Author Topic: Castlevania  (Read 11539 times)

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Offline kalan_vod

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Castlevania
« Reply #15 on: September 09, 2007, 05:12:00 pm »
Oh, SMC >.>...forgot, but the idea of like desolate would be great ;)wink.gif

Offline DJ Omnimaga

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« Reply #16 on: September 09, 2007, 05:15:00 pm »
SMC?

Offline kalan_vod

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« Reply #17 on: September 09, 2007, 06:04:00 pm »
Self Modifying Code, sorry :Ptongue.gif

Offline DJ Omnimaga

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« Reply #18 on: September 10, 2007, 12:16:00 am »
ooh I see, yeah as an app that could pose quite a big problem :/confused.gif

Offline JonimusPrime

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« Reply #19 on: September 10, 2007, 12:21:00 am »
And the other issue would be that app would be more than one app page so there would have to be page switching code.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

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Offline DJ Omnimaga

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« Reply #20 on: September 10, 2007, 12:25:00 am »
yeah that too. I think the best solution is really to have a part of the game (most likely the data) archived

Offline JonimusPrime

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« Reply #21 on: September 10, 2007, 12:33:00 am »
Yeah Like level data or the like because that only needs to be read not written too.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

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Offline dancingmad

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« Reply #22 on: September 10, 2007, 02:12:00 am »
Cutting the prog and archieve a part of it is a great idea... Maybe that's what I'll do for the next version... I agree that 23,000 bytes is very much!

Offline dancingmad

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« Reply #23 on: September 10, 2007, 02:15:00 am »
QuoteBegin-DJ Omnimaga+10 Sep, 2007, 1:4-->
QUOTE (DJ Omnimaga @ 10 Sep, 2007, 1:40)
now i wish someone ported Ys III or Zelda II to TI =)  

 Zelda II, that's a great game ! That's the game I wanted to port at the beginning... But finally I prefered doing Castvnia

Offline DJ Omnimaga

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« Reply #24 on: September 10, 2007, 09:30:00 am »
Yeah many people hate Zelda II, but I found it to be one of my favourite, despite the fact its too hard. But I prefer Ys III: Wanderers from Ys because its more RPG ish, and still keep the platform layout from mario/zelda II. All other Ys games of the series are top down view tho

Offline dinhotheone

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« Reply #25 on: September 10, 2007, 11:15:00 am »
ill see what i can do in the way of playing this game, but it looks like a bit big... i have a bunch of trouble playing gemeni, i think this will be way worse. i think that if you split it up that i will surely play it though because castlevania is the shiz. anyway, ill see what i can do.

Offline Halifax

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« Reply #26 on: September 10, 2007, 12:13:00 pm »
Hmm yeah, you could go the way of the 68K games, and have external files. That is a great idea.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #27 on: September 10, 2007, 01:09:00 pm »
i kinda wish there was folder support on the TI-z80 oses, would make prgm management much easier

Offline JonimusPrime

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« Reply #28 on: September 10, 2007, 01:32:00 pm »
It isn't needed their isn't enough memory on the calcs to make it worth it.

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

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Offline DJ Omnimaga

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« Reply #29 on: September 10, 2007, 01:41:00 pm »
well i thought it was useful on the 68k calcs so you dont have to search minutes in 200 sub routines when you have 10 basic games installed. But i guess people should just stop being lazy and search anyway :Ptongue.gif