Author Topic: ARMY Concepts and Basic Information  (Read 5986 times)

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Offline Jonius7

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Re: Concepts and Basic Information
« Reply #15 on: September 03, 2010, 02:54:37 am »
wow i love rts games!!!
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #16 on: September 03, 2010, 08:42:03 am »
It may not play like you think it will.
The entire concept that I was trying to stress is the lack of input when the battle starts.
The CO is only allowed to call in Tactics and nothing else.
I don't know if that really counts as an RTS.
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #17 on: September 03, 2010, 05:51:10 pm »
Mhmm I see. Well if battles are real-time, maybe it could be some sort of RTS. However, it would be more the style of older ones like Lord Of The Realms, not Warcraft or Starcraft, where you built a base and could get attacked in the base in the mean time
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Offline Jonius7

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Re: Concepts and Basic Information
« Reply #18 on: September 04, 2010, 02:30:39 am »
then again the calc is a hard medium for RTS games, still good idea.
Programmed some CASIO Basic in the past
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #19 on: September 04, 2010, 06:32:41 pm »
yeah true.

In my stay in the TI community, I saw 2 ASM Starcraft projects (one in late 2003 on MaxCoderz board and another in 2007 on UTI and Omnimaga) and both of them had units stored in the tilemap and moving case by case (grid). Now imagine 100 units moving at once on a tilemap, each of which having to go through an A.I. routine to make them move accross solid map tiles and detect enemies nearby to attack them, and still allow the player to do stuff like sending another group of units elsewhere on the map (I think in the N64 Command and Conquer and Warcraft II, it only kept the last two commands in memory. If you told a 3rd group of unit to go somewhere or do something, the first one would stop moving completly, simply because it was way too much to handle) or build new structures/units/upgrades.
« Last Edit: September 04, 2010, 06:33:48 pm by DJ Omnimaga »
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Offline Hot_Dog

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Re: Concepts and Basic Information
« Reply #20 on: December 14, 2010, 02:30:18 pm »
I remember you saying that ARMY was now going to be similar to the 8-bit Starcraft video I put up.  Any luck?

Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #21 on: December 14, 2010, 11:34:07 pm »
Wow I totally forgot about that O.O (Not ARMY, but what you just said Hot Dog). I wondered how was this progressing but Raylin seemed busy with life stuff, and now I think he's focusing on something else + Phantoom Sactuary. I hope Army and his RPG aren't dead, though. D:
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #22 on: December 15, 2010, 12:01:37 am »
One of many projects I must revive.
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Offline Hot_Dog

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Re: Concepts and Basic Information
« Reply #23 on: December 21, 2010, 03:16:16 pm »
One of many projects I must revive.

No worries, revived after a long time is better than permanently dead

* HotDog wishes Starcraft Ghost wasn't dead

Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #24 on: December 21, 2010, 06:29:59 pm »
Yeah same here, although personally I wasn't as much interested by it because it was not a strategy game like the others.

I wish they maybe did something like Starcraft 64 for consoles but without the lag and adding online multiplayer. However, I guess it could never top the computer game because I played SC 64 once and without a mouse it's really hard to micro your units. X.x
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #25 on: December 23, 2010, 11:31:06 pm »
Expect the TI-BASIC version tonight +- 4 hours.

I felt asleep. Never mind.
« Last Edit: December 24, 2010, 12:55:15 am by Raylin »
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Offline Hot_Dog

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Re: Concepts and Basic Information
« Reply #26 on: December 24, 2010, 11:40:43 am »
I felt asleep. Never mind.

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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #27 on: December 26, 2010, 04:51:41 pm »
Expect the TI-BASIC version tonight +- 4 hours.

I felt asleep. Never mind.
._.
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