Author Topic: Unnamed puzzle platformer  (Read 6993 times)

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Offline aeTIos

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Re: Unnamed puzzle platformer
« Reply #15 on: October 11, 2011, 04:18:17 am »
most likely, yep.
finished jumping, moving, gravity. now I need to do the buttons. Leafiness, how do you do buttons?
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Offline Sorunome

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Re: Unnamed puzzle platformer
« Reply #16 on: October 11, 2011, 06:53:04 am »
Cool! Can't wait to see a screenshot! :)

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Offline aeTIos

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Re: Unnamed puzzle platformer
« Reply #17 on: October 11, 2011, 10:18:35 am »
screenshot once I get buttons and transport tunnels ready.
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Offline LincolnB

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Re: Unnamed puzzle platformer
« Reply #18 on: October 11, 2011, 10:28:55 am »
Cool! Can't wait. What size tiles are you using, 8*8, 5*5, or something else?

most likely, yep.
finished jumping, moving, gravity. now I need to do the buttons. Leafiness, how do you do buttons?

Might want to shoot him a PM, or make a seperate thread, or ask him on IRC, or something like that that will catch his attention better.
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Offline aeTIos

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Re: Unnamed puzzle platformer
« Reply #19 on: October 11, 2011, 10:29:55 am »
5*5.
Buttons are still a crime to get working :(
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Offline Deep Toaster

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Re: Unnamed puzzle platformer
« Reply #20 on: October 11, 2011, 03:48:58 pm »
By the way, Axe or BASIC? 5x5 sounds like a job for BASIC, but your original post seems like it's for an Axe project.




Offline parserp

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Re: Unnamed puzzle platformer
« Reply #21 on: October 11, 2011, 05:12:16 pm »
sounds like a cool idea. good luck! :)

Offline aeTIos

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Re: Unnamed puzzle platformer
« Reply #22 on: October 12, 2011, 04:36:48 am »
By the way, Axe or BASIC? 5x5 sounds like a job for BASIC, but your original post seems like it's for an Axe project.
Axe, of course.
Can someone help with buttons? I have this idea: when a button is found in the tilemap, store it in an appvar, then after the map is drawn, draw the buttons. For pressing buttons: constantly check if you are above a button (coordinates). Who has a better idea?
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Offline aeTIos

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Re: Unnamed puzzle platformer
« Reply #23 on: October 14, 2011, 04:33:28 am »
Geez, rewrote the whole engine! buttons work now, I have moveable blocks, doors, :D
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Offline leafy

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Re: Unnamed puzzle platformer
« Reply #24 on: October 15, 2011, 05:38:45 pm »
most likely, yep.
finished jumping, moving, gravity. now I need to do the buttons. Leafiness, how do you do buttons?

Sorry, didn't check this thread :P
Um, so the way I do it is use a For( loop to check if there are any pixels whereever the button is, and if there are, then the button is depressed, and if it isn't, then it's not. I can PM some code to you if you want.
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Re: Unnamed puzzle platformer
« Reply #25 on: November 11, 2011, 11:56:49 pm »
Any screenshots if you're still working on this?
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Offline aeTIos

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Re: Unnamed puzzle platformer
« Reply #26 on: November 12, 2011, 08:52:10 am »
This is (I think) more something I am going to create like a physics playground. Or maybe not. But I am still working on this, yep.
Leafy, I do buttons the other way round, I let the character check. But probably your method is better if you have lots of moveable objects :x
Btw, I might add some portal 2 things like the excursion funnel.
« Last Edit: November 12, 2011, 10:54:44 am by aeTIos »
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