Author Topic: My First Quantum Translocator  (Read 40557 times)

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Offline JustCause

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Re: My First Quantum Translocator
« Reply #225 on: November 16, 2010, 09:54:16 am »
Not only I'll try it soon, but this shall also be my guinea pig for Doors CS testing.
Yea, how's DCS7 treating you? It's been glitching and freezing for me. CS6 didn't work for me though, so I'm not exactly surprised.

Glad to see the difficulty is about right. I'll probably incorporate ultra-consistent timing through interrupts soon.
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Offline Munchor

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Re: My First Quantum Translocator
« Reply #226 on: November 16, 2010, 01:47:42 pm »
Not only I'll try it soon, but this shall also be my guinea pig for Doors CS testing.
Yea, how's DCS7 treating you? It's been glitching and freezing for me. CS6 didn't work for me though, so I'm not exactly surprised.

Glad to see the difficulty is about right. I'll probably incorporate ultra-consistent timing through interrupts soon.

I may move to MirageOS now, Doors CS7 is cool, but only 6 programs per page, though.
Not sure if that can be changed anyways.

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #227 on: November 16, 2010, 02:55:20 pm »
Not only I'll try it soon, but this shall also be my guinea pig for Doors CS testing.
Yea, how's DCS7 treating you? It's been glitching and freezing for me. CS6 didn't work for me though, so I'm not exactly surprised.

Glad to see the difficulty is about right. I'll probably incorporate ultra-consistent timing through interrupts soon.
This is strange, it works fine for most people. Are you sure you got the latest version? If so, then you may want to report the issue on Cemetech forums, stating your calculator OS, ending of serial number and model. It could be a problem with your calc, though. (Maybe a full OS reinstall/mem clear is in order?)

Also ScoutDavid MirageOS only has 6 programs per page too and doesn't run xLIB/Celtic III games and won't run archived ASM programs from the PRGM menu. It's much smaller, though. :P

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Offline aeTIos

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Re: My First Quantum Translocator
« Reply #228 on: November 16, 2010, 02:59:33 pm »
I'd say: stay using DCS, its ~100 times better than all other shells!
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Offline Munchor

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Re: My First Quantum Translocator
« Reply #229 on: November 16, 2010, 03:10:47 pm »
Yeah, I know MirageOS doesn't run everything but it boots faster doesn't it'

Anyways, doorscs doesn't boot slow, so..

Offline aeTIos

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Re: My First Quantum Translocator
« Reply #230 on: November 16, 2010, 03:11:58 pm »
any shell boots slower if you have more programs
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Offline Munchor

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Re: My First Quantum Translocator
« Reply #231 on: November 16, 2010, 03:14:47 pm »
any shell boots slower if you have more programs


Of course, but DoorsCS7 is 3 times larger than MirageOS, I think

Offline ztrumpet

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Re: My First Quantum Translocator
« Reply #232 on: November 16, 2010, 03:46:45 pm »
Honestly, I use Doors because of the Homescreen Run features and special Axe source recognition. :)

Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #233 on: November 16, 2010, 04:09:07 pm »
any shell boots slower if you have more programs

Mirage OS 1.1 loading time was about (AmountOfSubPrograms^2)/10 seconds long. Sorting was so slow with over 40 X.x.

But yeah I think each shell got their strong and weak point anyway. Lot of work were put into them too.

Anyway, on the topic of MFQT, JustCause are you still planning a level editor?
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Offline JustCause

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Re: My First Quantum Translocator
« Reply #234 on: November 16, 2010, 04:23:59 pm »
@DJ:
I am planning a level editor, but I'm not totally sure how to do that...with the appvars and such...searching through the VAT...nightmare. It's in the "high awesome low possibility" category (and yes I do categorize all features by awesome rank and possibility rank), but if someone took the time to explain it that would be AWESOME.

Re Homerun hooks: I've found Calcutil much quicker and much more reliable.

Also, Scout, what were you going on about in the WikiTI thread? You mentioned MFQT and I'm not entirely sure what you were saying...
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #235 on: November 16, 2010, 04:26:33 pm »
Ah ok. You may need to ask in the Axe sub-forum. I think there's a topic about external levels there. I remember I had some troubles with them before. X.x

As for Scout comment he was probably refering to a comment he made in the MFQT thread. I'll go check in the previous pages.

EDIT: I can't figure out which one. ???
« Last Edit: November 16, 2010, 04:30:15 pm by DJ Omnimaga »
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Offline JustCause

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Re: My First Quantum Translocator
« Reply #236 on: November 16, 2010, 04:34:22 pm »
*reads thread* OK, I see how you'd hook the appvars up to the relevant drawing code...in fact, that would be incredibly easy. However, I'd like to have a menu that displays all the relevant levels...and that would require searching through the VAT, right? (<--what I was alluding to before)
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #237 on: November 16, 2010, 04:36:14 pm »
Yeah, and levels would need a special header so only them show up.
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Offline JustCause

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Re: My First Quantum Translocator
« Reply #238 on: November 16, 2010, 04:37:00 pm »
Yeah, and levels would need a special header so only them show up.
Though naming them all QtLxxxxx where xxxxx is a level ID or name would work too, right?

EDIT: re scout, I think he may have gotten thread confused again... >_<
« Last Edit: November 16, 2010, 04:39:08 pm by JustCause »
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Offline DJ Omnimaga

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Re: My First Quantum Translocator
« Reply #239 on: November 16, 2010, 04:39:19 pm »
Yeah but it's best if it scans the first few bytes of the content, in case someone has QuickTime Player a game/mario level starting with QT on his calc.
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