Author Topic: Rule and Conquer: Dormant  (Read 29141 times)

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Offline nemo

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Re: Rule and Conquer: My Game In Progress
« Reply #210 on: November 01, 2010, 08:04:16 pm »
what's wrong with the appvars? i'm working with them right now, they're pretty fresh in my mind.


Offline AngelFish

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Re: Rule and Conquer: My Game In Progress
« Reply #211 on: November 01, 2010, 08:06:06 pm »
I think more people are interested than DJ. On the Internet, for every post you get, there are ten people looking.
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Offline Builderboy

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Re: Rule and Conquer: My Game In Progress
« Reply #212 on: November 01, 2010, 08:07:16 pm »
Appvars are my friend ^^ what seems to be the problem?  And i know specifically i have been rather busy lately so apologies if i don't get to every single post, i read most but reply to as many as i can :) be assured i have been watching this progress ^^

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #213 on: November 01, 2010, 08:08:12 pm »
okay, maybe I'm wrong, people might care.  EDIT: yeah I guess I was having another ASHBAD moment for a sec ^.^

@nemo: I don;t know, the programs that generate them are producing faulty appvars, as the program was working fine yesterday with them, but when I archived the sources and recompiled them after a nice ram clear, I ran the programs that generated them and they produced random maps of crap. 

I think I'll be able to fix this soon though O.o
« Last Edit: November 01, 2010, 08:08:47 pm by ASHBAD_ALVIN »

Offline nemo

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Re: Rule and Conquer: My Game In Progress
« Reply #214 on: November 01, 2010, 08:09:39 pm »
just be careful that you're writing to an appvar which 1) exists and 2) is unarchived.


ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #215 on: November 01, 2010, 08:10:50 pm »
true, I might be having problems with the archiving.  Let me check that now...

Offline Builderboy

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Re: Rule and Conquer: My Game In Progress
« Reply #216 on: November 01, 2010, 08:11:18 pm »
Hmmmmm in which way are you storing them?  Are you accidentally recreating the appvar every time you want to access it?

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #217 on: November 01, 2010, 08:13:43 pm »
ooh, that might be it.  I am recreating it X.x

yeah, it's pretty much fixed now it seems though.  Thanks for all the help guys (again)

Offline Builderboy

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Re: Rule and Conquer: My Game In Progress
« Reply #218 on: November 01, 2010, 08:14:44 pm »
yayyy thats what we are here for :)
« Last Edit: November 01, 2010, 08:17:06 pm by Builderboy »

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #219 on: November 01, 2010, 08:15:39 pm »
thanks again guys, maybe another demo of some sort tomorrow if time allows...?

though maybe not :P

probably at the end of this week I'll have some good stuffs though

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #220 on: November 01, 2010, 11:43:19 pm »
There are quite a bit of topics being active everyday so I tend to take a while before I reach each of them, hence my slow replies. However, I am sure a lot of people are interested in the game. I know Hot Dog is extremly interested in particular. Keep up the good work!
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Offline squidgetx

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Re: Rule and Conquer: My Game In Progress
« Reply #221 on: November 03, 2010, 03:36:32 pm »
Is this Axe or assembly? I know before you were talking about switching to assembly, but I forget what the outcome was in the end

ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #222 on: November 03, 2010, 03:38:37 pm »
Axe, because Mimas is great and stuff, but Axe is still much quicker to make stuff with, plus my grayscale routines sucked :P

I actually lost a night of sleep deciding which one it would be.  I decided to make it axe for the reasons above, but promised myself that once I finished RandC development, I would start making ASM games again before I lose my madskillz :D
« Last Edit: November 03, 2010, 03:42:09 pm by ASHBAD_ALVIN »

Offline DJ Omnimaga

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Re: Rule and Conquer: My Game In Progress
« Reply #223 on: November 04, 2010, 02:54:05 am »
Didn't you plan to make it an hybrid of BASIC/Axe/XCOPY to get around the code limit?

I agree that Axe code seems less hectic to look at, though. I heard that to create some complex games in ASM it is really hectic.
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ASHBAD_ALVIN

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Re: Rule and Conquer: My Game In Progress
« Reply #224 on: November 04, 2010, 01:31:06 pm »
I'm actually thinking ASM/Axe hybrid, so I have more control and no n00bs look into mah BASIC coding ;)