Author Topic: me map editor  (Read 3268 times)

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Offline Spellshaper

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« on: June 14, 2006, 10:17:00 am »
So, I'm making a map editor for and with xLIb :)smile.gif
I know xLibman already made one, but I wanna do one myself ^^'
It will help me (and hopefully others too) making tilemaps...

intended features are customary map size and storing with a trick PIC255 also uses for easy useage. If it's gonna work is another story  :ninja:ninja.gif
Uhm yeah, and decimals.

and maybe I'll bundle this with lolje's Clibz if he wants to, to create the ultimate xLib map making utility :)smile.gif

Offline DJ Omnimaga

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« Reply #1 on: June 14, 2006, 10:57:00 am »
sound pretty cool,, actually the problem with my map editor is that it requires some editing to suit your needs, so it's not very user friendly. I might release it anyway tho. I cant wait to see yours :)smile.gif
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Offline Spellshaper

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« Reply #2 on: June 15, 2006, 05:00:00 am »
not finished yet, some features missing, but this version is stable:
http://www.speedshare.org/sRYUKVjFXM

W00T for speedshare.org! You can upload multiple prgms with a program, super-easy and nifty :)smile.gif *Spellshaper likes

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« Reply #3 on: June 15, 2006, 06:05:00 am »
sound cool when I have some spare time I'll test it :)smile.gif
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Offline bfr

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« Reply #4 on: June 15, 2006, 11:39:00 am »
This looks pretty cool  B)cool.gif

Offline Spellshaper

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« Reply #5 on: June 18, 2006, 03:54:00 am »
It's finished :)smile.gif
http://www.speedshare.org/EFAbqzJlEk
Btw: Does anyone know who the author of VARASM is? I can't find it on ticalc.org, so I hvae no idea where I got it from o.oblink.gif

And if anyone has ides on how to improve this, tell me! ;)wink.gif

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« Reply #6 on: June 18, 2006, 08:14:00 pm »
Mmmm... added the option to save as string into L6 XDsmiley.gifXDsmiley.gifXDsmiley.gif
That allows you to simply paste the matrix code into your program!!!!!!!!!!11!oneone *W00T!*


What this save option does is:
1. Take the matrix and convert it to string
2. Prefix the string with the -Archive- token
3. Store the string to L6 (Yeah, that workz, neat bug)

It converts ~75 entries per minute.

What you have to do is:
1. Call L6 on the homescreen and press enter
2. When the error occurs, choose -goto-
3. Remove the tokens surrounding the Matrix data (The -"-, -Archive-, STO and -L6- tokens) and press enter
4. Open your prgm and paste with 2nd+Enter!!!!!

Upload soon. I am sitting in school right now, I'll do that when I get home this afternoon...

Offline Spellshaper

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« Reply #7 on: June 19, 2006, 05:20:00 am »
here ya go, have fun!

Documentation on how to use included.

/edit: found the author of VARASM, yay!

Offline DJ Omnimaga

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« Reply #8 on: June 19, 2006, 08:37:00 am »
YAY I hope to get some time to try it soon ^^
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Offline Spellshaper

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« Reply #9 on: June 19, 2006, 08:48:00 am »
k ^^
I greatly appreciate feedback :)smile.gif


Still, conversion to string for pasting into prgms takes A LOT of time... maybe I can speed that up somehow...

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« Reply #10 on: June 22, 2006, 11:04:00 am »
No matter what I do, I can't get it faster damn.
Even Mathstuf's routine does not speed it up. Well, I'll live over it...

Just remember to save to L6 only when you don't intend to change the map anymore.

Offline lolje

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« Reply #11 on: July 11, 2006, 02:42:00 am »
??? You can also paste matrices into the program code; just press Recall... Why do you save it in a list!? lol

btw I tested it and it seems to be a great program to bundle with Clibz.
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« Reply #12 on: July 11, 2006, 02:57:00 am »
QuoteBegin-lolje+Jul 11 2006, 03:42 PM-->
QUOTE (lolje @ Jul 11 2006, 03:42 PM)
??? You can also paste matrices into the program code; just press Recall... Why do you save it in a list!? lol  

O_Oshocked2.gif wth?

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Offline lolje

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« Reply #13 on: July 11, 2006, 03:04:00 am »
* ultralol *

:)smile.gif good news :)smile.gif
All my links and attachments in the forums are correct now so that everyone who is reading this line can go straight to the 'Speedlines'-forum and download version 0.6 (including readme) of this really great game  :Ptongue.gif
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Offline DJ Omnimaga

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« Reply #14 on: July 11, 2006, 04:23:00 am »
ooh cool glad you fixed it!
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