Author Topic: New Exodus beta (v0.95) out  (Read 7480 times)

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Offline patriotsfan

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Re: New Exodus beta (v0.95) out
« Reply #30 on: October 04, 2010, 09:53:49 pm »
Well, I can't wait for the epicness! :P


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Offline DJ Omnimaga

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Re: New Exodus beta (v0.95) out
« Reply #31 on: October 04, 2010, 09:56:46 pm »
When do you think v1.00 final will come out? :D
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline ztrumpet

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Re: New Exodus beta (v0.95) out
« Reply #32 on: October 04, 2010, 09:57:49 pm »
Within a month; it depends on how sidetracked I get with other projects. :P

I'll announce a week in advance the deadline for the epicness. ;D

Offline DJ Omnimaga

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Re: New Exodus beta (v0.95) out
« Reply #33 on: October 04, 2010, 10:00:25 pm »
Ah good to hear :)

I still think this deserves a feature when this comes out :)

Although personally I think Donut QUest should get featured too (although I do not hold very high respect to cheating screenshots to make games look faster than they are and despite the extremly hard difficulty, the game is so good that it still deserves it IMHO)

(btw, by cheating screenshots, I mean when authors speed up their calc screenshots so the game looks like it runs extremly fast, to boost their downloads counts, giving false hopes to people. Some people even hide the busy indicator)
« Last Edit: October 04, 2010, 10:01:36 pm by DJ Omnimaga »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline ztrumpet

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Re: New Exodus beta (v0.95) out
« Reply #34 on: October 04, 2010, 10:05:21 pm »
Actually, I learned about that on Darkerline's (now defunct) blog.  I'll see if I can paraphrase:
Quote
Darkerline: I don't have a rom for an emulator.
Someone else: You could use TI's emulator.
Darkerline: Okay.
See, the fail here is TI's. :P

Here's the program that I loathe most of all for increasing the speed of screeines: http://www.ticalc.org/archives/files/fileinfo/425/42500.html (Read Kerm's review for the truth)
« Last Edit: October 04, 2010, 10:06:21 pm by ztrumpet »

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Re: New Exodus beta (v0.95) out
« Reply #35 on: October 04, 2010, 10:40:28 pm »
Oh right, he used the Flash Debugger x.x. That might explain why then. I know some people purposely speed up their screenshots, though, or used to do so. The only time I ever did was when I made a 15 Mhz game but had no 15 MHz calc ROM/emulator to screenshot from. There was an era where no decent SE emu existed x.x

What I often see are 3D engines loading almost instantly, but in fact it takes about 1 minute to render each frame.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Ranman

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Re: New Exodus beta (v0.95) out
« Reply #36 on: November 09, 2010, 05:11:35 pm »
This game is nearing completion. It looks very professional with interesting levels!

Great job ztrumpet! ;)
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.