Author Topic: Silence 2 - resetted  (Read 17669 times)

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Offline Yeong

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Re: Silence 2 - resetted
« Reply #30 on: December 16, 2011, 08:00:44 am »
Now I finished making a storyline. :D
So I can make progress now XD
Also, my futile attempt of drawing Jane Pierce

http://img.removedfromgame.com/imgs/Scan0001.tif
« Last Edit: December 16, 2011, 08:04:11 am by TBO_Yeong »
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Offline Stefan Bauwens

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Re: Silence 2 - resetted
« Reply #31 on: December 16, 2011, 10:07:48 am »
It's huge! *.*
Here:


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Offline Yeong

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Re: Silence 2 - resetted
« Reply #32 on: December 16, 2011, 11:14:48 am »
Thank you :D
School scanner sux D:
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #33 on: December 17, 2011, 05:48:19 pm »
I decided to work on prequel of this along with sequel. :D
Also, prequel will be about Rickey(If you played Silence 1, you'll know. ) and it will be a platformer.
so far, I got basic engine almost done, so yeah. :D
Screenshot soon(maybe Monday)
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Offline Deep Toaster

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Re: Silence 2 - resetted
« Reply #34 on: December 18, 2011, 10:53:50 pm »
Dang, those are some amazing graphics...

What about making the whole thing in Axe, so users won't have to keep track of multiple programs?




Offline Yeong

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Re: Silence 2 - resetted
« Reply #35 on: December 19, 2011, 07:01:31 am »
Dang, those are some amazing graphics...

What about making the whole thing in Axe, so users won't have to keep track of multiple programs?
I wish I could, but I don't think I can fit the whole thing in one program D:
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #36 on: December 19, 2011, 07:19:33 am »
Double Post :D

Here's the Silence 0 (prequel) in progress:

Offline Stefan Bauwens

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Re: Silence 2 - resetted
« Reply #37 on: December 19, 2011, 08:00:03 am »
Looks awesome. :D


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Offline annoyingcalc

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Re: Silence 2 - resetted
« Reply #38 on: December 19, 2011, 10:25:32 am »
I know those sprites
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #39 on: December 19, 2011, 11:37:20 am »
I know those sprites
???
I'm reusing the sprites from Grammer Run :D
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Offline Deep Toaster

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Re: Silence 2 - resetted
« Reply #40 on: December 19, 2011, 12:11:42 pm »
Dang, those are some amazing graphics...

What about making the whole thing in Axe, so users won't have to keep track of multiple programs?
I wish I could, but I don't think I can fit the whole thing in one program D:
You could use Fullrene (raises the limit to all of RAM) or make it an app (limit to all of archive).




Offline Yeong

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Re: Silence 2 - resetted
« Reply #41 on: December 19, 2011, 12:22:00 pm »
except for that the whole game will be like 20~40k when it's done D:
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Offline Hayleia

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Re: Silence 2 - resetted
« Reply #42 on: December 19, 2011, 02:21:37 pm »
except for that the whole game will be like 20~40k when it's done D:
O.o
If it is data that takes that much space, you can store them in an appvar and keep it in archive (the appvar must be created by another program)
But if the problem is not Data, I don't know...
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Offline Yeong

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Re: Silence 2 - resetted
« Reply #43 on: December 19, 2011, 02:59:17 pm »
except for that the whole game will be like 20~40k when it's done D:
O.o
If it is data that takes that much space, you can store them in an appvar and keep it in archive (the appvar must be created by another program)
But if the problem is not Data, I don't know...
Yeah.. I'm meaning without data XP
(Picture files will be like 768*100 or something close to it)
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Offline Builderboy

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Re: Silence 2 - resetted
« Reply #44 on: December 19, 2011, 03:01:41 pm »
Wait so your program is 20-40K with or without data?