Author Topic: Illusiat 13: The Final Chapter  (Read 34815 times)

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Offline sjasogun1

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Re: Illusiat 13: The Final Chapter
« Reply #165 on: February 20, 2011, 09:03:31 am »
Will Illusiat 13 be avaliable for the fx-9860?
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Offline Deep Toaster

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Re: Illusiat 13: The Final Chapter
« Reply #166 on: February 20, 2011, 09:09:23 am »
DJ's Illusiat series were meant to be RPGs for the 83P series, and I don't think he's working on them anymore. So probably not, sorry.
« Last Edit: February 20, 2011, 09:11:26 am by Deep Thought »




Offline sjasogun1

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Re: Illusiat 13: The Final Chapter
« Reply #167 on: February 20, 2011, 09:28:15 am »
D:

Well, too bad...
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Offline ztrumpet

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Re: Illusiat 13: The Final Chapter
« Reply #168 on: February 20, 2011, 12:52:30 pm »
Yeah, it's too bad.  This is my favorite RPG ever for the 83 series calculators. :-\

Offline meishe91

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Re: Illusiat 13: The Final Chapter
« Reply #169 on: February 20, 2011, 12:55:43 pm »
You could always try porting them over yourself though.
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Offline Deep Toaster

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Re: Illusiat 13: The Final Chapter
« Reply #170 on: February 20, 2011, 02:32:10 pm »
I wonder how ASCII'll look on the Prizm. Probably not too bad.




Offline sjasogun1

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Re: Illusiat 13: The Final Chapter
« Reply #171 on: February 21, 2011, 01:46:49 am »
You could always try porting them over yourself though.

But I need the code for that, right? And since I don't own the calculator you're supposed to run illusiat 13 on, how am I supposed to see the code?
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Offline DJ Omnimaga

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Re: Illusiat 13: The Final Chapter
« Reply #172 on: February 21, 2011, 04:06:35 am »
Holy necropost batman! O.O

But yeah sorry I am not really planning to port this game to other calcs, since it's discontinued. Also, unless someone makes a program to copy storage mem files to the RAM and lets you delete the RAM copies, this game would be impossible on the 9860G, as it wouldn't fit in RAM at once. :(

However, if you want to try porting any of my games to it, you can use http://sc.cemetech.net/ or http://www.ticalc.org/archives/files/fileinfo/433/43315.html to open the code.
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Offline meishe91

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Re: Illusiat 13: The Final Chapter
« Reply #173 on: February 21, 2011, 04:09:48 am »
Ya, i was just about to suggest SourceCoder. Tokens is a really nice offline one though, with more features too I believe.
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Offline JosJuice

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Re: Illusiat 13: The Final Chapter
« Reply #174 on: February 21, 2011, 05:23:01 am »
You could always try porting them over yourself though.

But I need the code for that, right? And since I don't own the calculator you're supposed to run illusiat 13 on, how am I supposed to see the code?
You can use an emulator (like WabbitEmu), or Kerm's SourceCoder.

http://www.cemetech.net/projects/basicelite/sourcecoder2.php

Offline sjasogun1

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Re: Illusiat 13: The Final Chapter
« Reply #175 on: February 21, 2011, 01:56:17 pm »
Holy smokes that's some dense code you've got there! It probably can't even be run on the fx-9860, as it doesn't support many functions TI-BASIC does (collision checking through screen-wrapping strings and more stuff like that).
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Offline DJ Omnimaga

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Re: Illusiat 13: The Final Chapter
« Reply #176 on: February 21, 2011, 02:35:56 pm »
It doesn't allow to check what is the character of a string such as char 10? Does Casio BASIC supports it via matrices? Before the map loads, it could be copied into a matrix.

My older Illusiat games stores maps into pictures so it's done via pxl-test, but I heard on Casio calcs pixel-test is very slow, especially on the Prizm.

The game is quite large since it has like 80 enemies and 20-25 hours of gameplay.
« Last Edit: February 21, 2011, 02:36:32 pm by DJ_O »
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Offline sjasogun1

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Re: Illusiat 13: The Final Chapter
« Reply #177 on: February 22, 2011, 03:59:03 am »
It does have matrices it can use to do that but that means the matrix will have to be defined on beforehand (taking a lot of code). Also, the TI-screen is 18x9 characters or so, while the Casio fx-9860GII is 21x7, so it wouldn't fit. And I'm not sure about pixel-test, but I'm quite sure it'd be very slow. It's too bad, but I don't think the Illusiat games can be 'converted' to the Casio fx-9860GII. The only way would be if you'd make one specifically for it.
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Re: Illusiat 13: The Final Chapter
« Reply #178 on: February 22, 2011, 04:05:38 am »
Yeah. I guess I could maybe eventually attempt at porting one of the older games, although it might still be hard.

Of course, more would be possible if someone created an add-in that installs extra BASIC commands (or modify existing ones) on the calculator, though.
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Offline ztrumpet

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Re: Illusiat 13: The Final Chapter
« Reply #179 on: February 22, 2011, 06:05:05 pm »
Also, the TI-screen is 18x9 characters or so, while the Casio fx-9860GII is 21x7, so it wouldn't fit.
It's 16x8, but it still wouldn't fit. :(  Too bad.