Author Topic: Pokemon Topaze (Axe)  (Read 128836 times)

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Offline Jonius7

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Re: Pokemon Topaze (Axe)
« Reply #195 on: March 06, 2012, 07:45:06 am »
Wow, this version of Pokemon is something special, specially created for calculators. And great job for adding the trading Pokemon via linking feature. :D
I shall try it when I have time. Shall surely be addicting, like the original Pokemon games.
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Offline zero44

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Re: Pokemon Topaze (Axe)
« Reply #196 on: March 08, 2012, 02:08:32 pm »
Hey,

I made a program to send pokemons between two calculators.
It's normally included in the zip of the game, and with it you can send one or more pokemons to a friend's calculator, if you want him for example to give your pokemon experience.
Using it is quite simple, all you need to know is written in readme.txt file.

Enjoy ! And please give me +1s . =)

Offline zero44

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Re: Pokemon Topaze (Axe)
« Reply #197 on: March 11, 2012, 06:54:00 am »
Heeeello !

I just wanna say you that you can help us to improve the game.
Make suggestions by posting in this topic, or send me a mail at [email protected] .
You could think to other useful objects, and there is how you can do to add pokemons :
•Draw all evolutions in 32*24 sprites
•Tell for all evolutions :
-Level at which the pokemon evolute
-Strengh
-5 attacks and the levels at which they are learnt
-where they can spawn approximately on the map
...And post it in this topic.

Please help us ! And long life to Pokemon on TI 83+ !  :hyper:
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Offline andrei210

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Re: Pokemon Topaze (Axe)
« Reply #198 on: April 05, 2012, 11:26:42 am »
Hi !
I installed the game this morning but when i played the game had a freeze and i had to reset my calculator.


It was in my 2nd fight at the very beginning. I used the screen Show/Hide two times in a row and then pressed ON (ps : I don't know if the calc was already frozen when I pressed ON)

Translation because my french is better than my english and the programmer is french :
[En gros j'etais donc dans mon 2e combat dans les herbes de gauche, j'ai affiché puis éteint l’écran 2 fois d'affiler et j'ai j'ai appuyé sur ON (note : je ne suis pas sur si la calculatrice avait deja freezé quand j'ai appuyer sur ON. En tout cas plus aucune touche ne marchait]

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #199 on: April 05, 2012, 12:09:25 pm »
Did you press on during the battle ? Then the crash is normal: it is said in the readme that On quits, but only when you are in walk mode (read: not in battle ;)); else it will crash.
But the teacher key shouldn't freeze the calc. Remember that to quit the false APD, you must hit 2nd and Del at the same time (but I think you know it since you used it two times in a row).

As tu appuye sur On pendant le combat ? Si oui, c'est normal que ca plante: il est ecrit dans le readme que On quitte, mais seulement quand tu te promenes (donc pas en combat ;)); et sinon, ca plante.
Mais la touch anti prof ne devrait pas freezer la calculette. C'est 2nd et Del en meme temps pour revenir au jeu apres avoir "eteint" l'ecran (mais je crois que tu le sais si tu l'as fait deux fois de suite).
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Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline andrei210

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Re: Pokemon Topaze (Axe)
« Reply #200 on: April 05, 2012, 02:40:01 pm »
I think I forgot this information when I played. (I have read the entire readme and the 14 pages of this thread so I can't remember all that stuff xD)
Thank you =)

ps : Is it a bug ? if yes, will you fix it ? ( I mean there is no point to let player freeze their calculator ^^)

ps2 : I have an Idea to perfect the game ! I think this idea is for Zer044. Since when can now trade our pokemons with a program we should be able to have pokemon which need to be traded in order to evolve. (in this version, the only one is Kadabra->Alakazam)
« Last Edit: April 05, 2012, 03:03:28 pm by andrei210 »

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #201 on: April 05, 2012, 03:37:58 pm »
I have read the entire readme and the 14 pages of this thread
O.O

Thank you =)
No problem :)

ps : Is it a bug ? if yes, will you fix it ? ( I mean there is no point to let player freeze their calculator ^^)
Nope. In fact the battle is a subroutine. And quitting the program from a subroutine is a pain, you can only forcequit, which doesn't work when CrabCake is used. In previous version, you could not quit from battles at all (so, no crash) but I thought that you might sometimes be in emergency and added this, knowing that it could possibly crash, so I said it in the readme. Note that it works sometimes and crash some other times :P

ps2 : I have an Idea to perfect the game ! I think this idea is for Zer044. Since when can now trade our pokemons with a program we should be able to have pokemon which need to be traded in order to evolve. (in this version, the only one is Kadabra->Alakazam)
I think he asked me this too, but I can't really remember :P
But that would be a pain: I'll have to recreate all the data then adapt the whole game to this new data. The only good thing in this would be that I wouldn't have to code the evolution when trading since it would have to be in Zero44's prog :P
« Last Edit: April 05, 2012, 03:38:27 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

