Author Topic: Suave  (Read 22227 times)

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Ashbad

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Re: DE
« Reply #105 on: February 03, 2011, 05:33:52 pm »
that's actually a cool idea for a name :D  I guess suave loosely means agreeable or the such, so I guess you can draw the string the string that it's agreeably the all around language for everybody :)

Offline yunhua98

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Re: DE
« Reply #106 on: February 03, 2011, 05:35:55 pm »
84++?

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Ashbad

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Re: DE
« Reply #107 on: February 03, 2011, 05:37:07 pm »
lol that's a nice one too :)

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Re: DE
« Reply #108 on: February 03, 2011, 07:10:27 pm »
Z++?

And if you change the name of this project, I call dibs on making an RPG titled "Shadow Destination."




Ashbad

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Re: DE
« Reply #109 on: February 03, 2011, 07:28:50 pm »
Lol, nobody else make that game, I want DT to be the first to make an RPG with it ;D

yeah, maybe I can give you a version earlier on or something O.o

Right now the team is me, Scout, and Binder News.  The latter two will work more on file creation/coddling me through C++ code, and I'll be writing the assembly code to be compiled into.  Though, I'm still open for moar people :)

Offline Binder News

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Re: DE
« Reply #110 on: February 03, 2011, 08:02:50 pm »
Yup, and I sent you a link to what I typed up via PM. :)
Questions? Comments? Concerns?
« Last Edit: February 03, 2011, 08:03:22 pm by Binder News »
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Ashbad

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Re: DE
« Reply #111 on: February 03, 2011, 08:04:00 pm »
Ahh, I guess I forgot to respond :'(

yeah I saw it!  and didn't understand most of it :P

I'll take your word for it that it DOES parse the file and makes an output, because I know you're an excellent comp programmer :)

Offline Binder News

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Re: DE
« Reply #112 on: February 03, 2011, 08:37:41 pm »
Thanks!
Okay, here is my vision of the compiler:
The compiler generates a z80 assembly file, which is then run through an assembler automatically.
This would allow users to directly place their own code in. :)
It would also allow them to see the resulting asm code, and then modify it if necessary.
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Ashbad

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Re: DE
« Reply #113 on: February 03, 2011, 08:40:17 pm »
that's what I was thinking too O.O

I agree, it's a great vision!  My other part of the vision is to make it simple enough so if you know C and the basics of OOP, then you're good.  But, enough advanced features (like inline assembly code and overwriting of certain code in the form of SMC with assembly)

Offline Binder News

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Re: DE
« Reply #114 on: February 03, 2011, 08:45:08 pm »
I agree totally.
Also, will there be stuff like multiple inheritance (ex: Flip-Flops are shoes, and can be treated as summer-wear)
See the Java commands extends, and implements to better understand what I mean.
I'll start with the asm command.
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Ashbad

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Re: Sauve
« Reply #115 on: February 04, 2011, 06:53:17 pm »
the project is officially renamed "Suave" at Binder New's suggestion, and me and him are full partners:  He does the C++ parts and I do the assembly parts.  Pretty great team actually, I bet we'll get far :)

Offline Munchor

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Re: Suave
« Reply #116 on: February 04, 2011, 07:01:36 pm »
What will the C++ part be, though?

Ashbad

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Re: Suave
« Reply #117 on: February 04, 2011, 07:39:13 pm »
mostly the parsing and looking for certain characters.  So, he'll make something that checks for a certain word or so, and I put in the output assembly to be put into the .z80 file

Offline Binder News

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Re: Suave
« Reply #118 on: February 04, 2011, 09:34:06 pm »
Yup. And so far, it's going pretty well. I have my own little system for parsing the files, and cutting them down to size. :)
Also working on a way to have "regular expressions" for parsing.
Scratch that, I'll just use a switch statement.
« Last Edit: February 04, 2011, 10:10:19 pm by Binder News »
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Offline DJ Omnimaga

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Re: Suave
« Reply #119 on: February 05, 2011, 04:11:34 am »
Thanks!
Okay, here is my vision of the compiler:
The compiler generates a z80 assembly file, which is then run through an assembler automatically.
This would allow users to directly place their own code in. :)
It would also allow them to see the resulting asm code, and then modify it if necessary.
I like this. Otherwise maybe it would be good to allow inline ASM.

Keep up the good work on this guys. :D Who's working on the project besides you two, by the way?