Author Topic: Plot Drop  (Read 6829 times)

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Offline Eeems

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Re: Plot Drop
« Reply #15 on: February 02, 2010, 01:52:53 am »
Ah, hmm, idea...I wonder if I could do scrolling...
Well hopefully I can upload this soon, and Ztrumpet can blow it out of the water with plot drop :p
/e

Offline ztrumpet

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Re: Plot Drop
« Reply #16 on: February 02, 2010, 04:19:43 pm »
Eeems, I can't blow anything out of the water with this (execpt a game using points like this in basic) due to it's slow speed. ;D
Eeems, you get to blow me out of the water! :D

You should package this different versions together. :)
If I release them more than this, I'll put the two programs in a zip, but thier engines are too different to put in one program and keep both size and speed.  Thanks for the cool idea. :)
« Last Edit: February 02, 2010, 04:20:09 pm by ztrumpet »

Offline Eeems

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Re: Plot Drop
« Reply #17 on: February 02, 2010, 05:11:17 pm »
lol :P
well I finished two versions, a greyscale and a monochrome one, I'm still wondering if there is a fast way to store a list to a matrix row (top one) other then a for loop...
I'll try my best to get it up.

can't wait for yours!
/e

Offline DJ Omnimaga

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Re: Plot Drop
« Reply #18 on: February 02, 2010, 11:09:31 pm »
Nice
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Offline ztrumpet

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Re: Plot Drop
« Reply #19 on: August 05, 2010, 04:25:47 pm »
Alrighty, it's in the download section and in Ticalc's queue as well.  This was actually the first program that I wrote when I was staff here, and it's long been overdue in the download section. ;D

Here are the gifs I'm using. :D

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=542
« Last Edit: August 05, 2010, 04:27:16 pm by ztrumpet »

Offline yunhua98

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Re: Plot Drop
« Reply #20 on: August 05, 2010, 04:48:28 pm »
Nice!
btw, I realize the game is dodging, but the paddle thing made it look like the point was catching at first.  :P
Are you using line for the paddle?  Because that's really fast for Line!
Nice Job, as usual.  ;)

EDIT:  I really want to rate you up, but I want your respect to stay at The Game Answer.  XD
« Last Edit: August 05, 2010, 04:50:04 pm by yunhua98 »

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Offline nemo

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Re: Plot Drop
« Reply #21 on: August 05, 2010, 04:52:38 pm »
i think he's using 3 plot-tokens and then pxl-off('ing the center pixels.


Offline ztrumpet

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Re: Plot Drop
« Reply #22 on: August 05, 2010, 04:54:20 pm »
i think he's using 3 plot-tokens and then pxl-off('ing the center pixels.
I'm using another Plot, as a Line Graph. ;D

EDIT:  I really want to rate you up, but I want your respect to stay at The Game Answer.  XD
lol :P
« Last Edit: August 05, 2010, 04:54:38 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Plot Drop
« Reply #23 on: August 05, 2010, 04:55:49 pm »
I like the usage of Plot command in the game. I wish I used it more often myself in mine, because you can get decent speed with many stuff at once and still have scrolling. Glad you are finally officially releasing it :). Nice job

3 to go
« Last Edit: August 05, 2010, 04:58:06 pm by DJ Omnimaga »
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Offline yunhua98

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Re: Plot Drop
« Reply #24 on: August 05, 2010, 04:56:13 pm »
i think he's using 3 plot-tokens and then pxl-off('ing the center pixels.

Ahh, thanks, is that how the snake on TI|BD works?

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Offline ztrumpet

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Re: Plot Drop
« Reply #25 on: August 05, 2010, 04:58:37 pm »
i think he's using 3 plot-tokens and then pxl-off('ing the center pixels.

Ahh, thanks, is that how the snake on TI|BD works?
Nope, Edward H is just an awesome coder. ;D
He's using tons of pxl-tests. :)

(I assume you're referring to Nibbles. :) )