Author Topic: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)  (Read 19912 times)

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Offline Sorunome

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #30 on: December 10, 2012, 09:44:24 pm »
That still is looking so epic, maybe you could add some axe axiom to allow axe programmers to use that?
that would be epic :D

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Offline shmibs

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #31 on: December 10, 2012, 10:30:43 pm »
what i'd be a lot more interested in would be a general purpose tutorial for all of the difficult 3d problems you had to work out for this (point positioning, texture floodfilling, polygon clipping, determining the proper drawing order, etcetera).

Offline tr1p1ea

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #32 on: December 16, 2012, 02:40:03 am »
Well its been a pretty slow but long learning curve, the most of which has only been since i recently picked this project up again. There are actually only a handful of routines needed to make a rough 3D engine. Ill hopefully be releasing a package so that other programmers can capitalise if needed.

On a side note ive made a little engine test, sort of a space sim:

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Offline Xeda112358

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #33 on: December 16, 2012, 09:15:54 am »
That looks rather awesome, if I do say so myself ^^

Offline ben_g

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #34 on: December 16, 2012, 01:53:17 pm »
Will the full source code ever be released? If you do, there could be a huge increase in 3D games for the ti-84+, and some people could add more features (For example, I could add textures).

But of course, you don't have to.
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Offline tr1p1ea

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #35 on: December 16, 2012, 06:34:24 pm »
Ill be releasing the project as a library that programmers can make use of, but i dont see why the source cant also be included.

Its still being refined however so it might be a little way down the track yet.
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Offline Roboman

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #36 on: December 20, 2012, 11:18:04 am »
Well its been a pretty slow but long learning curve, the most of which has only been since i recently picked this project up again. There are actually only a handful of routines needed to make a rough 3D engine. Ill hopefully be releasing a package so that other programmers can capitalise if needed.

On a side note ive made a little engine test, sort of a space sim:



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« Last Edit: December 20, 2012, 11:18:32 am by Roboman »
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Offline Hayleia

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #37 on: December 20, 2012, 11:33:10 am »
Somebody MUST make StarFox!
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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #38 on: December 20, 2012, 01:14:58 pm »
Really great tr1p1ea. Are you planning to make a game out of this?
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Offline tr1p1ea

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #39 on: December 20, 2012, 03:25:01 pm »
I was planning on a version of x-wing, but there are some serious 3D movement and tracking routines that i need to write first.
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Offline Sorunome

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #40 on: December 20, 2012, 04:59:10 pm »
wow, that is looking awesome! :D

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Offline tr1p1ea

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #41 on: December 20, 2012, 05:13:27 pm »
I was thinking of having a few small missions like 'protect a transport' or 'capture enemy ship' or something ... but like i said, i need to finish some complex 3D movement/tracking routines first, hopefully i can knock them over in a timely fashion!
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Offline Xeda112358

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #42 on: December 31, 2012, 04:07:36 pm »
Good luck on that venture, tr1p :)

Offline tr1p1ea

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #43 on: January 08, 2013, 12:42:31 am »
I have managed to get the 3D tracking routines working for the most part. The screenie below has a tie fighter flying around its target, which then changes, in which case it reorientates and flies to it instead.



This routine is a must for game scenarios as objects can now find their targets in 3D space. It was a bit of a pain to get working lol!

Also here is a camera lookAt test:



Note that the stars are a quick hack and arent relative to the camera and there is no object sorting as yet (there is polygon sorting but its confined to per-object).
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Offline Xeda112358

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Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« Reply #44 on: January 08, 2013, 01:04:53 am »
I especially like the second screenshot, and the 3D tracking is awesome o.o