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Offline turiqwalrus

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Re: Pokemon Topaze (Axe)
« Reply #202 on: April 05, 2012, 03:53:02 pm »
ps2 : I have an Idea to perfect the game ! I think this idea is for Zer044. Since when can now trade our pokemons with a program we should be able to have pokemon which need to be traded in order to evolve. (in this version, the only one is Kadabra->Alakazam)
I think he asked me this too, but I can't really remember :P
But that would be a pain: I'll have to recreate all the data then adapt the whole game to this new data. The only good thing in this would be that I wouldn't have to code the evolution when trading since it would have to be in Zero44's prog :P
would it be possible to add a flag in the savedata(e.g. 1=hasbeentraded, 0=hasnotbeentraded) and have zero's program change that flag?

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #203 on: April 05, 2012, 03:58:03 pm »
would it be possible to add a flag in the savedata(e.g. 1=hasbeentraded, 0=hasnotbeentraded) and have zero's program change that flag?
Wait, seems like I effectively have some free bytes for each Pokemon in the savedata.
This idea could be explored ;) (but for now it is time to sleep -.-°)
Also, I'll have to add Pokemons so that feature is not useless D:
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline andrei210

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Re: Pokemon Topaze (Axe)
« Reply #204 on: April 05, 2012, 04:27:54 pm »
You will need to add only two pokemons to make this feature usefull : Alakazam(Alakazam) and Golem(Grolem)
[Because Gengar(Ectoplasma) and Machamp(Mackogneur) are already in the game]

These 4 ones are the only ones which doesn't need to carry any item to evolve during the trade.

[Bien sur t'es pas obligé de le faire surtout que apparemment je suis le seul a le demander ^^]

Offline DJ Omnimaga

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Re: Pokemon Topaze (Axe)
« Reply #205 on: April 05, 2012, 07:17:42 pm »
Hi andrei and welcome to the forums :D

Also that reminds me... I really need to try this at one point.  *.*
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Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #206 on: April 06, 2012, 12:52:26 am »
Also that reminds me... I really need to try this at one point.  *.*
Lol. Be sure to have a calc with enough space because the game is huge but appvars too :P

You will need to add only two pokemons to make this feature useful : Alakazam(Alakazam) and Golem(Grolem)
[Because Gengar(Ectoplasma) and Machamp(Mackogneur) are already in the game]

These 4 ones are the only ones which doesn't need to carry any item to evolve during the trade.

[Bien sur t'es pas obligé de le faire surtout que apparemment je suis le seul a le demander ^^]
Yes, but for now, I have this (in French):
...,Racaillou,Gravalanch,Fantominus,Spectrum,...
Adding Grolem between Gravalanch and Fantominus would change the placements of everyone after (tout le monde se decale), so I'll have to change the data of the grass and the bosses too so they keep having the right Pokemons. A lot of work D:
« Last Edit: April 06, 2012, 12:52:42 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline andrei210

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Re: Pokemon Topaze (Axe)
« Reply #207 on: April 06, 2012, 01:46:03 pm »
In your program, an evolution MUST be from pokemon X to pokemon X+1 ? If not you just need to add them at the end.

Hi andrei and welcome to the forums :D
I am not a newcomer but thanks =)
« Last Edit: April 06, 2012, 02:31:20 pm by andrei210 »

Offline Hayleia

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Re: Pokemon Topaze (Axe)
« Reply #208 on: April 06, 2012, 02:06:04 pm »
In your program, an evolution MUST be from pokemon X to pokemon X+1 ?
Yes :-\
But if I have a LOT of time, I'll remake the whole Pokemon Data so they are in the official order (read: don't expect it before the summer at least; moreover, maybe some other things are more important (like being able to use more than 3 items :P))
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline andrei210

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Re: Pokemon Topaze (Axe)
« Reply #209 on: April 06, 2012, 02:32:53 pm »
like being able to use more than 3 items :P)
3 items ? I though that le Elixir one was not fixed yet