Author Topic: Powder Game  (Read 20599 times)

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Offline Freyaday

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Re: Powder Game
« Reply #180 on: May 22, 2011, 12:30:35 am »
Imagine what would happen if Prizm Basic was used O.O (>9000hrs per frame xD)
Fixed.
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Offline Deep Toaster

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Re: Powder Game
« Reply #181 on: May 22, 2011, 12:47:21 am »
Sorry to hear Qwerty. Hope everything's all right :)




Offline AngelFish

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Re: Powder Game
« Reply #182 on: May 22, 2011, 02:07:30 am »
* DJ_O wonders if somebody will eventually revive this for the Prizm or the CX... would Lua be fast enough for such game?

Not sure of how easy Physics are in those languages.

The physics are very simple. The truly difficult parts are keeping track of your arrays (almost every single problem with my port of Powder was in the particle array) and the speed. Lua is probably too slow for it. Axe, which compiles to pretty decent z80, couldn't handle anything above about 500 particles without serious slowdowns.
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Offline DJ Omnimaga

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Re: Powder Game
« Reply #183 on: June 07, 2011, 02:43:18 am »
I guess ASM/C?
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline z80man

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Re: Powder Game
« Reply #184 on: June 07, 2011, 03:22:49 am »
I guess ASM/C?
I'd say you be guessing right. On the Prizm there are so many more possibilities for a Powder Game port with the hi-res color screen, large memory, and fast proc. I can hardly wait

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: Powder Game
« Reply #185 on: June 07, 2011, 03:26:57 am »
Indeed. I also hope eventually there's Ndless for the CX. I wonder what can be done on both calcs, although I bet it would be pretty similar.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Magicflottant

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Re: Powder Game
« Reply #186 on: August 13, 2011, 08:40:28 am »
Wahou, very nice.
When a demo will be available ?
« Last Edit: August 13, 2011, 08:53:19 am by Magicflottant »

Offline shmibs

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Re: Powder Game
« Reply #187 on: August 13, 2011, 12:15:00 pm »
firstly, that was a bit of a necropost, and secondly, if you had read through the thread, you would have seen that the project has been discontinued.

Offline imo_inx

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Re: Powder Game
« Reply #188 on: August 13, 2011, 12:31:13 pm »
The powder game is one of my favorite games. When I'm done with CoReZ, I may start on this project.


Offline Magicflottant

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Re: Powder Game
« Reply #189 on: August 13, 2011, 02:03:35 pm »
firstly, that was a bit of a necropost, and secondly, if you had read through the thread, you would have seen that the project has been discontinued.
6 days, necropost... mhm yes.
Sorry D:

Offline DJ Omnimaga

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Re: Powder Game
« Reply #190 on: August 13, 2011, 02:05:43 pm »
Yeah sadly this was discontinued.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline z80man

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Re: Powder Game
« Reply #191 on: August 13, 2011, 02:10:44 pm »
Qwerty is hoping to make a Prizm version though. No idea when that will be finished but for the time being no one has taken up the 83+ version

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline DJ Omnimaga

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Re: Powder Game
« Reply #192 on: August 13, 2011, 02:29:45 pm »
Oh that would be nice. We definitively need to get more games for the Prizm. Right now some people don't bother getting one, simply because there are barely any game for it. The only non-BASIC/ASCII one so far is Obliterate.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline AngelFish

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Re: Powder Game
« Reply #193 on: August 13, 2011, 03:21:29 pm »
Haven't even started the Prizm one :P

Powder comes after my other major projects, so I'm waiting before I attempt it.
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Offline Eiyeron

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Re: Powder Game
« Reply #194 on: August 13, 2011, 04:10:06 pm »
I guess ASM/C?
I'd say you be guessing right. On the Prizm there are so many more possibilities for a Powder Game port with the hi-res color screen, large memory, and fast proc. I can hardly wait

EDITED: I want  to apologize for what i said.
« Last Edit: August 16, 2011, 05:42:54 pm by Eiyeron »