Author Topic: Doodle God Axe - An attempted Axe Contest Entry  (Read 15258 times)

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Offline Munchor

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Re: Axe Contest Entry: Doodle God
« Reply #45 on: July 24, 2011, 10:04:26 am »
Sorry guys, the two month time limit just wasn't enough for me. I still have very limited knowledge of how to use axe and my mind is dead on thinking up creative ways to solve problems on how to do particular things in games. Considering that I also was programming on the computer, and my wabbitemu suddenly failing to work properly, I failed to complete something substantial by the deadline, and my posting activity has decreased too.
Hey, no worries. The whole point of this is to create new games. I can't wait to see this one when it's finished.

And Nymless too, I love the concept.

Offline Jonius7

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Re: Axe Contest Entry: Doodle God
« Reply #46 on: August 17, 2011, 07:45:47 pm »
ok then. i need somewhere to start learning axe properly. and this time this'll be without the pressure of contest deadlines. anywhere i can just start on general game mechanics for axe? i know limited basic stuff, just need to get further to get going.
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Offline LincolnB

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Re: Axe Contest Entry: Doodle God
« Reply #47 on: August 17, 2011, 11:10:28 pm »
The number one best way to really get going is to make something. When I first started out making Spacky Emprise, I knew pretty much nothing but the Axe syntax. I had absolutely no idea how to make a platformer game. But I made one. I wasn't that good, but I was able to improve it and use the techniques/code from Spacky Emrpise to make Spacky 2, which was still not great but loads better than Spacky Emprise. And now everything I learned from making those two games has gone into making better games, and I seriously would have quit progress on my current project a long time ago, out of frustration and not knowing how to do stuff, if I had not really tried to make a game.

So there you go. DO NOT be afraid of your first 'real' game sucking! It certainly didn't stop me lol :)
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In Medias Res - Contest Entry

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Offline Hayleia

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Re: Axe Contest Entry: Doodle God
« Reply #48 on: August 18, 2011, 03:21:24 am »
I agree with buttsfredkin. I started my Pokemon Game with no experience in Axe (but with knowing Basic) and I got a non-optimized Pokemon Game but still a Pokemon Game. Then, I noticed some stupid things in my code and optimized and all and now I'm pretty proud of me :D
In French we say "C'est en forgeant qu'on devient forgeron"
In English, in the context it would give "It is while programming that we learn how to program" or something. So... watcha waitin' for ?!? Start coding !!!! ;)

anywhere i can just start on general game mechanics for axe? i know limited basic stuff, just need to get further to get going.
Well, before coding, you should read the Commands.html, and get to know what a pointer is.
« Last Edit: August 18, 2011, 03:21:30 am by Hayleia »
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Offline Jonius7

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Re: Axe Contest Entry: Doodle God
« Reply #49 on: August 23, 2011, 05:20:51 am »
aah yes i think i know what a pointer is, tho ill have to read on the specifics of creating ones and not leaving null pointers. (I've tried to learn C++, u see.)
Programmed some CASIO Basic in the past
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Offline DJ Omnimaga

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Re: Axe Contest Entry: Doodle God
« Reply #50 on: August 24, 2011, 11:55:39 pm »
I hope you still continue this even if it's not for the contest. I'm glad you returned by the way. :)

Offline Jonius7

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Re: Axe Contest Entry: Doodle God
« Reply #51 on: August 28, 2011, 11:57:56 pm »
thanks. I just can't get this wabbitemu working...
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
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My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
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Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
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Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Jonius7

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Re: Doodle God Axe - An attempted Axe Contest Entry
« Reply #52 on: November 19, 2011, 08:22:52 pm »
Ok now I've got wabbitemu, tokenide and all the rest working, I need some suggestions for sprites. As the original Doodle god sprites are 48x48 and they're realistically too big to be able to display 5 of them vertically on a screen at most. So I'm thinking of just putting a 8x8 combination of white and black pixels for each element for the moment and later move onto making the sprites with greyscale. But at 8x8 they'll look nothing like the actual element in question eg: the air element in 8x8 does not look like air at all, just looks like a bunch of pixels. I'll see where that goes. Add in about 15 elements and post my progress.
Programmed some CASIO Basic in the past
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My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
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Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
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Offline LincolnB

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Re: Doodle God Axe - An attempted Axe Contest Entry
« Reply #53 on: November 20, 2011, 09:16:11 pm »
I'm thinking probably bigger sprites would be okay as long as you have a really fast and smooth (please please please make it smooth) way to scroll through different screens and scroll through all your elements and whatnot.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Jonius7

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Re: Doodle God Axe - An attempted Axe Contest Entry
« Reply #54 on: November 24, 2011, 02:26:23 pm »
Ok I'll see what I can do. I'm still really busy and haven't made much progress at all.
Im seeing how 16*16 works out. And yes I will eventually have all the smooth animations you love.
« Last Edit: November 24, 2011, 02:32:59 pm by Jonius7 »
Programmed some CASIO Basic in the past
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My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
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TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline LincolnB

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Re: Doodle God Axe - An attempted Axe Contest Entry
« Reply #55 on: November 28, 2011, 07:58:31 pm »
thank you so much I just absolutely love smoooth animations :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Jonius7

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Re: Doodle God Axe - An attempted Axe Contest Entry
« Reply #56 on: December 20, 2011, 07:49:26 pm »
Tho it's been so long since i programmed a proper game i'm not sure how to do it at fast speed. I would draw the sprite but have the x values as an incrementing variable for a horizontal smooth movement?
« Last Edit: December 20, 2011, 07:49:34 pm by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)