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Offline calcdude84se

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Re: Star Fox
« Reply #165 on: August 26, 2010, 08:16:22 pm »
I beg to differ with respect to the timers:
The TI-84 uses the timers for its own purposes, leaving only timer 1 free.
Though how it uses them, I have no clue ;D
(The normal OS, that is)
« Last Edit: August 26, 2010, 08:18:23 pm by calcdude84se »
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Offline Builderboy

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Re: Star Fox
« Reply #166 on: August 28, 2010, 01:32:32 am »
Isn't the whole purposes of the timers for the clock? o.O

Offline DJ Omnimaga

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Re: Star Fox
« Reply #167 on: August 28, 2010, 01:45:29 am »
I don't think so, as the 83+SE had crystal timers and didn't have a clock.
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Offline calcdude84se

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Re: Star Fox
« Reply #168 on: August 28, 2010, 11:54:35 am »
Yeah, I don't think the timers have anything to do with the clock. One can use all of them (disabling TI-OS interrupts) and the clock works just fine AFAIK
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Offline Hot_Dog

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Re: Star Fox
« Reply #169 on: August 28, 2010, 12:23:39 pm »
Of course, if it weren't for powering down, clocks could be made for the 83+ using interrupts.
« Last Edit: August 28, 2010, 12:25:22 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: Star Fox
« Reply #170 on: September 16, 2010, 04:50:42 pm »
* DJ Omnimaga hopes ThePengiun77 isn't planning to cancel this project nor permanently move on from calc programming D:
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Offline Raylin

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Re: Star Fox
« Reply #171 on: September 16, 2010, 04:52:04 pm »
WHERE BE MAH STARFOX APP?
Bug me about my book.

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Offline JustCause

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Re: Star Fox
« Reply #172 on: September 16, 2010, 04:57:49 pm »
WHERE BE MAH STARFOX APP?
^^ This. We want Star Fox.
See you, space cowboy...

Offline thepenguin77

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Re: Star Fox
« Reply #173 on: September 16, 2010, 05:01:58 pm »
 @DJ: No no no. Like I've said before, I float around from thing to thing. Lately I haven't been doing much programming because school's given me quite a bit of homework, plus I've just been doing other things. I'll definitely get back on programming eventually. I'll just be bored of it for a while.

However, I do see slight problems with this game. While it is really cool with the 3d graphics and such, I'm not really sure it has much playing value. This game doesn't seem to me like one of those ones where it's like, "Dude you gotta try this!", it just seems more like a cool idea. I feel like once the initial shock of 3d graphics on a calculator subsides, the game doesn't have much to offer as far as gameplay. Which is also part of the reason that coding it is boring. Before, from one update to the next, I would be totally shocked at how awesome it looked. Now, most of the updating is just adding more levels and making them longer, which at least for me, is really boring.

I'm not sure exactly what the fate of this project is. Like I said, I feel like I've pretty much taken this far as what would be useful. But only time will tell.
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #174 on: September 16, 2010, 05:04:34 pm »
Ah ok, I tend to get worried because in the past some people said the same thing and finally they never actually coded again :(. I speak from experience, but Calc84maniac is an exception.

As for the game I hope you finish it because it looks pretty fun to play. It would just need more enemies and of course levels + bosses as well as maybe some power ups. Maybe you could get some help on level designing?
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Offline thepenguin77

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Re: Star Fox
« Reply #175 on: September 16, 2010, 05:16:39 pm »
Having someone make the levels is a possibility, although I'm not really sure anyone would want to make levels. It's kind of boring. After I get the enemy paths in, it's just typing in a list of shapes, enemies, and coordinates while sometimes defining new shapes.

But when I start programming again, I assume I'll probably start working on my tower defense game again. That or bluetooth, but bluetooth gets frustrating pretty quickly.
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Offline DJ Omnimaga

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Re: Star Fox
« Reply #176 on: September 16, 2010, 05:41:43 pm »
Aaah I see x.x

Levels can get boring to make indeed. In Illusiat 13 I used to get bored from making maps sometimes x.x

The tower defense game seems interesting :)
« Last Edit: September 16, 2010, 05:42:11 pm by DJ Omnimaga »
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Offline calc84maniac

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Re: Star Fox
« Reply #177 on: September 16, 2010, 05:44:05 pm »
But what about all those characters talking to you while you play? That would make it interesting I think :)
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Offline Raylin

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Re: Star Fox
« Reply #178 on: September 16, 2010, 05:44:46 pm »
IN LEVEL MISSION BRIEFING FTW
Bug me about my book.

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Offline Hot_Dog

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Re: Star Fox
« Reply #179 on: September 16, 2010, 05:59:55 pm »
Does it take a lot of processing power to make textured walls?  You've got your engine, so a tank game might be fun, with cities and what not--I woud gladly create the levels for that!  Even more so if the city scape can be rotated 360 degrees left and right