Author Topic: Project Feedback - Imagination Quest  (Read 35023 times)

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Offline ztrumpet

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Re: Project Feedback - Imagination Quest
« Reply #165 on: September 30, 2010, 07:27:04 pm »
Wow, that's epic.  Excellent job MRide! ;D

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #166 on: September 30, 2010, 08:18:05 pm »
That looks great! Are actually using the programs I gave? I was just curious because they get displayed differently than how mine do and all.

Yeah, I am.  I just sorted the list ascending. (in the screenie its actually descending)

O.O

Holy crap! That looks great! I am amazed at how fast the sprites are generated and how complex they are while being generated that way. How large are each sprite, though?

Keep up the good work on this project! :)
Thanks. :)  Rough estimate: about 25 pixels wide, 30 pixels tall.

Wow, that's epic.  Excellent job MRide! ;D
Thanks.  The sprites are all shmibs work, though (and the unseen work of meishe for compression)
I actually have more done than this.  I've got a lot of the formulas worked out, but as you can't actually attack yet, there isn't a way to show it.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #167 on: September 30, 2010, 08:21:22 pm »
Ah ok, cool :) I didn't even think about sorting the lists. It just looked different because it seemed like there were vertical and horizontal lines and such. So are you using lists or strings for your compression? I've been working on a few different programs that might be able to make them smaller and such.
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #168 on: September 30, 2010, 08:40:41 pm »
Lists.  I was being stupid and put the coordinates for the hero and evil scientist dude in one list, though.  Now I'll have to find where the jump is and separate them.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #169 on: September 30, 2010, 08:44:41 pm »
Well you could just save the screen with both of them into a picture variable, run my program, put that list into another, then run it on the other sprite. Would save you some work of going though it.
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #170 on: September 30, 2010, 08:48:11 pm »
Well you could just save the screen with both of them into a picture variable, run my program, put that list into another, then run it on the other sprite. Would save you some work of going though it.
Hmmm?  I want two separate lists.  The hero one will always be used, and the enemy ones will change.  It would be very mem-wasteful to have combos of all the characters.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #171 on: September 30, 2010, 08:51:50 pm »
Oh, so you mean you want one list that has just the hero and then a list that contains the enemies?
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Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #172 on: September 30, 2010, 08:54:55 pm »
That looks great! Are actually using the programs I gave? I was just curious because they get displayed differently than how mine do and all.

Yeah, I am.  I just sorted the list ascending. (in the screenie its actually descending)

O.O

Holy crap! That looks great! I am amazed at how fast the sprites are generated and how complex they are while being generated that way. How large are each sprite, though?

Keep up the good work on this project! :)
Thanks. :)  Rough estimate: about 25 pixels wide, 30 pixels tall.
I meant memory-wise. ;D Are each sprites 8 KB, 16 KB, etc?
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #173 on: September 30, 2010, 08:57:11 pm »
Oh, I really don't know.  You mean the drawing routine?

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #174 on: September 30, 2010, 08:57:25 pm »
That looks great! Are actually using the programs I gave? I was just curious because they get displayed differently than how mine do and all.

Yeah, I am.  I just sorted the list ascending. (in the screenie its actually descending)

O.O

Holy crap! That looks great! I am amazed at how fast the sprites are generated and how complex they are while being generated that way. How large are each sprite, though?

Keep up the good work on this project! :)
Thanks. :)  Rough estimate: about 25 pixels wide, 30 pixels tall.
I meant memory-wise. ;D Are each sprites 8 KB, 16 KB, etc?

You had sprites that took 8/16 KB? O.O
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Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #175 on: September 30, 2010, 08:59:27 pm »
Yeah, that's what I was wondering.

Offline meishe91

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Re: Project Feedback - Imagination Quest
« Reply #176 on: September 30, 2010, 09:00:22 pm »
Ya. By the way, did you see what i asked about the lists?
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Offline DJ Omnimaga

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Re: Project Feedback - Imagination Quest
« Reply #177 on: September 30, 2010, 09:24:15 pm »
Oh 8 KB was a bit overexagerated. I meant how big is the sprite data in general, in terms of memory? Are each sprites 200 bytes?
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Re: Project Feedback - Imagination Quest
« Reply #178 on: September 30, 2010, 09:51:59 pm »
SWEET! i love it!

does this mean i'll be making more enemies for fighting?

Offline MRide

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Re: Project Feedback - Imagination Quest
« Reply #179 on: September 30, 2010, 10:08:51 pm »
Oh, so you mean you want one list that has just the hero and then a list that contains the enemies?
Or just separate lists for each one.

SWEET! i love it!

does this mean i'll be making more enemies for fighting?
Well, I only requested the two aliens (how's the second one coming, btw?), but if you want to make more go ahead. :)  I'll be happy to implement them.

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« Last Edit: September 30, 2010, 10:25:06 pm by MRide »