Author Topic: Monopoly v3.0 BETA  (Read 33323 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #135 on: March 09, 2010, 10:59:29 pm »
At school I had a lot of friends who loved similar games as me, such as Final Fantasy. We were always together between classes and computer classes. However, they all moved away after hi school and I didn't see most of them again.

Now I know people interested in video games, but it's only a small part of their hobbies, and it's always racing games, racing games, fpses, fpses. I love a few Halo games from time to time, but I get bored fast. I played UT2004 with geekboy the other day and stopped after 4 games.

As for music, well they sometimes listen to my stuff, but they mostly listen to metallica, rihanna, lady gaga and other mainstream stuff.

I guess it depends of people and their luckiness x.x

I also dislike doing sports x.x
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #136 on: March 10, 2010, 01:23:43 am »
Problem is that most people are followers (sheep as some say) rather than being leaders. These people want to fit in with the "in crowd" and are willing to try anything to do so. That's why people want you to try a little bit of beer here or try smoking for the first time. Best thing to do is be a leader and do what you like and eventually you will be lucky and find someone who has similar interests. I have a bunch of friends, but my best friends are the ones I consider to be my true friends. These are the guys that share my interests, and won't push me to do something I don't want to.

On a side note... I was stuck at a car shop for 4 hours today for a 1 hour 30 minute speaker job (how they managed to take 4 hours is beyond me). I decided to use this time productively and program a lot on Monopoly. I have decreased the player count to 4, changed the Property Auction to work better and fixed the issue with it, created a new better looking game setup, and completed the Mortgaging and Unmortgaging aspects of Property Managing.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #137 on: March 10, 2010, 01:27:53 am »
nice, keep up the good work :)


Btw what's the total size so far?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #138 on: March 10, 2010, 01:38:33 am »
At this current moment, I added up the total size and I got 30000 exactly. Keep in mind, the game isn't fully finished so this size isn't permanent... it won't be getting any smaller since Trading hasn't been worked on at all.

For the record, the previous version of Monopoly (v2.0) was around 22k respectively. The game didn't feature smooth gameplay, auctioning, tokens, and it was far simpler graphically.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #139 on: March 10, 2010, 01:50:40 am »
Wow a lot, but at least it's the content that counts :)

Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #140 on: March 10, 2010, 04:21:33 pm »
It's that big?  How can it be that big?  Is there an extra zero there?  I thought you said it was around 3400 a few days ago?

Anyway, it's nice to see progress! :)
Keep up the awesome work! ;D

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #141 on: March 10, 2010, 11:17:15 pm »
Wow that size really must be an issue huh? I didn't think 30k was a real big deal since it is definitely a better Monopoly than all the other BASIC ones... and maybe even the ASM one too. Now normally I would agree but I wanted to make Monopoly better than anything out there. As far as I can tell, there won't be a Monopoly as complete as mine when this is finished. Keep in mind that while I programmed, I only put the code in as I brainstormed. I don't write my code down on paper, only ideas and errors needing to be fixed. Once the game is finished I will be attempting to optimize it. I may ask someone here to look at the code to see what they can do.

To clarify something... I never said the actual size of the game (or at least I couldn't find it here in the forums). All I said was that the game needed at least 6k available in the RAM to run it. I would recommend keeping as much RAM available for the best performance though.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #142 on: March 11, 2010, 01:17:41 am »
I doubt size is really an issue personally. I like to play games that are more complete sometimes and that one will be one of them. I wouldn't be surprised if many other people played it too. The game will be worth it
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #143 on: March 11, 2010, 10:14:45 am »
I don't think size would matter much, especially with all the features you are putting into this game.
6k ram is really small, I would say, to play this complete monopoly. Don't mind too much about the size, because I'm sure many people will play it anyway!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #144 on: March 11, 2010, 05:36:44 pm »
At this current moment, I added up the total size and I got 30000 exactly. Keep in mind, the game isn't fully finished so this size isn't permanent... it won't be getting any smaller since Trading hasn't been worked on at all.

For the record, the previous version of Monopoly (v2.0) was around 22k respectively. The game didn't feature smooth gameplay, auctioning, tokens, and it was far simpler graphically.

Wait, so then you must be using some sort of unarchiving utility?  That program wouldn't fit in RAM otherwise O.O

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #145 on: March 11, 2010, 06:56:59 pm »
Can you write out the size?  I'm not sure if 30K = 30000 or 3000. :) Thanks!

Size is not an issue to me either. ;D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Monopoly v3.0 BETA
« Reply #146 on: March 11, 2010, 11:26:45 pm »
My guess is that most of this 30 KB of lists, matrices, strings or other variables that can be archived/unarchived within programs. Abusing these can be a nice workaround the issue of not being able to archive/unarchive programs within programs. In fact, I am certain it would be possible to write a massive RPG in the style of Illusiat 12 with individual monsters instead of dynamic enemy type data, as well as with full of the NPC convos and events stored inside strings, and have the player not have to archive/unarchive chapters manually. This would be best done by abusing hacked vars, since otherwise, it would be very easy with other games to accidentally overwrite the essential pre-defined game strings.

Otherwise, my guess is that he uses XCOPY, but if I recall correctly, his game was meant to remain pure-BASIC.
« Last Edit: March 11, 2010, 11:30:31 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline jmaster797

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 101
  • Rating: +7/-0
    • View Profile
    • Codemaster Gaming
Re: Monopoly v3.0 BETA
« Reply #147 on: March 11, 2010, 11:56:23 pm »
I like your guesses. I haven't heard of XCOPY before... The game was originally meant to be pure BASIC but as the size grew I needed to find an archiving/unarchiving utility. I use an old utility called Flash Gordon, the only ASM aspect of the game. The entire game is coded in BASIC, whereas the "executing program" as I like to call it unarchives and archives programs as they are needed. One program has the specific order for when things are needed so the game doesn't fall apart.

Sure I can write out the size, but so you know 30K = 30,000 not 3,000. Reason I say 30K is because K = KILO = 1000, so its kinda like saying 30 1000's.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Monopoly v3.0 BETA
« Reply #148 on: March 12, 2010, 12:08:53 am »
The thing with XCOPY is that it doesn't actually unarchive and rearchive your program, but copies it to RAM instead. This saves wear-and-tear on the Flash memory (and it is faster)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Monopoly v3.0 BETA
« Reply #149 on: March 12, 2010, 12:13:26 am »
And it keeps from garbage buildup 8)