Author Topic: Protocol - Modu10 minigame  (Read 2424 times)

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Offline nitacku

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Protocol - Modu10 minigame
« on: April 18, 2009, 02:42:24 pm »
After playing on online game (http://www.hacker.org/modulo/), I was inspired to recreate my own version of it for Protocol. My version is almost identical except that the pieces and board are only square in shape so the placement of each piece is bounded not by its shape but by the dimension of it's square container.

Don't forget to download the attachment!
btw, you need xLIB. Just something I take for granted sometimes...

Here's a short animated screenshot demonstrating the game play.
As you can see, there is a puzzle mode and a random mode.

(alpha key will restart the puzzle at any point in case you were wondering)

As for the puzzle mode, I have not created any puzzles (except one for testing purposes). This is where I am recruiting YOU :) to help me create the 49 puzzles for the game (actually there's 7 bonus puzzles for a total of 56). I have attached a puzzle creator to make creating puzzles quick and easy.

When you create a puzzle, the level will exist in list L1.
Simply recall L1 into a program or write it down that way you can send me the levels you create.

If you want to play your levels:
1) scroll to line 29 in prgmMODU10 and delete the line contents.
2) Type "
3) Recall L1
4) Type a space (don't forget this space)
5) Type -> Str1

This will allow you to play your level.

If you want to enable multiple levels (instead of just repeating the same one), then read this below.
For those of you who are program savy, you can modify the editor so that it puts the list into string format and adds it to Str2 (with a space after each puzzle list). Then you can modify the game so that it stores Str2 to Str1 (just scroll to line 29 in the program). Also, see that For loop (line 31), change the third parameter (currently a 0) into theta so that it looks like For(X,0,/theta/. This will enable you to play all of your creative levels.

Attachment below:
« Last Edit: April 18, 2009, 02:48:27 pm by nitacku »

Offline DJ Omnimaga

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Re: Protocol - Modu10 minigame
« Reply #1 on: April 18, 2009, 06:13:04 pm »
i tried the game online and it was nice, I should try this calc version now it looks pretty amazing ^^
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline kalan_vod

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Re: Protocol - Modu10 minigame
« Reply #2 on: April 21, 2009, 01:53:35 pm »
Looks great, and fast. The GS works great as well. Amazing work thus far!

Offline Galandros

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Re: Protocol - Modu10 minigame
« Reply #3 on: April 27, 2009, 07:58:09 am »
Great add to the main game. Looks simple but pretty and as well fast. ;)
Hobbing in calculator projects.

Offline Builderboy

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Re: Protocol - Modu10 minigame
« Reply #4 on: April 27, 2009, 10:27:22 am »
This is looking to be a very puzzling game!  Although you should put in an option for running a custom level, so people don't have to hack your program to get it to work.  It wouldn't be that difficult, especially because you already have the level editor.

Offline skuller972

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Re: Protocol - Modu10 minigame
« Reply #5 on: April 27, 2009, 06:06:24 pm »
the title looks like nodu10

other than that its sexy
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline skuller972

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Re: Protocol - Modu10 minigame
« Reply #6 on: May 26, 2009, 07:12:15 pm »
i think there is some sort of memory leak. the beginning of the game, when the title shows up, is a lot faster than at the end when it shows up. I noticed this after watching your useless efforts to solve the random puzzle (lol) and when you exited, i watched it (it seemed slow anyways) and then watched the title screen when the video repeated, and it went alot faster
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline nitacku

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Re: Protocol - Modu10 minigame
« Reply #7 on: June 14, 2009, 10:31:38 pm »
Attached is the release with all 49 (or is it 56? ;)) puzzles.
Try to beat all the puzzles! The last 7 are extra challenging ^_^


Offline DJ Omnimaga

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Re: Protocol - Modu10 minigame
« Reply #8 on: June 14, 2009, 11:35:47 pm »
nice, you should put it in the archives if not alerady there. Else I will probably move it there, altough it might take a while before I do that.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline nitacku

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Re: Protocol - Modu10 minigame
« Reply #9 on: June 15, 2009, 12:29:38 am »
already did ;)