Author Topic: Rogue Z80  (Read 27929 times)

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Offline ztrumpet

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Re: Rogue Z80
« Reply #60 on: April 01, 2010, 04:16:28 pm »
Yay, you're done with your exams, so this can be worked on. ;D

I really like the screenie you posted!  This is going to be a great game! :D

Congratz on the feature! ;D

Offline mapar007

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Re: Rogue Z80
« Reply #61 on: April 02, 2010, 04:42:02 am »
Yup, indeed, tonight I start the coding run.

This afternoon, I'll have to lend a hand at my little brother's birthday party... Don't really like that, but someone has to volunteer to run around the house with a bunch of 10-year olds. :P
There's no fencing training tonight (last friday before Easter), so nothing impedes the Sacred activity of Coding. :P

Offline mapar007

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Re: Rogue Z80
« Reply #62 on: April 03, 2010, 01:23:38 am »
OK, update, people:

Last night I modified my code so that it could be used in an app, I really needed the space. Next, having plenty of room :P, I made a splash screen. (it kinda sucks, but yeah...), and I started working on the 'look' routine.

I don't think the original rogue had 'look', but I've seen it in several roguelike games, so I decided to implement it. The command allows you to look at visible objects on the screen, without having to waste a turn, some hitpoints, etc. etc.

I'll post a screenie as soon as I finish the looking routine.

Offline DJ Omnimaga

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Re: Rogue Z80
« Reply #63 on: April 03, 2010, 01:42:31 am »
Nice, I like APPs because they won't take any RAM when not used and  won't spam you with garbage collections when exiting like Ion games. The only issue is the lack of SMC support but that's why there are Appvars ^^

Can't wait for screenie ^^

If finished this will sure be a ticalc news, considering Rogue is pretty popular on 68k calcs
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Offline mapar007

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Re: Rogue Z80
« Reply #64 on: April 03, 2010, 01:52:02 am »
Ticalc news is equivalent with feature, and feature requires awesomeness. I don't think I can do that, but let's give it a try.

Offline DJ Omnimaga

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Re: Rogue Z80
« Reply #65 on: April 03, 2010, 01:55:44 am »
Well, since Rogue for 68k was featured, I don't see why the z80 counterpart wouldn't be. It would be kinda unfair IMHO
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Offline mapar007

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Re: Rogue Z80
« Reply #66 on: April 03, 2010, 01:57:58 am »
Provided I port it well :D I'll do my best. (and Omnimaga is in the splash screen :P )

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Re: Rogue Z80
« Reply #67 on: April 03, 2010, 02:02:38 am »
Hehe nice, but yeah make sure to port it nicely, altough I think you'll do well :)
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Offline ztrumpet

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Re: Rogue Z80
« Reply #68 on: April 03, 2010, 09:47:44 am »
Alright, you converted it to an App!  Cool!
Good luck with it! ;D

Offline Raylin

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Re: Rogue Z80
« Reply #69 on: April 03, 2010, 09:58:50 am »
I agree.
I just like my games in APP format.
It makes things sooo~ much easier.
:D
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Re: Rogue Z80
« Reply #70 on: April 03, 2010, 11:33:49 am »
Oooo, Apps are nice!  I'm starting to like that a lot of game programmers are switching their games over to apps, it's really quite nice.

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Re: Rogue Z80
« Reply #71 on: April 03, 2010, 12:36:06 pm »
Yeah I like it. The only bad thing is that with 80 apps the menu is incredibly slow and there are always people asking why the game won't show up in PRGM menu but that doesn't hinder the awesomeness that is apps. I think back in the days people didn't use them because they were not documented well and even for hardcore ASM coders, they were hard to program for.
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Offline Raylin

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Re: Rogue Z80
« Reply #72 on: April 03, 2010, 12:41:28 pm »
Then, Wabbitsign and Basicbuilder hit the scene. :D :D
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Re: Rogue Z80
« Reply #73 on: April 03, 2010, 01:14:32 pm »
Except that for BBUilder, it is not really reliable for large BASIC games. Try converting Reuben Quest 2 or Zelda: Dark Link Quest to Basic Builder. Good luck
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Re: Rogue Z80
« Reply #74 on: April 03, 2010, 01:17:23 pm »
What was the matter with them in the first place?
Does BasicBuilder have a size limit or something?
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