Author Topic: Falldown (clone of iPhone game)  (Read 2244 times)

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Offline Deep Toaster

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Falldown (clone of iPhone game)
« on: January 21, 2012, 04:02:23 pm »
I know, "Another Falldown game?" But this one's different. It's a clone of the popular iPhone version (okay, I guess it's still not original), complete with acceleration (like in PapiJump) and horizontal collision to simulate tilting an iPhone. Here's a video of the original game, if you've never played it.

My version is pretty much done, but I'm having trouble converting the fancy text into three- or four-level grayscale that actually looks good. Here's what I have so far:
« Last Edit: January 27, 2012, 11:39:47 am by Deep Thought »




Offline saintrunner

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Re: Falldown
« Reply #1 on: January 21, 2012, 04:07:04 pm »
WOAH! that looks really good!
My Sprites Thread   :Updated often :) for your viewing pleasure

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Offline Yeong

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Re: Falldown
« Reply #2 on: January 22, 2012, 01:56:40 pm »
yay. another falldown game :D
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Offline Deep Toaster

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Re: Falldown (clone of iPhone game)
« Reply #3 on: January 27, 2012, 11:40:43 am »
It's done (in the first post). I'll add a readme and put it on a couple of archives :)




Offline Torio

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Re: Falldown (clone of iPhone game)
« Reply #4 on: January 27, 2012, 05:22:23 pm »
Simple. But addictive.
I like this game because you paid attention to each detail, so it is very nice to play.
Good job !
Sorry about my mistakes, I'm French.

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Offline Deep Toaster

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Re: Falldown (clone of iPhone game)
« Reply #5 on: January 27, 2012, 06:09:52 pm »
Thanks! I'm always obsessed with the details when I'm making a clone of everything. I'm the sort of person who would notice that the platforms' sides aren't closed and rounded, or that the ball doesn't conserve its rotation in free-fall, as in the original game <_<