Author Topic: Elmgon Progress  (Read 15491 times)

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Offline Builderboy

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Re: Elmgon Progress
« Reply #30 on: May 24, 2010, 09:54:52 pm »
Congrats on getting a demo out!  And a very shiny demo it is :) It has come so far, and is so awesome!  It really shows how far basic can be pushed.  And thats too bad about the data loss, but at least you had some good backups.  Cant wait to see this progress now that it is active again :)

And i will try to look at the movement code if i have some time, there might be a thing or two, but i doubt it, you have learned well young grasshopper ;)

Offline ztrumpet

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Re: Elmgon Progress
« Reply #31 on: May 24, 2010, 10:07:30 pm »
That said, it all depends of how long he worked on the game today and how fast, though. I wonder if in USA they celebrate Patriots/Dollard Day this Monday? If he had no school and worked like 9 hours on the game since this morning then that's a lot of progress lost.
I lost about 2 hours of progress, but it's fixed now.  I did find a bug that I forgot about, so now I have to fix it.  I've already spent 2.5 hours with this bug, and I'm not even close to a solution. ;D  Hopefully I'll find one. :D

Congrats on getting a demo out!  And a very shiny demo it is :) It has come so far, and is so awesome!  It really shows how far basic can be pushed.  And thats too bad about the data loss, but at least you had some good backups.  Cant wait to see this progress now that it is active again :)

And i will try to look at the movement code if i have some time, there might be a thing or two, but i doubt it, you have learned well young grasshopper ;)
Thanks, from you that means a ton!  I've learned a lot from you and your code, plus it's not hard to see where I got the inspiration from the graphics shown in the demo. :D

Offline DJ Omnimaga

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Re: Elmgon Progress
« Reply #32 on: May 24, 2010, 10:17:11 pm »
Ouch I hate those bugs x.x
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Offline ztrumpet

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Re: Elmgon Progress
« Reply #33 on: May 26, 2010, 05:48:58 pm »
I think I've found a way to fix the bug.  I'll let you guys know later if/when I get it to work. :)

Offline DJ Omnimaga

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Re: Elmgon Progress
« Reply #34 on: May 26, 2010, 06:20:57 pm »
Cool ^^
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Re: Elmgon Progress
« Reply #35 on: May 27, 2010, 10:49:02 am »
Time for another demo! 
I finally figured a way to fix my bug (I had to move some code around), but after 4.5 hours, it's fixed! :D

When the screen flashes, it means a battle should be there.  I haven't put them in yet, but that should be soon, after I finish getting battles to work perfectly. :)
Also, I added in the ability to call an event if you're standing in a certain spot.  This is demonstrated when you get close to the sword. ;D

I think the walking engine's done now.  What do you guys think? :D

(Oh, and this gif only shows the inside of the temple, because that's where I changed things. :) )

Edit: In this demo, run prgmZELMSTRT to start it. :)
« Last Edit: May 27, 2010, 10:50:37 am by ztrumpet »

Offline TIfanx1999

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Re: Elmgon Progress
« Reply #36 on: May 27, 2010, 11:42:17 am »
Ooh, looking nice! I'll download it and give it a try later on today. =D

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Re: Elmgon Progress
« Reply #37 on: May 27, 2010, 02:36:18 pm »
wow really nice :D and the text boxes fits very well, I really love the platformer RPG concept. I wish there were more of those. Nice job :)

The only suggestion I would have is when you jump on a block and the party member isn't standing on one, maybe you should make it move on the same block as yours, since otherwise he looks like he's floating. It would look a bit more realistic :P
« Last Edit: May 27, 2010, 02:38:35 pm by DJ Omnimaga »
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Offline ztrumpet

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Re: Elmgon Progress
« Reply #38 on: May 27, 2010, 03:39:08 pm »
I would have done that, but if I did the fps would take a major hit.  I think it would only run about half as fast. :)

wow really nice :D and the text boxes fits very well, I really love the platformer RPG concept. I wish there were more of those. Nice job :)
Thank you.  I'd like to mention my biggest inspirations for this, in order were Illusiat 13, Serenity, and Metroid Pi. ;D

Offline meishe91

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Re: Elmgon Progress
« Reply #39 on: May 27, 2010, 06:48:04 pm »
Wow, nice. That seems really cool. I have to go to work right now so I can't do much but I will definitely try it when I have time :)
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline jsj795

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Re: Elmgon Progress
« Reply #40 on: May 27, 2010, 10:09:30 pm »
Wow! awesome job! I was having some trouble calling an event when you are standing on certain spot X.X
May be I can learn from your codes hehe. Btw, I can't remember if you stated this but how are you doing the collision detection? Are you using pixel check? Because Elmgon seem to be about the same speed as TLM, or may be even faster, and you have pet system too.
And I think I asked this before, how big is the program so far? With all the strings for the map, I'm pretty sure it's getting big, isn't it?

wow really nice :D and the text boxes fits very well, I really love the platformer RPG concept. I wish there were more of those. Nice job :)
Thank you.  I'd like to mention my biggest inspirations for this, in order were Illusiat 13, Serenity, and Metroid Pi. ;D

My inspiration for TLM was from Metroid Pi, Serenity, and Blue Platform ^^

Anyways, keep up the good work!
« Last Edit: May 27, 2010, 10:15:11 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline meishe91

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Re: Elmgon Progress
« Reply #41 on: May 28, 2010, 02:44:09 am »
I would think pxl-Test( since I think it is the fastest method of collision detection. I could be wrong though.
Spoiler For Spoiler:



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Offline DJ Omnimaga

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Re: Elmgon Progress
« Reply #42 on: May 28, 2010, 03:33:20 am »
Thank you.  I'd like to mention my biggest inspirations for this, in order were Illusiat 13, Serenity, and Metroid Pi. ;D
:-D

My inspiration for TLM was from Metroid Pi, Serenity, and Blue Platform ^^
D-:


* DJ Omnimaga eats jsj795 then turns his nickname pink


j/k Keep up the good work guys ^^
« Last Edit: May 28, 2010, 03:34:48 am by DJ Omnimaga »
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Offline ztrumpet

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Re: Elmgon Progress
« Reply #43 on: May 31, 2010, 02:33:33 pm »
Btw, I can't remember if you stated this but how are you doing the collision detection? Are you using pixel check? Because Elmgon seem to be about the same speed as TLM, or may be even faster, and you have pet system too.
And I think I asked this before, how big is the program so far? With all the strings for the map, I'm pretty sure it's getting big, isn't it?
I use both pxl-test( with checking in a list with xor to make blank pixels solid and solid pixels blank. ;D
Thanks! ;D
The demo is just under 9000 bytes, with 19 maps and 7ish screens of text. :)

Offline jsj795

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Re: Elmgon Progress
« Reply #44 on: May 31, 2010, 07:43:20 pm »
wow, that seems pretty small o.o
My map files are huge :( The map programs have to contain both 8x16 String and Matrix for each map


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*