Author Topic: Flappy Bird - JacksonML  (Read 2490 times)

0 Members and 1 Guest are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Flappy Bird
« Reply #15 on: February 23, 2014, 03:47:39 am »
I have a suggestion for a new feature: grayscale.
* JWinslow23 runs
Yeah, and four levels of greyscale.
* Hayleia runs

More seriously, I made mine with four levels of grey so that it's not like the others, then changed it into 3 to motivate JWinslow23, but I don't think we should release 17 games that are exactly the same ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline JacksonML

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 12
  • Rating: +2/-0
  • Hai there :3
    • View Profile
Re: Flappy Bird
« Reply #16 on: February 24, 2014, 09:50:35 pm »
I have a suggestion for a new feature: grayscale.
* JWinslow23 runs
Yeah, and four levels of greyscale.
* Hayleia runs

More seriously, I made mine with four levels of grey so that it's not like the others, then changed it into 3 to motivate JWinslow23, but I don't think we should release 17 games that are exactly the same ;)
I was thinking of adding grayscale. Just need to figure out how to do it exactly. I know how to do grayscale just need to think about how I'll implement it into my game. Version 1.2.1 is soon to come out :D

My Flappy Bird port!
Give me ideas for games plz :3
I overuse :3 :3

Offline JacksonML

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 12
  • Rating: +2/-0
  • Hai there :3
    • View Profile
Re: Flappy Bird
« Reply #17 on: February 24, 2014, 09:55:38 pm »
Version 1.2.1 has been released! See change log in original post!

My Flappy Bird port!
Give me ideas for games plz :3
I overuse :3 :3

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55845
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: Flappy Bird - JacksonML
« Reply #18 on: February 26, 2014, 10:41:28 pm »
Looks nice, but I was wondering if you could make it so that pipes don't disappear instantly at the end of the screen and instead gradually disappear into the edge? JWinslow's game had the opposite problem: Pipes appeared instantly to the right. :P Also maybe make it scroll at 2 pixels intervals so it's faster.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: Flappy Bird - JacksonML
« Reply #19 on: February 27, 2014, 12:00:48 pm »
Looks nice, but I was wondering if you could make it so that pipes don't disappear instantly at the end of the screen and instead gradually disappear into the edge? JWinslow's game had the opposite problem: Pipes appeared instantly to the right. :P Also maybe make it scroll at 2 pixels intervals so it's faster.

I concur with the DJ.

Seriously, are you redrawing the screen each frame still, or did you change that? Because if you did change it, you can just add some If conditionals in order to draw only part of the pipe as it's leaving the frame. That's what I did with mine.

Also, it just seems a little slow to me, too. Scroll it faster, maybe?
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?