game with simple sprites where u can almost completely customize ur char: Atri, Class, Look, Item, etc...
U can also add a short story in like different quest to go on like in Fable. Hope this helps ;)wink.gif
btw, ur stilll working on Pirates right?

Offline kalan_vod

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Basic RPG
« Reply #4 on: January 06, 2006, 03:22:00 pm »
QuoteBegin-dragon__lance+6 January 2006, 20:25-->
QUOTE (dragon__lance @ 6 January 2006, 20:25)
u kno something i've always wanted to see done on the 83's but never got around to doing it myself? perhaps u should make a Rogue Type game that would almost have unlimited REplayablility. Like a fantasy game with simple sprites where u can almost completely customize ur char: Atri, Class, Look, Item, etc...
U can also add a short story in like different quest to go on like in Fable. Hope this helps ;)wink.gif
btw, ur stilll working on Pirates right?  

 Someone is currently working on such a thing in GS.

http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?p=36074#36074

BCTurk

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Basic RPG
« Reply #5 on: January 06, 2006, 04:20:00 pm »
xLIB or ASCII?

Don't know yet, once I get more in place, I will decide.  I can tell you that if I use the graphscreen, I will use xLIB.

Help

Thanks Rivereye, I might need help when it comes to some coding, the frontend stuff I enjoy doing, so I don't see any reason to need help there.

Customizible Characters

I will probably have some unique forms of customization, nice suggestion.

Non-Linear Side Quests

Hmmm, still dunno on this one

PIRATES

Oh, yes, this is more of a project that I would like to code on calc (PIRATES along with QuadPac v2.0 are coded in TIProgramEditor).  Don't worry, I'll be working on PIRATES as well.

Project Dark

Wow, well, I won't be doing that much work, I'm not looking for another huge project ;)wink.gif.  Thanks for the link tho kalan, I was not aware of that, and I will be sure not to rip any features.

Hope this all helps.  I will be adding the game-related Q's to the top post.

Liazon

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Basic RPG
« Reply #6 on: January 06, 2006, 07:15:00 pm »
I don't know how anybody else feels, but sometimes I think d20 system doesn't always work too well with calc RPGs.  It really allows for lots of customization, but it's just really too much data, and it has to be put in a look up table (or OOP in Java an C++??)

Narrowing down to 3-6 attributes with fewer "feats" sounds easier.  I dunno too much for lack of experience.

BCTurk

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Basic RPG
« Reply #7 on: January 07, 2006, 06:28:00 am »
Stats

I believe that I will probably only have 5 attributes (HP, MP (maybe), STR, SPD, WLL, LCK (maybe))

About the feats, could you elaborate what you mean by feats?

Liazon

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Basic RPG
« Reply #8 on: January 07, 2006, 07:44:00 am »
Feats are exclusive abilities.  There are feats by class (Magic only available to wizards, Undead turning exclusive for Clerics).  There are also feats that you can gain as you level up, but you must spend a feat slot.

dragon__lance

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Basic RPG
« Reply #9 on: January 07, 2006, 12:02:00 pm »
i agree, u don't wanna get too into customisation, perhaps something like Fable, that worked out really well. :)smile.gif and yeah, i knew Project Dark was being made, this game could be smaller and quickly made than Project Dark, besides, Project Dark might only be for SE's. :(sad.gif
anyways, another idea, u can have a quest editor, that way, people can submit their own sidequests to the game after the player is done with main storyline :Dbiggrin.gif

BCTurk

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Basic RPG
« Reply #10 on: January 07, 2006, 04:40:00 pm »
Mmmm, that might be possible, but the target audience for this is non-programmers.  Maybe I'll release a quest importing thing as well.  Very good idea though.

Liazon

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Basic RPG
« Reply #11 on: January 07, 2006, 06:40:00 pm »
With non programmers, simplicity is key.  I want my RPG to be passive developement, which is not making the player aware that their character is getting stronger.  I wanted Deus Ex Mortalis to be "use it more and get better," but I see that may be an option only for the ASM and C versions.  The basic version will probably feature only psionic splicing.  Then again, I might never make the 89 basic version!!

BCTurk

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Basic RPG
« Reply #12 on: January 11, 2006, 03:33:00 pm »
Update:

RPG line is going slow :(sad.gif.  I'm not having any great ideas.  I am also currently deciding the overall goal of the RPG.  If I can't come up with any good concept/ideas, I might scrap the project, we will just have to see.

BCTurk

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Basic RPG
« Reply #13 on: January 18, 2006, 07:49:00 am »
Dp r0x0rs

I think that I am going to scrap this project.  Didn't have any good ideas, and I've got less time now, so one less project will help.  I will however take some of these ideas, and I might incorporate them into PIRATES! or later projects.  Topic Closed.

Offline DJ Omnimaga

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Basic RPG
« Reply #14 on: January 19, 2006, 02:12:00 am »
QuoteBegin-BCTurk+18 January 2006, 13:49-->
QUOTE (BCTurk @ 18 January 2006, 13:49)
Dp r0x0rs

I think that I am going to scrap this project.  Didn't have any good ideas, and I've got less time now, so one less project will help.  I will however take some of these ideas, and I might incorporate them into PIRATES! or later projects.  Topic Closed.  

:cry:pleure.gif
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