Author Topic: Sprite Editor Feature Requests  (Read 7165 times)

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Offline Darl181

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Re: Sprite Editor Feature Requests
« Reply #15 on: November 30, 2010, 12:56:31 am »
Maybe the user could set it as an animation and, after they've drawn the sprites, he could preview it?
Wait--is that already planned?
« Last Edit: November 30, 2010, 12:57:14 am by Darl181 »
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Offline ztrumpet

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Re: Sprite Editor Feature Requests
« Reply #16 on: December 04, 2010, 11:27:35 am »
I know this one would be hard, but how about this:
Pressing [On] and [Vars] at the same time would launch the sprite editor if you were editing a program.  When finished editing sprites, you would return to the same spot in the program you were editing.
Sounds like fun to code. :P

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Re: Sprite Editor Feature Requests
« Reply #17 on: December 04, 2010, 01:26:33 pm »
yes, very fun to code indeed ;)

Offline Runer112

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Re: Sprite Editor Feature Requests
« Reply #18 on: December 04, 2010, 02:10:25 pm »
This sounds really cool!  How about different size tools for the point on/off?  Like a 1x1, 2x2, 4x4 space by each. :)

I completely forgot about that. I'll definitely want to make sure that you can change the pen size for all drawing commands.


Maybe the user could set it as an animation and, after they've drawn the sprites, he could preview it?
Wait--is that already planned?

Already planned. :)


I know this one would be hard, but how about this:
Pressing [On] and [Vars] at the same time would launch the sprite editor if you were editing a program.  When finished editing sprites, you would return to the same spot in the program you were editing.
Sounds like fun to code. :P

I'll probably end up writing this in Axe, so hooks are probably out of the question. Not to mention I know nothing about hooks in the first place. But you never know. If I figured out how hooks could work it might be possible to code the hook in assembly and just insert it into the rest of the Axe source.

Offline AngelFish

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Re: Sprite Editor Feature Requests
« Reply #19 on: December 04, 2010, 02:17:19 pm »
One feature I'd love is to be able to move the image around, like the select tool in some image software.  I know it's possible from experience, but I'm not sure you could implement it efficiently.
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Offline Happybobjr

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Re: Sprite Editor Feature Requests
« Reply #20 on: December 04, 2010, 02:21:56 pm »
One feature I'd love is to be able to move the image around, like the select tool in some image software.  I know it's possible from experience, but I'm not sure you could implement it efficiently.

i like that idea.
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Re: Sprite Editor Feature Requests
« Reply #21 on: December 04, 2010, 02:59:52 pm »
One feature I'd love is to be able to move the image around, like the select tool in some image software.  I know it's possible from experience, but I'm not sure you could implement it efficiently.

i like that idea.
Me too.  Great idea! ;D

Offline Runer112

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Re: Sprite Editor Feature Requests
« Reply #22 on: December 04, 2010, 05:13:07 pm »
One feature I'd love is to be able to move the image around, like the select tool in some image software.  I know it's possible from experience, but I'm not sure you could implement it efficiently.

That sounds really hard to implement... Let's try it anyways! *Puts on list*

EDIT: I also added palette changing, as I thought about it before but it seems to have missed making the list. By palette changing I mean things like changing all dark gray pixels to light gray and changing all light gray pixels to dark gray. This could also be used to invert images.
« Last Edit: December 04, 2010, 05:22:24 pm by Runer112 »

Offline DJ Omnimaga

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Re: Sprite Editor Feature Requests
« Reply #23 on: December 04, 2010, 09:22:57 pm »
Would it also inverts white with black, white with dark gray and that stuff? It really sounds promising. How large is it so far, btw?
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Offline AngelFish

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Re: Sprite Editor Feature Requests
« Reply #24 on: December 04, 2010, 09:36:09 pm »
One feature I'd love is to be able to move the image around, like the select tool in some image software.  I know it's possible from experience, but I'm not sure you could implement it efficiently.

That sounds really hard to implement... Let's try it anyways! *Puts on list*


Assuming that you're treating each pixel as an individual unit (think cellular automata), then it's actually fairly easy. You just read the screen image and write it to a known location in RAM. When you paste it again, just copy from RAM back to the screen. It's displaying the image during movement that's the tricky part :P
« Last Edit: December 04, 2010, 09:39:49 pm by Qwerty.55 »
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Re: Sprite Editor Feature Requests
« Reply #25 on: December 04, 2010, 09:40:36 pm »
Are you using it for a project you're working on or something Qwerty?
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Offline AngelFish

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Re: Sprite Editor Feature Requests
« Reply #26 on: December 04, 2010, 09:49:24 pm »
Actually, I've already implemented it in my own Sprite editor  ;D
« Last Edit: December 04, 2010, 09:50:18 pm by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Sprite Editor Feature Requests
« Reply #27 on: December 04, 2010, 09:52:11 pm »
I meant the sprite editor. :P
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Offline AngelFish

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Re: Sprite Editor Feature Requests
« Reply #28 on: December 04, 2010, 09:55:53 pm »
I still use Quigibo's BASIC Hex editor. I don't even use the one I wrote :P

Now if Runer decided to include Text-to-Image in his program...
« Last Edit: December 04, 2010, 09:56:45 pm by Qwerty.55 »
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Offline nemo

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Re: Sprite Editor Feature Requests
« Reply #29 on: December 04, 2010, 09:57:49 pm »
Text to image?