Author Topic: MUSEINC: Make musicmaking in Axe easier!  (Read 26026 times)

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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #105 on: November 01, 2011, 05:46:56 pm »
Try it on the emulator for your calculator's sake :)
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Offline imo_inx

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #106 on: November 01, 2011, 05:48:55 pm »
Why make music on a calc??? There isnt even good software for PCs.

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #107 on: November 01, 2011, 06:54:46 pm »
Axe, Doors CS7, an app I made, A bunch of ti-basic programs, a few axe programs...
Try deleting DCS7 and install Celtic III. I heard that DCS7 is kinda unstable.

Why make music on a calc??? There isnt even good software for PCs.
Why not? :P
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #108 on: November 01, 2011, 09:16:44 pm »
Why make music on a calc??? There isnt even good software for PCs.
Let's not start making discouraging comments like this. Calc programming is all about the fun of it. Also some people like to make chiptunes anyway (which is what this program is for). I rated your comment down by the way.

Also xLIB/Celtic programs can crash your calc if you do something very bad. It's not as frequent now, though, but I remember in early versions of xLIB where drawing a sprite outside the top of the screen (even by -1) would cause a BSOD then a RAM clear.
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Offline Hayleia

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #109 on: November 02, 2011, 02:30:06 am »
Why make music on a calc??? There isnt even good software for PCs.
[rant]
It is usually advised not to post such negative remarks. We are hobbyists here so we code for enjoyment and often for others and it is all for free. We like to experiment with the limits of the calculator and we have pushed the limitations of these much outdated devices because of doing things like this. Could you believe that a calculator could be used to chat via the internet? Or how about having a wifi connection? Or listen to the radio?

Do you understand the consequences of this? What do you think happens when we move on to more up to date devices? We have the experience and drive to get all that we can out of our devices. We don't waste resources here. Can you imagine just how wasteful other programmers are? Have you ever opened up a piece of software and been able to cringe because most people code the easy way, not the most effective way?

So please, before you want to treat somebody like crap, think of the consequences of what they are doing and avoid looking at things on the superficial level.
[/rant]
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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #110 on: November 02, 2011, 04:06:09 pm »
Music making on a pc tracker is possible. You will have to convert the notes to "axe format" by hand, so why not use this on-calc software to speed up things?
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #111 on: November 02, 2011, 05:00:50 pm »
you can type the sheetnotes into Museinc (that's what this program is for :D )
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Offline DJ Omnimaga

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #112 on: November 02, 2011, 06:07:06 pm »
Now that makes me wonder... would it be easy to make a tool to convert 83+ Axe music tracks to Famitracker format?
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Offline epic7

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #113 on: November 02, 2011, 09:05:29 pm »

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #114 on: November 02, 2011, 10:53:27 pm »
What exactly is happening?
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Offline Keoni29

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #115 on: November 03, 2011, 10:37:45 am »
Now that makes me wonder... would it be easy to make a tool to convert 83+ Axe music tracks to Famitracker format?
Or even better: Famitracker to axe format :3
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Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #116 on: November 03, 2011, 11:32:23 am »
UPDATE
Now MuseInc will support different format :D

Instead of
Freq(ºC3,ºQR)

It will be like
PM(ºCN,3,ºQR).

Where ºCN is the note (ºCS for C sharp)
3 is the octave
and ºQR is still a tempo.

PM is a subroutine.

So the program format will change from
Code: [Select]
:prgmMUSEINC
:Freq(ºC4,ºSX
:whatever here

to
Code: [Select]
:prgmMUSEINC
:PM(ºCN,4,ºSX
:Whatever here
:prgmMUSERT
:D

I'll upload the new prgmMCONVERT when I'm done editing it. XD

for the attachment, prgmASNDTST is executable program and prgmATEST2,prgmYSPRITE1 is a source file.
For prgmASNDTST, press Y= to toggle on the sound and press WINDOW to toggle off sound. Clear to quit
« Last Edit: November 03, 2011, 11:37:06 am by yeongJIN_COOL »
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Offline epic7

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #117 on: November 10, 2011, 03:41:43 pm »
Do you need any of the other files to just use museinc?

Offline Yeong

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #118 on: November 10, 2011, 04:00:33 pm »
the upload was just to show you how museinc could be used to add sound in games XD
I'll upload the tracker as soon as I finish it XD
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Offline epic7

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Re: MUSEINC: Make musicmaking in Axe easier!
« Reply #119 on: November 10, 2011, 09:37:13 pm »
I started writing mario with it. I got a wrong number of args error.

Edit:Wait, forgot to use musert
« Last Edit: November 10, 2011, 09:37:32 pm by epic7 »