Author Topic: Swords [Completed]  (Read 35440 times)

0 Members and 1 Guest are viewing this topic.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #30 on: October 25, 2011, 06:39:11 pm »
explanation?
EDIT: I got the new page!!!!!! :w00t:
« Last Edit: October 25, 2011, 06:39:34 pm by parser padwan »

Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: Swords
« Reply #31 on: October 25, 2011, 06:40:01 pm »
I really don't know cause I looked it off google :P
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Swords
« Reply #32 on: October 25, 2011, 11:28:49 pm »
SSL is basically when you type:

https: //www.omnimaga.org/

instead of:

http://www.omnimaga.org/

See the little s, after http? It changes everything. It changes the connection to a SSL connection, and that gets around most filters. Neat little trick :)
« Last Edit: October 25, 2011, 11:30:51 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords
« Reply #33 on: October 26, 2011, 11:10:20 am »
I can help by making spikes deadly If you need help
This used to contain a signature.

Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: Swords
« Reply #34 on: October 26, 2011, 08:58:47 pm »
Also, add moving enemies, and when u lose, it should say YOU LOST THE GAME >:D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords
« Reply #35 on: October 26, 2011, 09:03:38 pm »
Defenitally I can use the source and help you if it is axe
This used to contain a signature.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #36 on: October 27, 2011, 12:30:34 am »
ok I'll post the source once I get a little more work done, and @DualDLDR the enemies will be moving and that YOU LOST THE GAME thing is a frekin good idea. ;D

Offline BalancedFury

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 722
  • Rating: +29/-2
    • View Profile
Re: Swords
« Reply #37 on: October 28, 2011, 09:38:19 pm »
XD thnx
Also, when ever you beat a level, it should say You Won The Game!! But not for long >:D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #38 on: October 29, 2011, 12:52:44 pm »
Another good Idea...
So all you people: for the things like speed up/speed downs (just added) and other non-moving objects should I use a method such as actual X,Y coordinates for collisions, or something else? and for moving objects? (enemies) ???
« Last Edit: October 29, 2011, 12:55:56 pm by parser padwan »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Swords
« Reply #39 on: October 30, 2011, 06:48:00 pm »
You might want to check out and study the examples for builderboy's physics lessons.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords
« Reply #40 on: October 30, 2011, 07:02:23 pm »
Im working on spikes killing you now , parser what is the sword sprite
this?

00010000
00101000
00101000
00101000
00101000
00101000
01111100
00010000
« Last Edit: October 30, 2011, 07:12:07 pm by annoyingcalc »
This used to contain a signature.

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: Swords
« Reply #41 on: October 30, 2011, 07:51:06 pm »
Those spikes must be super sharp to break a sword :P

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Swords
« Reply #42 on: October 30, 2011, 07:51:51 pm »
no they wold break the wood
This used to contain a signature.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #43 on: October 30, 2011, 10:39:43 pm »
Im working on spikes killing you now , parser what is the sword sprite
this?

00010000
00101000
00101000
00101000
00101000
00101000
01111100
00010000
you got it

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Swords
« Reply #44 on: October 31, 2011, 06:40:09 pm »
Update: More progress!!! now working with Annoyingcalc and have designed 2 levels with enemies!!!! (and yes, they move :P)