Author Topic: Boost: A 3D tunnel game  (Read 6913 times)

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Offline Sorunome

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Re: Boost: A 3D tunnel game
« Reply #15 on: July 06, 2015, 03:59:46 am »
I love it!

THE GAME
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Offline chickendude

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Re: Boost: A 3D tunnel game
« Reply #16 on: July 07, 2015, 06:09:57 am »
I agree, it looks amazing! The only thing is that it feels like turning/twisting the screen is a little slow, i'm not sure how the original game was and if it was also that way there. Otherwise i'm really impressed, great work! It looks beautiful :)

Offline Keoni29

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Re: Boost: A 3D tunnel game
« Reply #17 on: July 09, 2015, 04:58:56 am »
This reminds me of f-zero gx with the tunnel that has beams across as well as speed boosters.
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Offline JWinslow23

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Re: Boost: A 3D tunnel game
« Reply #18 on: July 09, 2015, 08:04:19 am »
I played the demo, and let me just say, this already seems better than Matref's attempt at a 3D tunnel game :P

I just have to ask, though...sometimes, the boards (you know, the black rectangles) look like they have white Xs on them, but they disappear. Not sure what that's about.

One other thing is that, for example, when there's a lot of panels at once coming at you, it's hard to know exactly where they reside spatially. But that's just my opinion. Keep up the great work, I love this game already! :thumbsup:
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Offline Hayleia

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Re: Boost: A 3D tunnel game
« Reply #19 on: July 09, 2015, 10:56:36 am »
I played the demo, and let me just say, this already seems better than Matref's attempt at a 3D tunnel game :P
Among other things, maybe it has to do with the fact Matref never uses the Full command ?
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Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #20 on: July 09, 2015, 04:26:03 pm »
I haven't seen that i had so many answers  :)

I agree, it looks amazing! The only thing is that it feels like turning/twisting the screen is a little slow, i'm not sure how the original game was and if it was also that way there. Otherwise i'm really impressed, great work! It looks beautiful :)
That's true, in the real game you can rotate the screen really fast by tilting more your phone but on the calculator getkeys are not adaptative and you just couldn't control your trajectory.

I played the demo, and let me just say, this already seems better than Matref's attempt at a 3D tunnel game :P

I just have to ask, though...sometimes, the boards (you know, the black rectangles) look like they have white Xs on them, but they disappear. Not sure what that's about.

One other thing is that, for example, when there's a lot of panels at once coming at you, it's hard to know exactly where they reside spatially. But that's just my opinion. Keep up the great work, I love this game already! :thumbsup:
The white cross is the collision detector, it appears on the rectangles that you are going to hit if you don't move.

Yes, Matref's tunnel is in normal speed mode and I think it is a good attempt, it's obvious that no one (That's my opinion but if someone wants to proving I'm false, I'll wait for it  ;)) can make this kind of game without fullspeed. After all, I've only 70 points and 140 lines calculated on each frame  :evillaugh: (+ some rectangles and basic textures).
There is an other thing you must not forget: the tunnel is in 3D but the tunnel trajectory is only in 2D: it only turns left or right.

I noticed something: you don't have invincibility after hitting a beam so you can die really fast in a spiral or if a panel is behind another.

Offline Unicorn

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Re: Boost: A 3D tunnel game
« Reply #21 on: July 09, 2015, 07:05:34 pm »
That looks amazing! I'll have to try it out for myself soon.

Offline Plokki

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Re: Boost: A 3D tunnel game
« Reply #22 on: July 11, 2015, 02:16:09 pm »
I hope this is the final version  ;)
Changelog:
-A cool menu  :D
-You are invinsible a little time after hitting an obstacle and the screen is inverted.
-Your score is saved
-The "spider view" inverts the hole program
-An indicator appears when you have 1 or 2 boosts
-The program is now an app
-The Menu disintegration occurs only if there is enough RAM (I don't know exactly how much it takes ~1600 bytes), and it works with everything, it just needs at least 1 pixel on.

You can still download it here: http://tiplanet.org/forum/archives_voir.php?id=279466

If you have any question or idea or if you found a bug, I'm here  ;)