Author Topic: Eitrix for TI-84 Plus  (Read 21086 times)

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Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #60 on: February 25, 2011, 05:13:30 pm »
I think it might be due to the lack of screenshots and the large amount of project updates, so attention is split between them. Combining the fact you have fierce competition from Ztris, Ztetris, Retrix, Tetris Marathon, NGTetris and Grayscale Tetris with the fact you have no screenshot can have a big impact on the attention your project gets, also you do not post as often, so when the topic gets an update, after a few days it quickly gets halfway down in the page. I myself sometimes take a week to catch up X.x. It doesn't help that many people are busy with school, too. I'M sure a lot of people are interested, but they have absolutely no time to reply nor try it right now. PM'Ing people isn't recommended, however, same for asking to check the topic in the IRC channel, since people see it as advertising/spam.

Another thing that won't help certain other projects is that some authors post wall of text as update. The lack of screenshots in that case also have a huge impact on the amount of response that project gets, because most people doesn't want to read through 40 lines of text to know the game runs 0.01 frames per second faster.
« Last Edit: February 25, 2011, 05:19:36 pm by DJ_O »
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Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #61 on: February 27, 2011, 08:31:45 pm »
Okay, thank you DJ. Next time I do an update, I'll add a screenshot. (or two)
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Offline Darl181

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Re: Eitrix for TI-84 Plus
« Reply #62 on: February 27, 2011, 09:19:40 pm »
Here's a post from a different person ;)
And I'd like to say that you're not the only one in the boat.  In the TWHG thread at Cemetech all but 7 of the posts (out of four pages) were by Kerm or I :P

Looking good, by the way.
« Last Edit: February 27, 2011, 09:20:09 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #63 on: February 28, 2011, 12:10:06 am »
Yeah it's typical for many projects to go through replies slumps sometimes. Last Summer, for 2 months I was the only person ever replying to S.A.D project updates by Hot Dog. It is even worse for 68K programmers and people who makes math programs, because there are very few 68K users here anymore and since the site is game-oriented math programs won't get much attention. It could be worse, though: In 2004 when I posted The Reign of Legends 3 updates, on United-TI I had to quadruple posts sometimes before I got replies.
« Last Edit: February 28, 2011, 12:13:16 am by DJ_O »
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Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #64 on: March 04, 2011, 10:20:54 am »
Hey, everyone! Eitrix 0.5 is available! Here's what's new:
  • Working Linkplay!
  • Usually sends the correct specials. Guaranteed to afflict your opponent within 2 to 3 seconds of clearing the block
  • When your opponent dies, you recieve a "WIN" message and the game will end
  • Attack Display: The empty grid spaces are replaced with a range of indicators to show what attacks are currently hitting you.
  • Fixed row clear bug - now all of the rows you clear should clear at once
  • Have had some problems with DoorsCS compatibility (interrupt related). Run with MirageOS.

I also added a screenshot so that you can see the progress I've made. I also plan to post to ticalc.org, once I get my account verified.
« Last Edit: March 04, 2011, 10:23:52 am by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline jsj795

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Re: Eitrix for TI-84 Plus
« Reply #65 on: March 04, 2011, 10:42:43 am »
Hmmm I just read this post and it looks pretty nice! Although it's kind of sad that since I graduated High School not many people seem to be willing to play any calculator games, because they are not forced to stay in class :P and plus they usually go on their laptops. So I wouldn't be able to play with others =/

I hope when this project gets finished, someone can make CalcNet support so I can play online!
jsj795 dreams for a bit ;)

Edit: After playing with it for a bit with wabbitemu, I really like the Time Attack, because I haven't seen that feature in any other calc tetris that I know of. Few things that I didn't like about it tho was that the key response would often get slow/non-responsive while the attack is being performed. I think it would be a lot better if time attack happens after the player drops his block and before the new block comes down, so the overall play won't be affected.
« Last Edit: March 04, 2011, 10:57:20 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #66 on: March 04, 2011, 06:33:47 pm »
Yay, a new fan! It's always great to see that my following is increasing, even if it is just one person.

I tried to add Calcnet support, but I could never get it to work, especially since Axe has no built in commands for accessing the Calcnet routines. Now, it would be really cool if Wabbitemu added a feature that let one calculator link with an instance of another calculator on a different computer either on the network or online. Now that seems cool. I know that Wabbit has an SDK for interfacing different aspects...
* Compynerd 255 dreams for a bit

Also, regarding the Time Attack, it is actually just called an Attack, since it has nothing to do with time. It has much more to do with an opponent (hypothetical or real) throwing attacks at you by clearing the special blocks. I don't know how to fix the key response problem while the attack is being preformed, since it has to redraw the grid every frame. And I know I can't fix it by triggering the attack while the block is falling, since that defeats the point.

