Author Topic: Contest entry - Continuity  (Read 16684 times)

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Offline Stefan Bauwens

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Re: Contest entry - Continuity
« Reply #15 on: May 20, 2011, 06:40:36 am »
Nice aeTios. Why are the 'mini-screens'(the ones you can move) so small? I think you could make it maybe a little bigger IMHO.


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Offline Jim Bauwens

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Re: Contest entry - Continuity
« Reply #16 on: May 20, 2011, 06:53:00 am »
Looks very nice aeTIos!
Good job, and quick coding!

Offline aeTIos

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Re: Contest entry - Continuity
« Reply #17 on: May 20, 2011, 07:47:17 am »
Nice aeTios. Why are the 'mini-screens'(the ones you can move) so small? I think you could make it maybe a little bigger IMHO.
They are so small because there are also maps that are made 4x4 miniscreens , and that won't fit with 2x2 'pixels'.  I could try, of course.
« Last Edit: May 20, 2011, 07:47:52 am by aeTIos »
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Offline Munchor

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Re: Contest entry - Continuity
« Reply #18 on: May 20, 2011, 09:22:06 am »
I now have to tell the truth, I never thought you could make it so similar to the original. I really never thought it could be so good and looking so much like the originalone. I can only congratulate you, nice job!!!!!!! +1 For yous!

Offline JustCause

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Re: Contest entry - Continuity
« Reply #19 on: May 20, 2011, 09:27:56 am »
From the screenie, it seems like you jump and fall waaay fast, but everything else looks epic. (And really, it's your choice on the gravity.) Looking forward to this!
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Offline Freyaday

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Re: Contest entry - Continuity
« Reply #20 on: May 20, 2011, 11:50:18 am »
Woah. I'm gonna have to make TGWNN even epicer now.
Must...add...explosions....
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Offline aeTIos

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Re: Contest entry - Continuity
« Reply #21 on: May 20, 2011, 01:18:25 pm »
From the screenie, it seems like you jump and fall waaay fast, but everything else looks epic. (And really, it's your choice on the gravity.) Looking forward to this!
I slowed down jumping and falling by a factor 2 (Checking for jumping and falling every 2 frames).
Added vertical screen changing, so if you reach the bottom of the screen, you'll either go to the screen down it or die, same for reaching the top, but there you wont die.
Will upload a screenie of it asap!
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Offline Stefan Bauwens

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Re: Contest entry - Continuity
« Reply #22 on: May 20, 2011, 01:21:16 pm »
Nice aeTios. Why are the 'mini-screens'(the ones you can move) so small? I think you could make it maybe a little bigger IMHO.
They are so small because there are also maps that are made 4x4 miniscreens , and that won't fit with 2x2 'pixels'.  I could try, of course.
Oh, ok. I understand :)


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Offline aeTIos

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Re: Contest entry - Continuity
« Reply #23 on: May 20, 2011, 02:22:01 pm »
Screenie!!!
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Re: Contest entry - Continuity
« Reply #24 on: May 20, 2011, 03:11:56 pm »
This is very impressive!  I look forward to this quite a bit.  Will you be doing all the original levels, all your own levels, or a mix?

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Re: Contest entry - Continuity
« Reply #25 on: May 20, 2011, 03:12:51 pm »
I think mixed. As you see, this is level 3/4 (Idk exactly)
Btw, the controls are:
Arrows: move/jump
2nd: Jump to tile screen
Are those keys okay? If you have suggestions, post!
« Last Edit: May 20, 2011, 03:14:44 pm by aeTIos »
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Re: Contest entry - Continuity
« Reply #26 on: May 20, 2011, 03:31:13 pm »
I think mixed. As you see, this is level 3/4 (Idk exactly)
Btw, the controls are:
Arrows: move/jump
2nd: Jump to tile screen
Are those keys okay? If you have suggestions, post!

the keys sound perfect, and relate almost exactly to the original keys -- good choices!

Offline yunhua98

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Re: Contest entry - Continuity
« Reply #27 on: May 20, 2011, 03:47:38 pm »
wow!  that looks really nice!  btw, do you plan on implementing physics?

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Offline Freyaday

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Re: Contest entry - Continuity
« Reply #28 on: May 20, 2011, 03:55:38 pm »
The player seems to be invisible when zoomed out.
Is this intentional?
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Offline TIfanx1999

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Re: Contest entry - Continuity
« Reply #29 on: May 20, 2011, 06:59:37 pm »
This is yet another very cool contest entry. This is going to be a tough competition this year!  :thumbsup: