Author Topic: Tale of the Lost Map  (Read 70092 times)

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Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #240 on: March 15, 2010, 09:56:02 pm »
wow pretty complex :O, nice

I doubt I would understand this code, i would prbly do like Illusiat save loading and copy/edit a sample of code and trial and error not knowing what each arguments are for x.x

As long as the hardcoded pic is not larger than an actual pic, tho, else then you might as well use a real pic (unless you're running out of them and don't want to use hacked ones)
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Offline Builderboy

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Re: the Tale of Lost Map
« Reply #241 on: March 15, 2010, 10:20:39 pm »
Wow thats an epic title screen! ;D  God job on this, especially the size!

Offline jsj795

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Re: the Tale of Lost Map
« Reply #242 on: March 20, 2010, 02:33:55 pm »
I've been thinking a lot about the storyline that I intended to use before. I think I'm going to make few major changes, and give the game more of interactive story, not a straight, linear storyline. After reading many posts at gamedev.net, and reading how they achieve interactive stories, I thought that it would be really cool to do it for the calculator game.
I hope it's doable tho, and that I can really finish this project the way I want it to (I want perfection!! :)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: the Tale of Lost Map
« Reply #243 on: March 20, 2010, 02:43:50 pm »
I often feel the same way.  I hope you achieve perfection! ;D

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #244 on: March 20, 2010, 02:44:49 pm »
Cool, sometimes, non-linear sections can spice up the story. Will the story change a lot based on your actions? Or will you add some optional stuff? I kinda like when near the end we can beat a super hard boss (harder than final boss) just for the challenge. Glad yoU're still working on this ^^
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #245 on: March 20, 2010, 04:38:36 pm »
The story will be based on the character's action. And one action will cause a chain reaction, and the story will go on like the real world. I don't know if I can achieve this on calculator with BASIC tho, because I'm not Builderboy ;D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Galandros

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Re: the Tale of Lost Map
« Reply #246 on: March 20, 2010, 04:43:18 pm »
The story will be based on the character's action. And one action will cause a chain reaction, and the story will go on like the real world. I don't know if I can achieve this on calculator with BASIC tho, because I'm not Builderboy ;D
Well it can be made at a certain extent.
Keep in mind the memory requirements of it. Speed is also a limitation but mostly memory. If it is too big challenge for you try to do this when you are capable (later, of course). Try to not loose too many time rewriting...

I would suggest plan very well what happens on paper. You ought to plan very well in order to keep the story consistent and don't make mistakes.
Hobbing in calculator projects.

Offline jsj795

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Re: the Tale of Lost Map
« Reply #247 on: March 20, 2010, 05:06:33 pm »
thanks. I know the memory restraint, and since I'm not too sure how much list elements might be needed, I really don't know how broad the story can be...


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #248 on: March 20, 2010, 11:42:16 pm »
It could be possible, but you have to make sure there are no exploits. A very complex interactive story could cause errors if you are not careful, for example. However, if you don't mess up, there shouldn't be any problem. Once you're far enough, you will have to test your game with hacked stats, trying different options and stuff to make sure everything triggers the right events and that you cannot skip entire game parts you're supposed to do (*cough*Metroid II Expansion Set boss 2+varia suit*cough*).

Also don't make the game too massive, either. Start small, then see if you can add more. It's best to not go with projects that are massive if you didn't do a lot of calc RPGs before. I mean, my first RPG to be minimum 10 hours long was Illusiat 9 I think.
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #249 on: March 23, 2010, 10:17:36 am »
Still progressing, trying to write the whole Storyline before I program, so I don't have to rewrite programs over and over again. Hoping that my storyline is good ^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #250 on: March 23, 2010, 01:24:18 pm »
Good idea ^^, and it's good also to write everything down on paper/notepad cuz then you won't forget anything.
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #251 on: March 25, 2010, 10:12:10 am »
Making an inventory system... It's really complicated :( I divided the inventory to 5 different section, equipment,food(like potion), scrolls, misc., and quest.
The problem is actually loading the item names fast, and displaying them. There aren't that much of a space because I'm trying to use Horiz mode... Is 3 items per page (like per view) good enough? Like,
__________
> Item 1
   Item 2
   Item 3
------------


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #252 on: March 25, 2010, 05:38:15 pm »
I would go with 3, especially if you use half of the screen (top).
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #253 on: March 25, 2010, 11:13:36 pm »
I almost got the inventory system to work, just needs to test some stuff to find any bugs to squash :/


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #254 on: March 25, 2010, 11:31:18 pm »
nice ^^ I hope you don't run into as many bugs as I ran into when working on the Illusiat 13 item menu x.x
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