Author Topic: Battlestar Galactica  (Read 19046 times)

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dysfunction

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Battlestar Galactica
« Reply #60 on: December 02, 2005, 03:33:00 pm »
Yeah all the bugs are gone, I actually came up with a much simpler (and faster) way of doing it now. Large ships look like this in the matrix now:

[63       64.1
 75.3    76.2]

If the decimal is 3, it moves up one, if the decimal is 1 it moves left one, if the decimal is 2 it moves up and left.

dragon__lance

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Battlestar Galactica
« Reply #61 on: December 02, 2005, 03:43:00 pm »
intresting, thats a sweet optimisation :thumb:google.gif

Offline DJ Omnimaga

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« Reply #62 on: December 03, 2005, 03:40:00 am »
sound interesting, I hope it works out well :)smile.gif do you think you'll have a new screenie soon? (not necessarly animated)
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dysfunction

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« Reply #63 on: December 03, 2005, 10:54:00 am »
No point making a non-animated screenie... but most of it looks the same as before, just with a different logo, so I'll wait until I've redesigned some more stuff.

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« Reply #64 on: December 03, 2005, 11:08:00 am »
I hope to see this in the 2006 POTY contest.  :)smile.gif
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dysfunction

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« Reply #65 on: December 03, 2005, 03:50:00 pm »
Hey thanks a lot :)smile.gif I KNOW Ultima V will be there.

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« Reply #66 on: December 03, 2005, 04:54:00 pm »
QuoteBegin-dysfunction+3 December 2005, 21:5-->
QUOTE (dysfunction @ 3 December 2005, 21:50)
Hey thanks a lot :)smile.gif I KNOW Ultima V will be there.

Thank you too! There's gonna be some stiff competition in the 83/84 category if everyone at Omnimaga finishes their project next year. TiFreak may have 4 entries next year.

Hmmm... Could 2006 be the year that Omnimaga floods Ticalc with an abundance of great programs? I think so. ;)wink.gif

Sweeeeet :Dbiggrin.gif
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« Reply #67 on: December 04, 2005, 02:46:00 pm »
omg that would be wacky fun  random numbar generatorish if 90% of the POTY choice were Omnimaga (and mostly BASIC for the 83+ category) :Dbiggrin.gif

still wondering if eps will win a poty  tho (even though it sfadin away)
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dysfunction

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« Reply #68 on: December 05, 2005, 06:37:00 am »
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance.
Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).

CDI

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« Reply #69 on: December 05, 2005, 10:53:00 am »
sorry (if you've already fully answered this question) but can I use/have your paralax scrolling tecnique (I've tried making my own but it never looks good :(sad.gif )

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« Reply #70 on: December 05, 2005, 12:41:00 pm »
QuoteBegin-dysfunction+5 December 2005, 12:37-->
QUOTE (dysfunction @ 5 December 2005, 12:37)
Well, XXR and RQ2 were made while you were in EPS right? So there's a chance.
Anyways, progress... I'm fixing issues with moving larger ships, and also trying to optimize that whole routine. Soon I'm going to re-implement the game menus, which will be a bit different from how they were in EG, hopefully better (I'm talking about the popup menus, not the main menu).  

 sound nice :)smile.gif
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dysfunction

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« Reply #71 on: December 06, 2005, 05:35:00 pm »
Okay, finished debugging, all's well there. Now I'm working on attacking, basic attacks should be simple, also I made new explosion sprites that are better than the old, I'll post them in a bit, not tonight though since it's late.

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« Reply #72 on: December 07, 2005, 04:26:00 am »
cool, I hope to see it soon (altough it might take a while cuz I'll be away from 1:50 PM today to 3 PM tomorrow, if not later)
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dysfunction

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« Reply #73 on: December 08, 2005, 05:17:00 pm »
Made some optimizations, it runs a good bit faster now.

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« Reply #74 on: December 09, 2005, 09:22:00 am »
how much fps on PTI? I know on the screenshots the old one ran at 1.5 fps
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