Author Topic: [Contest] Mino v2.0 - Grammer  (Read 1887 times)

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Offline Sorunome

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[Contest] Mino v2.0 - Grammer
« on: November 23, 2011, 03:04:50 pm »
Well, this is my contest entry for cemetech contest, version 2.0 of my program mino, this time in grammer!

mino version 1 can be found here!


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Offline aeTIos

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Re: [Contest] Mino v2.0 - Grammer
« Reply #1 on: November 23, 2011, 03:19:21 pm »
Looks pretty good. You should try adding powerups.
I'm not a nerd but I pretend:

Offline Sorunome

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Re: [Contest] Mino v2.0 - Grammer
« Reply #2 on: November 24, 2011, 10:08:08 am »
That would slow the hole thing down a lot.......but I add unlockables and a shop :)

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Offline DJ Omnimaga

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Re: [Contest] Mino v2.0 - Grammer
« Reply #3 on: December 29, 2011, 02:50:45 am »
Looks nice, but any idea why the guy moves by 2 tiles chunk (16 pixels) instead of 1?
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Offline Sorunome

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Re: [Contest] Mino v2.0 - Grammer
« Reply #4 on: December 29, 2011, 03:59:38 am »
Yes, because I did something like A+2->A and later when drawing that I did 8*A.
I did so because when I tried to handle 12 columns of falling blocks everything got FAR to slow :P

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Offline DJ Omnimaga

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Re: [Contest] Mino v2.0 - Grammer
« Reply #5 on: December 31, 2011, 02:44:55 pm »
Ah ok. Sorry to hear :(
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