Author Topic: Cydia Exiled for the +C  (Read 4419 times)

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Offline AssemblyBandit

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Cydia Exiled for the +C
« on: November 26, 2011, 04:17:03 pm »
Im programming my latest calc game currently. It follows my unreleased ti86 game Cydia. Its an RPG called Cydia Exiled and follows where the other game has left off. Ive been offline and working on it for the last month now and Im hoping for a christmas release. Ive rewritten the game engine to run on a ti84 but it will use all the RAM while its running and will reset it when its done. I will try to find a workaround such as saving the RAM or turning it into an app but that will come later on. Wont have access to the internet at my house until I finish but I will try to get a video and some screenshots out soon.
« Last Edit: November 18, 2013, 05:46:45 am by AssemblyBandit »

Offline thepenguin77

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Re: Cydia Exiled
« Reply #1 on: November 26, 2011, 04:18:17 pm »
When I saw this title, I totally thought that apple had filed a law suit against Cydia.
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Offline Deep Toaster

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Re: Cydia Exiled
« Reply #2 on: November 26, 2011, 04:35:58 pm »
When I saw this title, I totally thought that apple had filed a law suit against Cydia.
That's exactly what I thought. I've been expecting one for years O.O

Uh, sounds fun. What's Cydia going to be like?




Offline TIfanx1999

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Re: Cydia Exiled
« Reply #3 on: November 26, 2011, 04:43:43 pm »
Hey, welcome back! It's been a while...
@Deep: <a href=http://ourl.ca/4134>original topic.

Offline AssemblyBandit

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Re: Cydia Exiled
« Reply #4 on: December 19, 2011, 09:26:14 pm »
Heres a screenshot of a test level. I added in more actions so that the character can interact with the environment a little more such as activating levers and buttons (removing walls, hidden chests appearing), picking up objects on the floor (collecting ingredients for potions), climbing ladders, falling through holes, and you can now sleep in beds. I store the map data at $c000 but because I cant execute code there I had to change the way maps were defined. The main game starts at $9000 ($8000-$9000 is for basic ram) currently and doesnt use any rom routines. $0000-$4000 is a waste. $4000-$8000 will be swapped in with text data. I updated the graphics so now it smooth scrolls when you walk around. I was thinking about going with 16x16 tiles but that increases the tile size by too much. Then I had a thought about just making npcs 16x16 that way the main character could start off as a kid (8x8) and "grow" as he increases in level. I scrapped that idea though. I doubt Ill be close to finished on christmas so Ill release a demo instead. Ill try to include a little bit of everything that I got with a few exceptions. The game will still reset the ram as it exits because it will use almost all the ram. Making it into an app is not an option, but eventually Ill fix it so that it compresses, stores, and reloads all the ram.

Offline TIfanx1999

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Re: Cydia Exiled
« Reply #5 on: December 19, 2011, 09:51:29 pm »
Hey, looks good. 16x16 tiles are a possibility, but as you noted you'll have less screen space to work with. The increase in detail can be quite nice though. ^^

Offline AssemblyBandit

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Re: Cydia Exiled
« Reply #6 on: December 19, 2011, 10:06:55 pm »
Ill still be using '16x16' (4 8x8 tiles) tiles for lava and trees, I dont think they can be done well with just one 8x8. I can only have a maximum of 256 8x8 sprites per map, so Im going to try to keep the large tile count low.

Offline annoyingcalc

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Re: Cydia Exiled
« Reply #7 on: December 19, 2011, 10:35:45 pm »
demo?that is awesome
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Offline AssemblyBandit

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Re: Cydia Exiled
« Reply #8 on: December 19, 2011, 10:52:33 pm »
Unfortunately I get more time off of work after christmas (12/22-1/1) so my plans are to release a demo on christmas, another on new years, and the game and source some time after that. I should be working on it right now but since I got my internet back Ive been distracted. Im also going to release any development documents for it and maybe a walkthrough.

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Re: Cydia Exiled
« Reply #9 on: December 19, 2011, 11:10:16 pm »
ok then
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Offline AssemblyBandit

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Re: Cydia Exiled
« Reply #10 on: December 26, 2011, 04:00:38 am »
Warning! Program will erase any variables stored in RAM!
Be sure to archive anything in RAM that you want to keep.
*********************************************************


This is a demo for Cydia Exiled. There are no goals, its just
the basic game engine with a generic map to test out the games
actions. This is currently only for the TI84+SE but may work on
other versions. (It sets the speed flag and turns off any timers.)


To Install:
Store CMAIN,CREATED,CREDITS,TESTMAP,and TITLE in Archive.
Store CYDIAEX in RAM.

Execute CYDIAEX with Asm(prgmCYDIAEX

Buttons:
F1 and F2 control the left side of the bottom menu.
F4 and F5 control the right side.

Generally F1 is the main button.

Use the arrow keys to move.( Repeating keypresses not implemented yet.)

To exit select Menu.

To rerun the program unarchive CYDIAEX then execute it again.


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« Last Edit: December 26, 2011, 04:02:23 am by AssemblyBandit »

Offline DJ Omnimaga

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Re: Cydia Exiled
« Reply #11 on: December 27, 2011, 01:22:45 am »
When I saw this title, I totally thought that apple had filed a law suit against Cydia.
That's exactly what I thought. I've been expecting one for years O.O

Uh, sounds fun. What's Cydia going to be like?
Everytime someone talked about Cydia on IRC in the past months, I always got reminded of AssemblyBandit's project instead. :P
Anyway nice to see you back and I'm glad to see this is still alive. :)

This looks nice by the way. This reminds me Joltima and some old grayscale 86 games.
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Offline TIfanx1999

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Re: Cydia Exiled
« Reply #12 on: December 27, 2011, 08:55:17 am »
I'll see if I can scrape together some of that o so precious free time and take a look at this. :)

*Edit* I'd also recommend posting a zip next time. They're a bit more convenient. ;)
« Last Edit: December 27, 2011, 08:57:27 am by Art_of_camelot »

Offline AssemblyBandit

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Re: Cydia Exiled
« Reply #13 on: November 18, 2013, 05:38:08 am »

Offline Sorunome

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Re: Cydia Exiled for the +C
« Reply #14 on: November 18, 2013, 08:15:28 am »
Looking awesome!
Suggestion: Have movment not bound to tiles, that'll make it look more awesome!
Or is that possible at all with that screen?

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