Author Topic: ARMY Concepts and Basic Information  (Read 5993 times)

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Offline Raylin

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ARMY Concepts and Basic Information
« on: April 13, 2010, 09:16:03 pm »
ARMY: At the End of Eternity

The year is 4156.
You and your brother have woken up on a battle-scarred wasteland of a world called Sessharim.
A being called the Supreme Intellect (SI) has proposed a question to the cosmos:

Will law and order triumph over chaos and discord?

Resolved in his methods, the SI implants evil in your brother and gives you both the power to extract warriors from all periods of time to fight for your cause. As the SI leaves to see the battle unfold, he says:

My vast knowledge has been stored in large capsules across Sessharim.
Go. Seek them out.
Use the knowledge to end the battle and lay my weary mind to rest...


Now, you have a problem.
Your brother just became an evil overlord and talking won't stop the wave of gladiators coming at you.
What do you do?

Let your ARMY do the talking.
« Last Edit: April 27, 2011, 04:01:03 am by DJ_O »
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #1 on: April 13, 2010, 10:03:46 pm »
Screenies? D:
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #2 on: April 13, 2010, 10:54:11 pm »
In the thread called Screenshots.
:P

Also, I have the gameplay mechanics down.
I'll create a new thread with details later.
« Last Edit: April 13, 2010, 10:58:54 pm by Raylin »
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #3 on: April 13, 2010, 11:24:36 pm »
Cool to hear ^^
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Offline Galandros

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Re: Concepts and Basic Information
« Reply #4 on: April 16, 2010, 02:19:52 pm »
Interesting question. (Will law and order triumph over chaos and discord?)
My best answer is everything decays to chaos no matter what we struggle. Dunno what the future tech and knowledge can change.

err, ontopic:
Original history. Is it going to enter in the game or readme? Or just serve as inspiration and concept for the game?
Good luck and put good playability into the game, that is so important on RTS.
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Offline Hot_Dog

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Re: Concepts and Basic Information
« Reply #5 on: April 18, 2010, 05:04:30 pm »
Is this really real-time, or turn based?  If it's real time, then no offense, I am jealous that I'm no longer designing the "only RTS for Ti-83+ calculators" :)

Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #6 on: April 18, 2010, 05:28:08 pm »
IIRC it's semi real time and turn based. You build an army and stuff in turn based mode then once you're ready, you send the army against the enemy then real time action starts. Am I right Raylin?
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #7 on: April 18, 2010, 10:56:46 pm »
It's like this:

There is a deployment screen where the player can customize the squad members and change the equipment of the individual soldiers. Then, the player presses [START] and the battle begins. So... yeah.

Pseudo-real-time strategy game.
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #8 on: April 18, 2010, 10:58:43 pm »
yayI was almost right. One thing I wonder is during battle, is it possible to send more soldiers?
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #9 on: April 18, 2010, 11:08:45 pm »
Yeah. Sending more soldiers is a Tactic you can use as a CO.
It can change the battle in your favor very quickly. :)

Say you start the battle with Squads 2 and 3. (10 units)
Your opponent starts with Squads 1, 2, and 3. (15 units)
Your squad, through valiant efforts, kill 4 units.
However, your opponent leave you with one man standing.
Use the Tactic to send in more Squads and suddenly, the battle is 16 to 6.

:D
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #10 on: April 18, 2010, 11:09:52 pm »
And you get some money as you kill soldiers, right?
« Last Edit: April 18, 2010, 11:12:36 pm by DJ Omnimaga »
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #11 on: April 18, 2010, 11:10:47 pm »
Yes, of course.
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Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #12 on: April 18, 2010, 11:12:13 pm »
Will the opponent be able to buy more units too?

One thing that would be cool is if to end the battle completly, one of the soldier had to go touch a building icon, that designs the castle or village where soldiers are trained and stuff, so if the soldier does, then they can no longer build units, thus, are dead.

(Darn you replied fast lol)
« Last Edit: April 18, 2010, 11:12:26 pm by DJ Omnimaga »
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Offline Raylin

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Re: Concepts and Basic Information
« Reply #13 on: April 18, 2010, 11:18:47 pm »
Well, the idea is that you have the ability to make time portals and extract warriors from all periods of time.
I can't think of a way to instantly end the game besides the Firebomb Tactic...

Oh wait...

Did I say that out loud...? :D
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Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: Concepts and Basic Information
« Reply #14 on: April 18, 2010, 11:39:56 pm »
aaah ok  I see ^^
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