Author Topic: Chips challenge Tile names  (Read 2824 times)

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Offline simplethinker

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Chips challenge Tile names
« on: April 05, 2009, 09:26:06 pm »
For those of you who have played the demo or read the readme, you've probably noticed that some of the tile names are either a color or just really strange.  Since I still can't think of better names, I'm in need of some help.

Here's a list of the tiles I need help on (but if you can think of better names for the other tiles don't hesitate to add them!):
1) Movable blocks
2) Green switches (they toggle the green walls on/off)
3) Green blocks (either on/off depending on state of green switch)
4) Blue blocks.  They will turn into walls or floor when you walk on them (I called them 'maybe' blocks)
5) The guy (He takes your boots when you walk on him)
6) The squares that will turn into a wall after you walk on it (you only have one chance to walk over, I called them 'big blob' since that's what it looks like before you walk on it)
7) Thin-walled tiles.  They have thin walls on one or two sides that prevent you from walking on/off in that direction (e.g. if there's a wall on the bottom, you can walk on/off from left/right, walk off from the top but not enter while moving up).
8) The hint blocks.  I can't choose between 'hint', '?', 'help', or 'tip'.

(If only calcs had color...)
« Last Edit: November 18, 2009, 12:10:34 pm by DJ Omnimaga »
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Chip's Challenge: ħ%

Offline kalan_vod

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Re: Tile names
« Reply #1 on: April 06, 2009, 12:43:15 am »
They do, on casio line...IMO, just take out tips.

They are not too helpful, take up space, and will only slow down development on the main engine/program ;)

Offline simplethinker

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Re: Tile names
« Reply #2 on: April 06, 2009, 12:56:51 am »
They do, on casio line...IMO, just take out tips.

They are not too helpful, take up space, and will only slow down development on the main engine/program ;)
I don't have the attention span to switch calculators and learn a new language (or the money to buy one) :P.  Actually, I'm completely finished programming the tips mechanism.  The only extra work that will have to be done is add the text when there's a level with a tip in it.

Plus, the tips actually can be useful.  One of the most obvious is the level that the tip tells you the order/direction needed to get to the exit.  Some things (like how traps work, that teleports are directional, items can be hidden under blocks, etc...) are hard to figure out without some help.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline kalan_vod

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Re: Tile names
« Reply #3 on: April 06, 2009, 01:15:55 am »
You could make it have the sprite display and have it say "= transporter" etc..Within the text that is..

Offline DJ Omnimaga

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Re: Tile names
« Reply #4 on: April 06, 2009, 02:04:45 am »
i would not remove the tips, but make some kind of legend with sprites
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Offline skuller972

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Re: Tile names
« Reply #5 on: April 07, 2009, 06:03:31 pm »
1. uhhh.... no idea...
2. toggle
3. toggle blocks
4. what?
5. mobster
6. also no idea...
7. edge? maybe? i dunno?
extras
1. the tile where if you walk on it you get stuck is a sticky tile
2. (not a tile but a piece) the enemies - fireball, bee, blob, flowerthingthat follows you (needs name), bluethingthatmoveswhenyouhitthelever (needs name), etc.
Then again, maybe not...
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