Author Topic: Suave  (Read 21243 times)

0 Members and 1 Guest are viewing this topic.

ASHBAD_ALVIN

  • Guest
Suave
« on: November 06, 2010, 09:37:39 pm »
for those of you who saw it on UTI, don't think it's dead yet.  I'll just say I may have gotten a new partner for this, by the name of builderboy.  If we can work some ideas out, this may turn into something real ;)
« Last Edit: February 04, 2011, 06:52:23 pm by Ashbad »

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: 'DE
« Reply #1 on: November 06, 2010, 09:38:18 pm »
sounds cool!  btw, is Deep Thought on the team?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #2 on: November 06, 2010, 09:38:54 pm »
I tried to get him earlier on UTI, and he said maybe.  I'll have to ask him again.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: 'DE
« Reply #3 on: November 06, 2010, 10:41:39 pm »
So, I didn't see this on UTI.  What exactly is it?

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: 'DE
« Reply #4 on: November 06, 2010, 11:33:51 pm »
anyone found a link?


Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: 'DE
« Reply #5 on: November 06, 2010, 11:37:30 pm »
right here:  http://www.unitedti.org/forum/index.php?showtopic=9492
sounds pretty cool, maybe this could be integrated into KOS along with some of Axe?  just a thought.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: 'DE
« Reply #6 on: November 06, 2010, 11:46:11 pm »
Quote
...it includes inheritance, polymorphism...

Wait, it includes full support for polymorphic code? Awesome. I'm going to have to use this for virii if it ever comes out ;D
« Last Edit: November 06, 2010, 11:47:46 pm by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: 'DE
« Reply #7 on: November 07, 2010, 12:10:00 am »
i noticed a small problem concerning memory. you said that variables have a shaddow variable that has 27+ status reads available, which i think is really cool. but that makes each variable 27+ bytes large. i dont mean to be offensive, but after each operation with the variable, wouldn't each of the 27 status' have to be updated, creating a big slowdown? also, what operator is the "." operator? i saw the line "deout.X.Y."Hello, World!": k.wait" is deout a reference to a system object? i do recognize the similarity to cout in C though. also, is k a reference to another system object, telling the program to pause? i can't wait to see progress on this


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: 'DE
« Reply #8 on: November 07, 2010, 03:58:46 am »
That seems interesting, I hope this works out well. Keep in mind that new language projects are very huge, so try to start with the basics first then gradually add some more stuff, like Quigibo did with Axe. Btw you can also contact Deep Thought and Builderboy on Omni if they don't respond on UTI, as they are more active here :P
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #9 on: November 07, 2010, 08:43:31 am »
i noticed a small problem concerning memory. you said that variables have a shaddow variable that has 27+ status reads available, which i think is really cool. but that makes each variable 27+ bytes large. i dont mean to be offensive, but after each operation with the variable, wouldn't each of the 27 status' have to be updated, creating a big slowdown? also, what operator is the "." operator? i saw the line "deout.X.Y."Hello, World!": k.wait" is deout a reference to a system object? i do recognize the similarity to cout in C though. also, is k a reference to another system object, telling the program to pause? i can't wait to see progress on this

The status reads are only 2 bytes large.  but, there are 27 different functions to attain these statuses.  Like, let's say you want the status 'Pointer'.  It would return the pointer in the 2 byte status.  Or if you wanted size, or length, or amount of occurences of a number starting at the variable, it would return those in the status.

I was also thinking that KOS would be a great platform for this ;) but so far sircmpwn isn't showing any interest in having it on KOS :(

@Nemo: That was the old syntax, I was starting to change it before I stopped working on it on UTI.
« Last Edit: November 07, 2010, 08:47:05 am by ASHBAD_ALVIN »

SirCmpwn

  • Guest
Re: 'DE
« Reply #10 on: November 07, 2010, 10:17:20 am »
I'd love to have it in KOS, but you'd have to wait a bit before you start working on it.

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #11 on: November 07, 2010, 10:43:12 am »
well, I guess we can work out some details until then ;)

SirCmpwn

  • Guest
Re: 'DE
« Reply #12 on: November 07, 2010, 11:00:09 am »
Yep, sounds good!

ASHBAD_ALVIN

  • Guest
Re: 'DE
« Reply #13 on: November 07, 2010, 11:02:29 am »
Well, sir, one question:

It looks like KOS handles multitasking and such, which is cool, could definately be implemented in threads on 'DE.  But how much memory is available to programmers?

SirCmpwn

  • Guest
Re: 'DE
« Reply #14 on: November 07, 2010, 11:03:11 am »
All of RAM, save around 1000 bytes the OS uses.
If a program requests exclusive control, it can have 100% of RAM.
« Last Edit: November 07, 2010, 11:03:29 am by SirCmpwn »