Author Topic: Fall  (Read 26940 times)

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Offline DJ Omnimaga

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Re: Fall
« Reply #45 on: December 14, 2009, 10:34:18 pm »
yeah i spotted it quite fast too :P
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Offline Eeems

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Re: Fall
« Reply #46 on: December 14, 2009, 10:37:54 pm »
Lol, I put that in just for you dj :p
/e

Offline Eeems

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Re: Fall
« Reply #47 on: December 15, 2009, 05:53:57 pm »
well I couldn't figure out why it did that....:/ but I fixed it by separating the random level generators into a separate program
EDIT: also added another level
« Last Edit: December 15, 2009, 05:54:12 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Fall
« Reply #48 on: December 15, 2009, 07:42:52 pm »
That seems to work better now, despite some bugs, but awesome game btw

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Offline Eeems

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Re: Fall
« Reply #49 on: December 15, 2009, 08:01:00 pm »
Thanks! What are the bugs you mentioned btw?
/e

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Re: Fall
« Reply #50 on: December 15, 2009, 08:17:40 pm »
They're in the screenshot. One is an ERR:DOMAIN when jumping too high at the top of map. ANother is getting stuck at the beginning once
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Offline Eeems

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Re: Fall
« Reply #51 on: December 15, 2009, 08:22:55 pm »
Ah...forgot to put a check in for that first one, as for getting stuck, what happened? Like, which map, and such.
/e

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Re: Fall
« Reply #52 on: December 15, 2009, 08:36:01 pm »
as you can see in the screenshot, I got stuck in a randomized level, using method 3 with 14 rows
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Offline Eeems

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Re: Fall
« Reply #53 on: December 15, 2009, 08:42:12 pm »
Yeah it's a randomized error, only 14 rows? That's kind of small...
I also didn't watch the full screenshot, it's kind of too slow on my iPod at that quality

Edit: I actually just found a gif viewer that will play it at full speed! It doesn't handle the gifs on the front page well though, but it handles yours just fine
« Last Edit: December 15, 2009, 09:27:14 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Fall
« Reply #54 on: December 15, 2009, 10:20:16 pm »
yeah i didnt felt like waiting a minute for loading since it was to make an animated screenshot :P
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Offline Eeems

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Re: Fall
« Reply #55 on: December 15, 2009, 10:50:19 pm »
Ah lol :p
/e

Offline jsj795

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Re: Fall
« Reply #56 on: December 15, 2009, 10:57:07 pm »
Hmmm. interesting.
How did you manage the random section? what differences are there between each method?
*jsj795 feels lazy to look at the code right now


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Eeems

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Re: Fall
« Reply #57 on: December 15, 2009, 11:22:13 pm »
It was like this
Code: [Select]
input A
If A=1
Then
-method 1-
End
If A=2
Then
-method 2-
End
-etc-
each one uses different ways to do it. The first one has a 33% chance of placing a solid tile, and a 66% chance of putting a non-solid tile. The second one is pretty much the same, just a different method (uses a list to speed up part of it). The third one is "smart" about it, it has different chances (can't remember off the top of my head). The last one updates to the graphscreen, drawing a minimap, and it also is "rolling" two dice, so there is probability involved. The solid tile is on 6 and 5 so it has one of the most common hit, and one that is hit a lot, but the rest are not solid. So it makes a good map usually. My favorite is 3, but I like the minimap on 4. 
/e

Offline Galandros

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Re: Fall
« Reply #58 on: December 16, 2009, 09:20:11 am »
Great quality game. How big is it?
Hobbing in calculator projects.

Offline Eeems

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Re: Fall
« Reply #59 on: December 16, 2009, 10:08:20 am »
Thanks! I don't actually know the size, you'd have to combine the sizes of all three programs.
/e