Author Topic: Doodle God Axe - An attempted Axe Contest Entry  (Read 15368 times)

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Offline Builderboy

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Re: Axe Contest Entry: Doodle God
« Reply #30 on: June 06, 2011, 02:33:22 am »
Bitmaps don't work with apps? o.O There is nothing in the documentation to suggest that, are you sure they don't work?

Offline aeTIos

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Re: Axe Contest Entry: Doodle God
« Reply #31 on: June 06, 2011, 02:37:00 am »
I used and it showed up random garbage. It will work if you copy( the pic data to L1 or so, but then, you can't have really big images (since L1 is not the whole screen)
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Offline Builderboy

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Re: Axe Contest Entry: Doodle God
« Reply #32 on: June 06, 2011, 02:46:01 am »
Huh thats weird, I guess it needs to be pointing to RAM then, probably should be noted in the documentation :P Either way if you are only using 24x24 sprites it should be fine right?

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Re: Axe Contest Entry: Doodle God
« Reply #33 on: June 06, 2011, 02:49:25 am »
Yeah. Btw, If you use L(X), you cant use that for storage of course.
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Offline Builderboy

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Re: Axe Contest Entry: Doodle God
« Reply #34 on: June 06, 2011, 02:56:21 am »
If i use it I can't use it? o.O I am confuzzled

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Re: Axe Contest Entry: Doodle God
« Reply #35 on: June 06, 2011, 02:58:08 am »
Lol. If you use L(X) for the pic, you cant use it for other data (like extra vars)
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Re: Axe Contest Entry: Doodle God
« Reply #36 on: June 06, 2011, 03:00:13 am »
Ooooh gotcha XD its only 72 bytes for a 24x24 sprite tho, so it shouldn't be too bad.  You could even create an appvar if you really needed to, the user should always have 72 bytes of RAM free :P

Offline Freyaday

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Re: Axe Contest Entry: Doodle God
« Reply #37 on: June 06, 2011, 03:25:11 am »
You can #realloc(pointer to some 54 spare bytes you have lying around), and then L1 is 768 bytes :)
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Offline DJ Omnimaga

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Re: Axe Contest Entry: Doodle God
« Reply #38 on: June 07, 2011, 11:45:11 pm »
I recommend against the bitmap command, because it's much slower than regular 8x8 sprites. (Bitmap was written by TI, after all :P)

By the way what is Doodle God? ??? 
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Re: Axe Contest Entry: Doodle God
« Reply #39 on: June 08, 2011, 08:11:50 am »
I recommend against the bitmap command, because it's much slower than regular 8x8 sprites. (Bitmap was written by TI, after all :P)

By the way what is Doodle God? ??? 
methinks that bitmap should be fine, though, because the game doesn't put much emphasis on speed, as it's a puzzle game...

Offline Jonius7

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Re: Axe Contest Entry: Doodle God
« Reply #40 on: June 08, 2011, 08:47:40 pm »
DJ_O you will want to play this: try it here: http://armorgames.com/play/11411/doodle-god-2
u start with four elements fire water earth air and combine them to make something

wait. so you can put the data in L1. then how do u make the calc read it into a pic?
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Re: Axe Contest Entry: Doodle God
« Reply #41 on: June 09, 2011, 09:44:34 pm »
Hmm interesting, I think this would be a nice game for calc. Is there a time limit to find elements?
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Re: Axe Contest Entry: Doodle God
« Reply #42 on: July 15, 2011, 11:13:06 pm »
Sorry guys, the two month time limit just wasn't enough for me. I still have very limited knowledge of how to use axe and my mind is dead on thinking up creative ways to solve problems on how to do particular things in games. Considering that I also was programming on the computer, and my wabbitemu suddenly failing to work properly, I failed to complete something substantial by the deadline, and my posting activity has decreased too.
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My Released Projects (Updated 2015/05/08)
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TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

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Re: Axe Contest Entry: Doodle God
« Reply #43 on: July 15, 2011, 11:47:21 pm »
Sorry guys, the two month time limit just wasn't enough for me. I still have very limited knowledge of how to use axe and my mind is dead on thinking up creative ways to solve problems on how to do particular things in games. Considering that I also was programming on the computer, and my wabbitemu suddenly failing to work properly, I failed to complete something substantial by the deadline, and my posting activity has decreased too.
Hey, no worries. The whole point of this is to create new games. I can't wait to see this one when it's finished.
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Re: Axe Contest Entry: Doodle God
« Reply #44 on: July 16, 2011, 12:40:55 am »
I'd love to see it, too! And even if you don't end up finishing, you've brought a great idea to the community that maybe someone else could complete if you are unable to!
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