Author Topic: Monopoly v3.0 BETA  (Read 33391 times)

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Offline jsj795

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Re: Monopoly v3.0 BETA
« Reply #15 on: November 30, 2009, 10:01:47 am »
I am guessing this does not support AI... or does it??????


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #16 on: November 30, 2009, 04:46:53 pm »
At the moment, no it doesn't. This update of the game will feature things like a trading system, a better managing system, and an overall better experience (even including tokens). I do plan to include an AI in a future update, and create the first Monopoly featuring an AI. When I do create a Monopoly with an AI, I'll be sure to let you know. My Texas Hold'em game will feature AI though.

DJ Omnimaga: I'll be sure to include the rules of Monopoly with the final version.
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<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #17 on: December 01, 2009, 12:06:40 am »
Would Monopoly AI be very hard to create? Some AI stuff is kinda hard in BASIC due to speed and size
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Offline ztrumpet

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Re: Monopoly v3.0 BETA
« Reply #18 on: December 01, 2009, 07:42:01 am »
Probably not very hard, because you only have to decide if the AI will buy a property or not.

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #19 on: December 01, 2009, 08:57:01 am »
Well yes it's true, the easy part is making an AI that will decide to buy a property or not. What about when they are about to go bankrupt and they have to mortgage properties? Or perhaps they have lots of money and they want to buy houses or hotels. They may even need one property that you have and will want to trade with you. These are all things I would want an AI to do so that it actually seems like a person is playing (kinda) which will make the game more challenging.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline jsj795

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Re: Monopoly v3.0 BETA
« Reply #20 on: December 01, 2009, 01:05:01 pm »
Wow that would be a pretty decent AI. If you have chance tho, you should make different difficulty levels for the AI, the easiest just buying and selling property, medium putting houses and hotels, insane even trading and purposely concentrating on one section of the board to bomb you. But it's just a thought, i know how hard it is to make smart AI


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Monopoly v3.0 BETA
« Reply #21 on: December 01, 2009, 03:29:24 pm »
That sounds really nice!  I like your plans to include trading.

Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #22 on: December 02, 2009, 04:58:13 pm »
I like your idea jsj795. I definitely think I will include AI difficulty levels in the next version. That will be the only real update if all goes well with this version. I really want trading to work this time. Last time I tried it, I failed miserably. Hopefully a year and a half has changed that. Taking jsj795's idea, here is what I came up with for AI difficulty levels when the time comes:

Easy (How do I Play?): Buying some properties here and there. Passes most of the time during auctioning. Attempts trading when close to a monopoly. Puts a couple houses every once and a while (gotta be a little challenging).

Medium (I'll be a Challenge): Buying a lot of properties. Attempts a few decent bids. More aggressive trading when close to a monopoly. Puts on more houses, and even some hotels.

Hard (Prepare to Lose): Buys all properties, without going broke. Aggresive bidder. Will trade with a better deal for themselves, or if its convenient for them. Places as many hotels as possible.
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<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #23 on: December 02, 2009, 05:05:17 pm »
I like that idea, it's kinda like in Starcraft computer difficulty modes (altough on the PC you cannot change the difficulty since it's randomly chosen). IN easy mode, the computer will just build the most basic units and buildings. In normal mode, they'll build a bit more stuff like siege tanks, wraiths, mutasliks, queens, scouts and dragoons. In hard mode they'll build most units and I believe there's a 4th mode too, which is described as "this mode will teach you the art of playing Starcraft".

This is kinda why when we play games against computers, sometimes computers suck so bad, even if not playing on hacked maps (FPM/ZC/MJDX/SCD).
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Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #24 on: December 02, 2009, 05:10:40 pm »
Cool. Funny thing is I never played Starcraft before... I did play a version of Monopoly on my ipod, so that's kinda where I got the idea. I'll be sure to release a BETA of v4.0 with the AI here so people can definitely test it out. That way, I will know what needs to be fixed before I release it to the rest of the TI community. Who knows, Monopoly with an amazing AI might become POTY 2010 (just a thought) since it hasn't been done before.
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<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #25 on: December 02, 2009, 05:17:37 pm »
It could maybe happen. I am not sure, though, but in 1999 I believe a Monopoly game came out on ticalc.org and it was apparently nice. Maybe it had AI, idk. However, Parker Brothers sent a cease and desist letter to ticalc.org to get Monopoly taken down for copyrights reasons. I believe this company changed their copyright policies later, though, because now there are several Monopoly clones on ticalc and someone was working on an ASM one a few years ago (never got finished).

I believe your game might have a chance if it has amazing AI. BASIC games rarely get featured on ticalc.org because the vast majority of them were done at least 100 times before and are... well... basic. Because of this staff rarely look through the BASIC section of their archives to check for good stuff.
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Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #26 on: December 02, 2009, 05:27:10 pm »
If memory serves correct, you had at least 4 programs featured on the News page on ticalc.org. I mean your RPGs are better than most ASM ones I've played, in graphics and playability (most ASM RPGs are either full of bugs, incomplete, dead projects, or build using ARPG which I think fail). RoL 3, Reuben's Quest: Ev Awakening and Lost Mirror, and xLib xLib Revolution.

It's possible for Monopoly to have a chance, especially if it's advertised. All I gotta do is make people aware that a working Monopoly with an AI exists.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline ztrumpet

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Re: Monopoly v3.0 BETA
« Reply #27 on: December 02, 2009, 07:13:13 pm »
I like your difficulties.
Do you have the option for people to keep building at a place after they get a hotel on it?  I sometimes play with that rule.  It can get bad when you land on a place with something like 2 hotels and a house. :)

Offline DJ Omnimaga

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Re: Monopoly v3.0 BETA
« Reply #28 on: December 03, 2009, 12:15:27 am »
I swear I posted something there, I guess I forgot to hit the "Post" button x.x

but yeah in summary I believe you have a big chance if you e-mail ticalc.org. Now everything involving file features (or close) seems to be working through e-mail.
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Offline jmaster797

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Re: Monopoly v3.0 BETA
« Reply #29 on: December 03, 2009, 03:51:11 am »
I'm gonna wait and see how everything turns out. By the way ztrumpet, you just gave me an idea... it might be better for a future version though (I have delayed this version since the 3rd week after v2.0 was released). House Rules. You can choose the classic way to play Monopoly, or modify the rules a bit. Some rules you can add in are unlimited houses and hotels (normally there are 32 houses and 12 hotels buyable by players), free parking lottery (all money paid during jailtime, community chest and chance cards, or taxes go into a pot that is given to the person who lands on the free parking space), more building freedom (ztrumpet's idea where you can add on more hotels and houses), turning the Property Auctions on or off, etc. Now if I could get this to work, that would be sweet. Again this is just an idea...
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)