Author Topic: Tale of the Lost Map  (Read 70121 times)

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Offline jsj795

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Re: the Tale of Lost Map
« Reply #60 on: November 02, 2009, 04:00:37 pm »
After all the havoc i went through trying to implement random monster positions, I decided that i'll probably put monsters in pre-set places and make them move at random... The code got too complicated and it dragged the speed down, trying to make the monsters get in spots where it's open, won't get stuck, etc.........

And also, any thought how i could work the inventory???


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #61 on: November 02, 2009, 04:33:38 pm »
Couldnt you just have monsters stand still? It might be easier and on some maps you could have like 10. Have monsters stored inside the map directly maybe, like Final Fantasy Mystic Quest.


As for the inventory, if it's not a massive RPG, maybe you could try to limit the amout of items you can carry in it, like 12-16 items total. In Illusiat 13 it was 100. No stacked stuff, each copies of an item took an entire slot.
« Last Edit: November 02, 2009, 05:41:21 pm by DJ Omnimaga »
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Offline TsukasaZX

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Re: the Tale of Lost Map
« Reply #62 on: November 02, 2009, 04:40:04 pm »
I second DJ's idea. That way, players can have the absolute choice of fighting battles or not. After all, nothing sucks more than being low on health with no recovery items/magic usable and being forced into a battle. Furthermore, it'd allow the player to choose when they're ready to fight and level up.
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #63 on: November 02, 2009, 07:09:08 pm »
Yeah I know, but I wanted them to move at random to include the idea of you hitting first or the monster hitting first... I'll think about that option though, it might all depend on the balancing too~


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #64 on: November 02, 2009, 09:05:33 pm »
I wonder if just one monster per loop moving around could make things faster? However, it might still be hard. I never actually messed with such kind of RPG before
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #65 on: November 03, 2009, 03:43:49 pm »
Well, I haven't even got to monsters moving... I was frustated over where the monsters load when you enter into the map.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #66 on: November 04, 2009, 12:06:38 am »
X.x, what i hated in Metroid II Evolution and Zelda DLQ is that since monsters appeared randomly on the map and never on the edges (to prevent them from appearing right on you), if it was a map filled with solid tiles, it took a long while until the randomizer found an empty spot to put the monsters in it
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #67 on: November 04, 2009, 10:20:57 am »
yeah that's what i am worried about... Right now, I kinda gave up on monsters for now, and starting on the events and such, like talking to NPCs and going into the house, etc.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #68 on: November 04, 2009, 12:55:33 pm »
try to not give up on entire project though. Maybe that kind of monsters is just way too much. I myself never attempted that many monsters moving (the max was 2) and I've been coding TI-BASIC for 8 years.

This is why It might be better to stick to monsters not moving like FFMQ for this game and maybe if you want to do a sequel or something you can give it a try again since you'll have got more optimizing experience. Heck, I don't even bother with walking NPCs either most of the time, I just have them not move at all in any of my calc games X.x
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #69 on: November 04, 2009, 01:24:31 pm »
Yeah the NPC moving will be too hard... Anyway, I think it is manageable, in order for three monsters
Code: [Select]
:randInt(1,4,3->L1
:For(A,1,3
:If L1(1)=1
:D-([A](C,D-1)=0->D
:If L1(1)=2
:C-([A](C-1,D)=0->C
:If L1(1)=3
:D+([A](C,D+1)=0->D
.
.
.

do that for three monsters...
« Last Edit: November 04, 2009, 01:29:04 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #70 on: November 04, 2009, 01:53:02 pm »
What would that do? Is it for monsters collisions with other monsters and walls?

Hopefully, 2 or 3 might be fast enough to be playable, since unlike in Zelda DLQ/Metroid II, you will not need code for attacking monsters on the map, casting magic on them or taking damage. Just make sure that once you hit a door or a monster, that you completly exit the walking loop and execute the needed code outside the walking loop, that way you won't lose speed too much.
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Offline jsj795

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Re: the Tale of Lost Map
« Reply #71 on: November 04, 2009, 05:17:58 pm »
yep! I think that would be easy...


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline jsj795

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Re: the Tale of Lost Map
« Reply #72 on: November 10, 2009, 07:38:37 pm »
Okay, the new screenshot... I have put Omnimaga for the name first, deleted and put Joshua, my real name.
There was invalid dim at the end, but oh well.... That's because I am messing with the code to put the event thing.
It's easy to fix, just change list dim. Anyway, I think the screenshot is 50% slower or something like that. So what do you guys think of the opening???  ;D


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline {AP}

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Re: the Tale of Lost Map
« Reply #73 on: November 10, 2009, 08:05:34 pm »
Personally, I'm impressed.
Very nice work thus far. Even more so if the real thing is really twice as fast.

Offline DJ Omnimaga

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Re: the Tale of Lost Map
« Reply #74 on: November 10, 2009, 08:12:46 pm »
very nice so far. At first I didn't look carefully, though, and thought the screenie showed the calculator crashing (I should really stop trying to hack my TI-81 :P)

I love title screen/menu, tho, as well as char selection and naming. Can't wait to see battles/walking in action ^^
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