Author Topic: MEGR drawing 2.1  (Read 9700 times)

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Offline DJ Omnimaga

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Re: MEGR drawing 2.0
« Reply #15 on: September 29, 2010, 03:58:19 pm »
Nice :D
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Offline ztrumpet

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Re: MEGR drawing 2.0
« Reply #16 on: September 29, 2010, 04:29:06 pm »
Looks great Kinder! ;D

Offline meishe91

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Re: MEGR drawing 2.0
« Reply #17 on: September 29, 2010, 05:55:53 pm »
Looks really cool :) Good luck on more progress!
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Offline DJ Omnimaga

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Re: MEGR drawing 2.0
« Reply #18 on: September 29, 2010, 11:25:52 pm »
Btw I tried the update and it's nice so far. I was surprised that even at the fastest speed it was not too hard to draw stuff.

Only suggestion I have is that when you move around, it won't erase anything unless you hold down another button to erase. Otherwise it is fine so far.
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Offline kindermoumoute

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Re: MEGR drawing 2.0
« Reply #19 on: September 30, 2010, 02:18:03 am »
Nice idea, i will update it.

Ps : thank ton move ;)
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Offline kindermoumoute

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Re: MEGR drawing 2.0
« Reply #20 on: September 30, 2010, 02:51:08 am »
EDIT : update, i'll post new screen next, but source and exec are update.
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Re: MEGR drawing 2.0
« Reply #21 on: September 30, 2010, 02:53:05 am »
Cool, what does this new update provides more? :D
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Offline kindermoumoute

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Re: MEGR drawing 2.0
« Reply #22 on: September 30, 2010, 01:34:25 pm »
Cursor is always invert, as you ask.
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Re: MEGR drawing 2.0
« Reply #23 on: September 30, 2010, 05:38:13 pm »
Ah ok cool :D
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Offline kindermoumoute

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Re: MEGR drawing 2.0
« Reply #24 on: October 02, 2010, 08:23:51 am »
Plop, new update with an important feature : we can write text on screen!

i update first post, executable and screen :


in future i'll add more option text if you want (invert text, big text, ..etc).
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Re: MEGR drawing 2.0.1
« Reply #25 on: October 02, 2010, 10:08:56 am »
Nice :D, should make it more complete :D

Hopefully that can become handy for drawing title screens without having to be on the computer. :D
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Offline shmibs

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Re: MEGR drawing 2.0.1
« Reply #26 on: October 02, 2010, 11:37:24 am »
ooh, delicious.
you should slow down the speed of the cursor, though(as in the screenshot it looks like that's a bit of a problem) and then add a gui mouse or something with acceleration that can be swapped to for moving across the screen quickly

Offline kindermoumoute

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Re: MEGR drawing 2.0.1
« Reply #27 on: October 02, 2010, 11:44:45 am »
ooh, delicious.
you should slow down the speed of the cursor, though(as in the screenshot it looks like that's a bit of a problem) and then add a gui mouse or something with acceleration that can be swapped to for moving across the screen quickly

There is already 4 speed option (Look first post) and a mouse is a nice idea!
Projects :

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Tutoriel français sur l'Axe Parser
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Offline ztrumpet

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Re: MEGR drawing 2.0.1
« Reply #28 on: October 03, 2010, 10:15:52 am »
That looks wonderful!  Nice job Kinder! ;D

Offline kindermoumoute

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Re: MEGR drawing 2.0.2
« Reply #29 on: October 10, 2010, 09:44:35 am »
New update, 2.0.2 MEGR, a small screen:


Everything is marked first post but I want to say that there is no bug to save and restore pictures (finally  ;D).
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%