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Omnimaga
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my new pit fighter rpg
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Topic: my new pit fighter rpg (Read 10595 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
my new pit fighter rpg
«
Reply #30 on:
November 11, 2005, 03:59:00 am »
the reign of legends series, and illusiat 6-12 are semi real time, I mean it only stop when you choose actions in menus in battles
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woods_dragon
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my new pit fighter rpg
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Reply #31 on:
November 18, 2005, 11:36:00 am »
working still on battle, also working on an overworld. may use 16*16 for that... got a job so hardly no after school work on my game.
gotta pay for gas and videogames.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
my new pit fighter rpg
«
Reply #32 on:
November 19, 2005, 03:49:00 am »
yeah sch0ool+work sucks, but hopefully you get the holidays to work on it more
(you need to fix your avatar though, it doesnt work)
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
my new pit fighter rpg
«
Reply #33 on:
February 01, 2006, 05:16:00 am »
Necropost: Have you found time to work with this? I hope you come around more often.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
my new pit fighter rpg
«
Reply #34 on:
February 01, 2006, 05:20:00 am »
dunno he seems gone now, on an off topic note his avatar look nice on the BG skin
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woods_dragon
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my new pit fighter rpg
«
Reply #35 on:
February 22, 2006, 01:38:00 pm »
yes i am still working on it, but very,very little. my mem crashed a while ago. so i had to redo a bunch of stuff. i am trying to optimize many things. so... what is the best way to do movement. i am using the get loop where it checks 24,25,26,34,21... i know there is a faster way t do it, but i dont really understand it. maybe the new version of xlib will help my project.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
my new pit fighter rpg
«
Reply #36 on:
February 22, 2006, 02:15:00 pm »
aw too bad you had to lose everything, glad to still see you around though I hope to see new progress soon. you should get the new xlib in the download section it rocks
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
my new pit fighter rpg
«
Reply #37 on:
February 22, 2006, 02:44:00 pm »
QuoteBegin-woods_dragon+Feb 22 2006, 19:38-->
QUOTE
(woods_dragon @ Feb 22 2006, 19:38)
what is the best way to do movement. i am using the get loop where it checks 24,25,26,34,21
Depending on your sprites coord. X and Y may change.
c1
-->
CODE
ec1For(I,1,0,-1
Real(1,8X-8,8Y-8,1,8,0,0,0,3,0,I
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woods_dragon
Guest
my new pit fighter rpg
«
Reply #38 on:
February 23, 2006, 10:18:00 am »
is that a ! or a less or greater than symbol?
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Liazon
Guest
my new pit fighter rpg
«
Reply #39 on:
February 23, 2006, 10:24:00 am »
!= means "does not equal to"
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
my new pit fighter rpg
«
Reply #40 on:
February 23, 2006, 10:43:00 am »
Yes, != is the equal sign with a slash through it.
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woods_dragon
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my new pit fighter rpg
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Reply #41 on:
February 27, 2006, 01:21:00 pm »
i have scrapped my original game engine and i am working on a different one. i will use part of my sprites and some new ones. same general idea for gameplay, but different name (or same W/different sub title...) and a more fire emblem type of game.
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spengo
Guest
my new pit fighter rpg
«
Reply #42 on:
February 27, 2006, 01:34:00 pm »
Sweet, fire emblem is awesome.
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kalan_vod
LV11
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Posts: 2715
Rating: +10/-0
my new pit fighter rpg
«
Reply #43 on:
February 27, 2006, 04:33:00 pm »
Cool, if you would like some help on your code let me know.
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woods_dragon
Guest
my new pit fighter rpg
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Reply #44 on:
February 28, 2006, 02:23:00 pm »
trust me. i will.
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my new pit fighter rpg