Author Topic: Charz  (Read 3716 times)

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Offline tifreak

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Charz
« on: May 27, 2014, 10:45:20 pm »

This project is based off work done on the non-color calculator, found here: http://www.ticalc.org/archives/files/fileinfo/384/38404.html


The ui wasn't overly spectacular, and this program itself hasn't been touched in 8 years. So, I've went and made this look a lot prettier on the CSE than it used to be.





Updates will probably also be forthcoming on the older version as well. I'll update here with download links as they are made available. Still have to write up a read me file before I can dump it to the archives.


The CSE version has been uploaded to the net!


http://www.ticalc.org/archives/files/fileinfo/460/46003.html


http://www.cemetech.net/programs/index.php?mode=file&id=1087


83+/84+ version:


http://www.ticalc.org/archives/files/fileinfo/384/38404.html (old, will be updated soon)
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Offline DJ Omnimaga

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Re: Charz
« Reply #1 on: May 27, 2014, 10:48:25 pm »
Cool to see more old programs ported to the color model. There were some char programs already useable on the new calculator, but they were 83+ based so many people probably were relunctant to try them, think they automatically won't work, and it's much better with the larger screen anyway :)


Offline tifreak

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Re: Charz
« Reply #2 on: May 27, 2014, 10:52:52 pm »
Yeah, old setup only showed 1 character at a time. Going to revamp that a bit, though with the smaller screen size, it will require a paging system. No worries, though. Might have that done before the weekend, pending motivation holds out.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Sorunome

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Re: Charz
« Reply #3 on: May 28, 2014, 08:11:55 am »
Yup, looking nice! So it'll like put that char in Str1 or what?

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Offline tifreak

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Re: Charz
« Reply #4 on: May 28, 2014, 10:09:00 am »
lol someone didn't watch the screenshot until the end ;)


And it lets you store more than one character into the string. Figured it might make it easier for those wanting to use more than one for whatever purpose.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Sorunome

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Re: Charz
« Reply #5 on: May 28, 2014, 10:49:38 am »
Woops, I thought it was done after it re-drew the board :P

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Offline tifreak

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Re: Charz
« Reply #6 on: May 29, 2014, 12:54:18 pm »


So, that's what I've been able to get accomplished with the non colors in terms of displaying on one page. I'm not really sure it looks clear enough what each character is, though. What are your alls thoughts?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Streetwalrus

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Re: Charz
« Reply #7 on: May 29, 2014, 12:58:37 pm »
That looks good enough to me.

Offline tifreak

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Re: Charz
« Reply #8 on: May 29, 2014, 01:23:58 pm »
It's missing the @ and m tokens there off to the right, sadly, and without some shenanigans in the code, it won't be able to display them. I'm looking into alternative ideas on getting them displayed.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Charz
« Reply #9 on: May 29, 2014, 03:01:01 pm »


So, that's what I've been able to get accomplished with the non colors in terms of displaying on one page. I'm not really sure it looks clear enough what each character is, though. What are your alls thoughts?
It seems fine to me, except maybe the symbol next to Omega and of course the missing m and w, but as you just mentionned in your last post, this might be quite challenging to display under such setup. >.<


Offline Streetwalrus

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Re: Charz
« Reply #10 on: May 29, 2014, 03:12:15 pm »
W ain't missing ? ???

Offline tifreak

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Re: Charz
« Reply #11 on: June 03, 2014, 09:33:54 pm »
I've updated the CSE file on ticalc.org, just awaiting tev to come back and approve it. It will not delete the last selected character in the list.

The non color version is also completed. It, too, is awaiting approval. KermM went through and got things set up to display properly and have a cursor move around. I went in and set it up to do multiple characters at a time and delete the last one in the list.

Here is a screenshot of the non color version:




I'll post links one the files have been approved.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Streetwalrus

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Re: Charz
« Reply #12 on: June 04, 2014, 02:17:06 am »
Pretty cool for BASIC and Axe developers. This does not include the font or token ID's guess ?

Offline Eiyeron

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Re: Charz
« Reply #13 on: June 04, 2014, 03:20:45 am »
I've updated the CSE file on ticalc.org, just awaiting tev to come back and approve it. It will not delete the last selected character in the list.

The non color version is also completed. It, too, is awaiting approval. KermM went through and got things set up to display properly and have a cursor move around. I went in and set it up to do multiple characters at a time and delete the last one in the list.

Here is a screenshot of the non color version:




I'll post links one the files have been approved.

Why not displaying character line per line instead of char per char? That would be faster, right?

Offline Streetwalrus

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Re: Charz
« Reply #14 on: June 04, 2014, 03:27:53 am »
I think there's a good technical reason to this.