Author Topic: [Project] Stand  (Read 3663 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
[Project] Stand
« on: December 24, 2010, 08:51:13 pm »


All I can post for now, tunnel isn't moving yet :P It will eventually.

Made gravity engine, though  :w00t:

Axe Game. Similar to a 'Helicopter' game. It's a 2010 project, don't worry :D

I will leave Ahead in a to-do projects list for now, too complicated :(

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: [Project] Stand
« Reply #1 on: December 24, 2010, 09:55:32 pm »
that looks cool, but I think you should make the tunnel a bit smaller?  ;)  just a suggestion, though.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: [Project] Stand
« Reply #2 on: December 25, 2010, 12:41:26 am »
well, if he's going to make the tunnel move then he would have to make it smaller to fit the whole thing on the screen.
i very much like the way that looks!

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Project] Stand
« Reply #3 on: December 25, 2010, 02:18:29 pm »


I need to figure how to... Hum... I just have no idea of what to do. Well, make the game look soft, it looks too crazy :S

Ashbad

  • Guest
Re: [Project] Stand
« Reply #4 on: December 25, 2010, 02:24:19 pm »
Looks nice, dude!  Why are the walls so crazy looking though?

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: [Project] Stand
« Reply #5 on: December 25, 2010, 04:25:36 pm »
looks better, but are the walls supposed to do that?  if not, for the location of the walls, use
Code: [Select]
:R+rand^3-1->R (current tunnel position for top wall)
I can PM you my chopper code for you to look at if youu want, or my tunnel game, since you're making Chopper.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Project] Stand
« Reply #6 on: December 27, 2010, 12:45:24 am »
Nice effects but kinda weird at the same time. O.o

I think it would be nice if both shaked at the same time, but that the walls were not just horizontal, kinda to have some sort of helicopter game with earthquakes.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)