Author Topic: Tale of the Lost Map  (Read 70871 times)

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Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #120 on: December 06, 2009, 01:29:47 pm »
Actuallly keep in mind that this Illusiat 7 timer was updated around late 2002 or early 2003, though. Beforehand, my coding skills was very limited and because of this, when the timer reached a single digit amount of seconds, time displayed as 11:9 instead of like 11:09 x.x. That was fixed sortly afterward without too much speed loss. The game was also pure basic, no ASM for switching automatically between chapters. The ASM programs to do that were only added during the timer update (and added in Illusiat 9 too) because before you had to switch manually like the other games.


It would be funny if I actually found an old version of Illusiat 7 still like that (I know I had a version 0.70 of ROL3 somewhere...) :P
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #121 on: December 10, 2009, 02:22:38 pm »
Okay......... I changed the whole game system.
At least, the walking system. The game will be in side view, like the metroid pure and stuff. This allows me to have a way better graphic. I already have a working engine, which I can enter into the building, talk to NPC, use ladders, jump around, and others. I can put up the screenshot today if I can get to my house computer (usually I get home really late, because wrestling practice ends around 5:30 and by the time i get to my house and eat and shower, etc. it's usually 9:00 and I have to do my homework.)

What I did in past 2 hours did more than what I tried to do with my old engine for 24+ hours. haha
The graphic looks sooooo good (although it is in ASCII graphic and on homescreen, through careful use of hidden characters and stuff, it looks really fine)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #122 on: December 10, 2009, 02:31:59 pm »
Nice! I can't wait for a screenshot!  How do you handle buildings?

Edit: Also, are the buildings/towns top view or side view?
« Last Edit: December 10, 2009, 05:12:45 pm by ztrumpet »

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #123 on: December 10, 2009, 05:10:52 pm »
Nice, try to not rewrite the game over and over too much though (else projects tend to die this way, altough rewrites can be good sometimes). Also, if you do side-scrolling, I would advise against using a lot of walking NPCs and enemies, else it will run very slow. I never got able to get over 1.5 FPS in Metroid 2 Evolution even with just one single enemy moving around
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Offline Eeems

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Re: the Tale of Lost Map
« Reply #124 on: December 10, 2009, 05:47:45 pm »
Sounds good! Can't wait for a screeny!
Also yay! Another wrestler!
/e

Offline jsj795

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Re: the Tale of Lost Map
« Reply #125 on: December 10, 2009, 07:37:50 pm »
The NPCs won't be moving around and the monsters will be random encounter (gotta work on my battle engine!!! it's so hard making one)
And the building is in side-view.
It looks like the buildings and NPCs are in the background and you walk over it, but if you press "up" you enter the building/talk to NPCs, etc.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline {AP}

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Re: the Tale of Lost Map
« Reply #126 on: December 10, 2009, 08:58:01 pm »
I know the feeling.

My battle system is what has put Nyaar in such a long hiatus. >.<

Offline jsj795

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Re: the Tale of Lost Map
« Reply #127 on: December 10, 2009, 09:12:18 pm »
yeah i hate trying to design them in such a way that will be easy to use and easy to see.
Implanting the use of different skills and their animation is very difficult to do also.
I am constantly messing with the graph screen to see how i should design it, but it just won't do it :(


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #128 on: December 10, 2009, 09:32:34 pm »
Btw back in 2005, I had this idea of side scrolling RPG in mind after trying xLIB the first time. Illusiat 13 was originally gonna be a side-scroller, with a storyline extremly similar to the defunct ROL4 project from 2007. Finally I kind of lost interest
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Offline Builderboy

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Re: the Tale of Lost Map
« Reply #129 on: December 10, 2009, 10:08:03 pm »
Nice engine!  I see you have tiles that you can walk over, yet you don't erase them after you continue on, its a nice touch, and the the ASCII graphics are really nice!
« Last Edit: December 11, 2009, 12:05:50 am by Builderboy »

Offline jsj795

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Re: the Tale of Lost Map
« Reply #130 on: December 10, 2009, 11:40:06 pm »
What do u mean by SACHII?? do u mean ASCII?

 ;D
« Last Edit: December 11, 2009, 09:58:59 am by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Builderboy

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Re: the Tale of Lost Map
« Reply #131 on: December 11, 2009, 12:05:21 am »
Ooops, yeah  :-[ thats what i get for typing in a hurry :P

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #132 on: December 11, 2009, 02:06:09 am »
Good thing I did not see the post before the edit. I would have thought Builderboy is getting obsessed with lolis like Geno :P
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #133 on: December 11, 2009, 01:46:17 pm »
I am making more rooms and events, coming out pretty nicely. I guess after I implement battle system and such, and basic storyline, it will be ready for alpha release. I hope battle engine doesn't eat me alive again o.o


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #134 on: December 11, 2009, 01:50:22 pm »
That's good. For now, what battle engine system are you planning? Is it like Illusiat or other traditional RPGs or will it be more like Tales Of Phantasia?
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