And, to be techincal, the attack concept wasn't even my idea. This whole game is actually a port of a game my dad made in the 90's, available at http://betafreak.com/betafreak/Games/Eitrix/index.aspx. That link will also take you to a work-in-progress version of a remake.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline jsj795

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Re: Eitrix for TI-84 Plus
« Reply #67 on: March 04, 2011, 07:02:02 pm »
I don't know how to fix the key response problem while the attack is being preformed, since it has to redraw the grid every frame. And I know I can't fix it by triggering the attack while the block is falling, since that defeats the point.

I meant the attack happens while the block is falling... And while I'm trying to rotate my block, the attack happens and the key response gets slow/unresponsive, and in one instance a block that's falling got "stuck" to other blocks because of the attack :/ So I was suggesting may be when there is attack, it should be right before the new block begins to fall, and give a slight pause for the calculator to redraw the grids.

ugh idk if I explained well enough. May be I'll try to make a diagram of what I mean on paint or something


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #68 on: March 05, 2011, 02:42:10 pm »
No, I get what you are trying to say. The block is falling while the attack is happening, and that slows down the game/kills the key response. I see why that would be frustrating, and I'll see what I can do to optimize the speed (e.g. only redraw the rows that have been updated, or check the keys within the interrupt routine). However, I don't want to fix the problem by waiting for the block to set before unleashing the attack because not only would I have to put the attack in a queue, but part of the point of attacking people is to ruin their plans with the current block. Additionally, I will be adding a feature that lets people stop an attack while it is in progress, and to wait for the block to set would ruin that strategy.

If you go to that link I gave you earlier, you can also play the computer version of this game with your college buds. Try that one sometime.

Oh, and before I forget... I looked at your "funny life mathematics" spoiler, and I think you should add this one:
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
:D
« Last Edit: March 05, 2011, 02:42:35 pm by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline jsj795

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Re: Eitrix for TI-84 Plus
« Reply #69 on: March 05, 2011, 02:47:23 pm »
hahahah yeah i should recommend them. Right now all of them are in Tetris-craze, because of Facebook Tetris Attack thingy :)

and added your equation to my mathematics
« Last Edit: March 05, 2011, 02:47:55 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Ashbad

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Re: Eitrix for TI-84 Plus
« Reply #70 on: March 05, 2011, 04:24:30 pm »
Hey, everyone! Eitrix 0.5 is available! Here's what's new:
  • Working Linkplay!
  • Usually sends the correct specials. Guaranteed to afflict your opponent within 2 to 3 seconds of clearing the block
  • When your opponent dies, you recieve a "WIN" message and the game will end
  • Attack Display: The empty grid spaces are replaced with a range of indicators to show what attacks are currently hitting you.
  • Fixed row clear bug - now all of the rows you clear should clear at once
  • Have had some problems with DoorsCS compatibility (interrupt related). Run with MirageOS.

I also added a screenshot so that you can see the progress I've made. I also plan to post to ticalc.org, once I get my account verified.

this looks surprisingly nice!  I think it's an awesome work in progress, and that it could go very, very far :D

nice design and use of 4x4 blocks, good sprites for them too.  this could be the next big game of tetris for calc!  bravo! :D

Offline Compynerd255

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Re: Eitrix for TI-84 Plus
« Reply #71 on: March 05, 2011, 04:38:33 pm »
Thanks for the feedback, Ashbad. I'd like to make this game go as far as possible. After I work out a few bugs I found, I'm going to start adding a lot more special attacks, to flavor the game up even more. Some of these attacks won't even be block related - they will be diseases that last indefinitely until you use an upcoming defensive powerup on them. I'm also going to add score and tournament mode. Keep checking up on the post - I'll add more and more.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com



Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #72 on: March 07, 2011, 04:20:37 pm »
Wow I like the new release so far. I didn't have time to try it until now. I'm glad this is progressing nicely. :D
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Re: Eitrix for TI-84 Plus
« Reply #73 on: March 07, 2011, 06:49:31 pm »
This looks really cool so far! ;D
I tried to play it in Wabbit, but then Wabbit started acting up.  I'm pretty sure it's Wabbit's fault, not yours. ;)

Offline DJ Omnimaga

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Re: Eitrix for TI-84 Plus
« Reply #74 on: March 07, 2011, 06:59:53 pm »
It worked fine in Wabbit for me. However if you used DCS then it might be why, as his update mentions the game had troubles with DCS.
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