Author Topic: Swords [Completed]  (Read 35700 times)

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Offline Builderboy

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Re: Swords
« Reply #90 on: November 11, 2011, 06:20:48 pm »
What kind of Asm programs were you running?  I encountered the exact same problem when I was working with Serenity, and I was using a group extractor program.

Offline parserp

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Re: Swords
« Reply #91 on: November 11, 2011, 06:24:48 pm »
ummm, I wasn't running any asm programs, I was working on it last night, (it was working fine) and when I went to school this morning, I got it out and I saw that the whole source was filled with LineReg(ax+b). I don't know what happened to it... ???
« Last Edit: November 11, 2011, 06:25:06 pm by parser padwan »

Offline epic7

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Re: Swords
« Reply #92 on: November 11, 2011, 06:47:03 pm »
You should use auto backup :P

Maybe tell quibigo?
« Last Edit: November 11, 2011, 06:47:51 pm by epic7 »

Offline parserp

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Re: Swords
« Reply #93 on: November 11, 2011, 06:55:39 pm »
You should use auto backup :P
...but that's the wierd thing, both the source and the backup were corrupted... x.x

Offline epic7

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Re: Swords
« Reply #94 on: November 11, 2011, 07:01:42 pm »
 :( ??? O.O :o :crazy: *.* x.x

That sucks

* epic7 goes to backup his calc now.
« Last Edit: November 11, 2011, 07:02:45 pm by epic7 »

Offline parserp

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Re: Swords
« Reply #95 on: November 11, 2011, 07:14:18 pm »
lol that is a good idea... XD

Offline DJ Omnimaga

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Re: Swords
« Reply #96 on: November 11, 2011, 09:31:19 pm »
I never trusted Axe backups nor any third-party way of backing up for calcs before, because they're not 100% reliable no matter how hard the authors tried to make them. I just copy my stuff on the computer regularly and keep two copies on calc.

Anyway hoping that you finish this, it looks nice. I found weird that the char sprite was a sword at first, though, maybe rename the game so it mentions something about alive swords/objects or something?
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Offline TIfanx1999

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Re: Swords
« Reply #97 on: November 11, 2011, 09:38:00 pm »
I'd definitely post a bug report in the Axe subforum. Also, despite the autobackup thing it is always a good idea to backup else where as well.
It sounds like your source got corrupted some how and it backed up your corrupted source.

Offline DJ Omnimaga

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Re: Swords
« Reply #98 on: November 11, 2011, 09:51:09 pm »
Actually one thing I think is that backups can also be corrupted by other things than the backup feature itself, although in Axe I think it's less likely since the backup is archived.
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Offline parserp

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Re: Swords
« Reply #99 on: November 12, 2011, 07:59:51 pm »
Progress update:
have designed 5 levels, 3 have collision detection.
have put in a new advanced level screen.
ummm, have done some more coding too XD

that's it... until later...

EDIT: I don't think I've posted it yet, but there will be 15 levels.
« Last Edit: November 12, 2011, 08:00:39 pm by parser padwan »

Offline BalancedFury

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Re: Swords
« Reply #100 on: November 13, 2011, 05:04:22 pm »
Hey! I have a great Idea!
This probably won't work, but somebody should create a storyline for swords! :D
That would be cool, but idk if it could even be made, it seems like "just another game" D:
but If anyone would do that, that would be great! ;D
HA! XD
You forgot to put emoticon after the first sentence! :P
You lost the game just for that :D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline parserp

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Re: Swords
« Reply #101 on: November 13, 2011, 06:54:33 pm »
Hey! I have a great Idea!
This probably won't work, but somebody should create a storyline for swords! :D
That would be cool, but idk if it could even be made, it seems like "just another game" D:
but If anyone would do that, that would be great! ;D
HA! XD
You forgot to put emoticon after the first sentence! :P
You lost the game just for that :D
oh wow lol XD
I'll have to remember to do that from now on... :P

Offline annoyingcalc

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Re: Swords
« Reply #102 on: November 13, 2011, 09:46:35 pm »
parser Im trying to implement http://www.omnimaga.org/index.php?action=articles;sa=view;article=72  for enemies but it isnt working maybe you can help
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Offline epic7

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Re: Swords
« Reply #103 on: November 13, 2011, 09:49:15 pm »
I was going to use that for my game too. I just decided to use an animation instead :P

Offline parserp

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Re: Swords
« Reply #104 on: November 14, 2011, 02:53:56 pm »
parser Im trying to implement http://www.omnimaga.org/index.php?action=articles;sa=view;article=72  for enemies but it isnt working maybe you can help
I would, but it looks like the tutorial code is down right now, but once it gets up, I'll see what I can do. :)